Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-07 | Disable socket descriptor sharing with subprocs. | Fabio Alessandrelli | |
On Unix systems, sockets are like file descriptors, and file descriptors are usually shared among child processes. This means, that if we spawn a subprocess (or we fork) like we do in the editor, open file descriptors will leak to the new process. This causes issue with sockets as they might remain open and bound (listening) when the original process closes. | |||
2019-10-04 | Merge pull request #32541 from Chaosus/vs_fix_input | Yuri Roubinsky | |
Fix VisualShaderInput (if compiled with MinGW) | |||
2019-10-04 | Fix VisualShaderInput if compiled with MinGW | Yuri Roubinsky | |
2019-10-04 | Merge pull request #32532 from homer666/projectsettings-docs-window | Rémi Verschelde | |
Improve Project Settings window size docs | |||
2019-10-04 | Merge pull request #32530 from Relintai/fix_potential_crash_in_animation_player | Rémi Verschelde | |
Fix potential crash in AnimationPlayer | |||
2019-10-04 | Improve ProjectSettings window docs | homer666 | |
2019-10-03 | Merge pull request #32524 from qarmin/fix_string_builder_null_memcpy | Rémi Verschelde | |
Don't add to StringBuilder empty String | |||
2019-10-03 | Fix potential crash in AnimationPlayer. | Relintai | |
2019-10-03 | Merge pull request #32525 from qarmin/fix_small_memory_leak_PackedSourcePCK | Rémi Verschelde | |
Fix small memory leak in PackedSourcePCK::try_open_pack | |||
2019-10-03 | Fix small memory leak in PackedSourcePCK::try_open_pack | qarmin | |
2019-10-03 | Don't add to StringBuilder empty String | qarmin | |
2019-10-03 | Merge pull request #32519 from akien-mga/mono-fix-msbuild-vs | Rémi Verschelde | |
Mono: Fix detection of MsBuild from Visual Studio | |||
2019-10-03 | Merge pull request #32512 from Chaosus/vs_texture_uv | Yuri Roubinsky | |
Makes Texture and TextureUniform in visual shaders to use UV by default | |||
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-03 | Mono: Fix detection of MsBuild from Visual Studio | Rémi Verschelde | |
This was a wrong check as an exit code of 0 means success, not failure. It used to be fine as blocking mode always returned -2, but this was changed in #32033 to return the exit code. Fixes #32424. | |||
2019-10-03 | Merge pull request #32517 from GodotExplorer/gdscript-lsp | Rémi Verschelde | |
GDScript LSP server improvement | |||
2019-10-03 | Merge pull request #32518 from nekomatata/fix-revert-cursor | Rémi Verschelde | |
Properly revert cursor when using set_custom_mouse_cursor with null | |||
2019-10-03 | Properly revert cursor when using set_custom_mouse_cursor with null | PouleyKetchoupp | |
Fixes #32486 | |||
2019-10-03 | Implement DocumentLink of GDScript LSP Server | geequlim | |
2019-10-03 | Merge pull request #32514 from akien-mga/android-one-click-dont-uninstall | Rémi Verschelde | |
Android one-click deploy: Don't clear by default | |||
2019-10-03 | Merge pull request #32515 from akien-mga/android-custom-build-fix-manifest | Rémi Verschelde | |
Android: Fix manifest to match Godot export code | |||
2019-10-03 | Android: Fix manifest parsing and APK names in export code | Rémi Verschelde | |
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414. | |||
2019-10-03 | Android one-click deploy: Don't clear by default | Rémi Verschelde | |
This makes iteration faster as you don't need to monitor your phone to allow the installation each time. Fixes #32183. | |||
2019-10-03 | Merge pull request #32499 from bruvzg/macos_codesign_improvements | Rémi Verschelde | |
macOS export/code signing improvements. | |||
2019-10-03 | Merge pull request #32403 from yeonghoey/enforce4space | Rémi Verschelde | |
Print errors when tab indent found in [codeblock] | |||
2019-10-03 | Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainer | Rémi Verschelde | |
Handle scrolling correctly in Tree controls inside ScrollContainers | |||
2019-10-03 | Merge pull request #32491 from lupoDharkael/inspector-frame | Rémi Verschelde | |
Inspector: select self object after selecting a stack frame | |||
2019-10-03 | Fix codeblock formating to markdown | geequlim | |
2019-10-03 | Merge pull request #32508 from Calinou/remove-stb-truetype | Rémi Verschelde | |
Remove unused stb_truetype-based DynamicFont implementation | |||
2019-10-03 | Merge pull request #32510 from clayjohn/GLES2-fix-black-editor-and-crash | Rémi Verschelde | |
Remove glViewport call as it wasnt needed and caused crash GLES2 | |||
2019-10-03 | Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash | Rémi Verschelde | |
Fix crash in #32473. (Automatically seek timeline in selected animation) | |||
2019-10-03 | Merge pull request #32505 from clayjohn/GLES2-fix-probe-crash | Rémi Verschelde | |
Fix reflection probe crash in GLES2 with post-processing | |||
2019-10-03 | Merge pull request #32503 from Chaosus/vs_custom | Yuri Roubinsky | |
Drag&drop custom nodes from filesystem to visual shader | |||
2019-10-02 | remove glViewport call as it wasnt needed and caused crash | clayjohn | |
2019-10-03 | Remove unused stb_truetype-based DynamicFont implementation | Hugo Locurcio | |
The DynamicFont implementation currently in use is based on FreeType, which provides much better visual quality. This old implementation wasn't exposed anywhere, so this shouldn't break compatibility. This decreases binary sizes by a few kilobytes. | |||
2019-10-03 | Fix crash in #32473. (Automatically seek timeline in selected animation) | Relintai | |
2019-10-02 | Fix reflection probe crash in GLES2 with post-processing | clayjohn | |
2019-10-02 | Drag&drop custom nodes from filesystem to visual shader | Yuri Roubinsky | |
+ better loading of custom nodes | |||
2019-10-02 | Merge pull request #32498 from godotengine/revert-32434-script-class-no-plugins | Rémi Verschelde | |
Revert "Fix plugin script classes defined even if inactive." | |||
2019-10-02 | Merge pull request #32497 from Chaosus/doc_thread_tutorial | Rémi Verschelde | |
Added link to tutorial for Thread class | |||
2019-10-02 | Merge pull request #32492 from akien-mga/fix-ip-uwp | Rémi Verschelde | |
IP: Fix build error on UWP | |||
2019-10-02 | Merge pull request #32484 from Chaosus/shader_fix | Rémi Verschelde | |
Removed unnecessary shader error log messages | |||
2019-10-02 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @creikey, @IronicallySerious, @LikeLakers2, @minraws, @NilsIrl, @profan, @raphael10241024 New Platinum sponsor, added to splash screen: Heroic Labs Merged some duplicates via .mailmap to allow better tracking of commit counts with `git shortlog -s -n -e --no-merges`. Thanks to all contributors and donors for making Godot possible! | |||
2019-10-02 | macOS code signing improvements (timestamp and hardened runtime options, ↵ | bruvzg | |
entitlements property hint, remove excessive codesign calls, suppress "file not found" error on first export) | |||
2019-10-02 | Revert "Fix plugin script classes defined even if inactive." | Rémi Verschelde | |
2019-10-02 | Added link to tutorial for Thread class | Yuri Roubinsky | |
2019-10-02 | Merge pull request #32494 from Chaosus/vs_fix_globals | Yuri Roubinsky | |
Fix global code in visual shaders if two or more custom nodes are used | |||
2019-10-02 | Fix global code in visual shaders if two or more custom nodes are used | Yuri Roubinsky | |
2019-10-02 | IP: Fix build error on UWP | Rémi Verschelde | |
Fixes this error: ``` drivers\unix\ip_unix.cpp(155): error C2593: 'operator =' is ambiguous .\core/ustring.h(177): note: could be 'void String::operator =(const CharType *)' .\core/ustring.h(176): note: or 'void String::operator =(const char *)' drivers\unix\ip_unix.cpp(155): note: while trying to match the argument list '(String, int)' ``` | |||
2019-10-02 | Inspector: select self object after selecting a stack frame | lupoDharkael | |