Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | tiny bug fix | Juan Linietsky | |
2016-08-23 | Making bits of docs appear in different dialogues is made easier with ↵ | Juan Linietsky | |
EditorHelpBit | |||
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-23 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-23 | prettier connections for graph edit | Juan Linietsky | |
2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde | |
Fixes #6156. | |||
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-20 | Merge pull request #6197 from neikeq/pr-docs-reg-5919 | Rémi Verschelde | |
DocData: Fix duplicated parenthesis for default values | |||
2016-08-20 | fix to mingw build | Juan Linietsky | |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky | |
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot. | |||
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-18 | DocData: Fix duplicated parenthesis for default values | Ignacio Etcheverry | |
2016-08-16 | Merge pull request #6165 from TheHX/pr-tile-palette | Rémi Verschelde | |
Small usability improvements on the TileMap editor tile palette. | |||
2016-08-16 | Small usability improvements on the TileMap editor tile palette. | Franklin Sobrinho | |
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names. | |||
2016-08-16 | Merge pull request #6161 from djrm/icons | Rémi Verschelde | |
2d collision shape icons now uses the color for shape icons | |||
2016-08-16 | Merge pull request #6163 from TheHX/pr-editor-plugin | Rémi Verschelde | |
Expose additional functions for the EditorPlugin class | |||
2016-08-15 | Update EditorPlugin doc | Franklin Sobrinho | |
2016-08-15 | Expose additional functions for the EditorPlugin class | Franklin Sobrinho | |
2016-08-15 | 2d collision shape icons now uses the color for shape icons | Daniel J. Ramirez | |
2016-08-15 | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | |
Fixes #6022. | |||
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. | |||
2016-08-12 | Merge pull request #6132 from neikeq/pr-issue-6123 | Rémi Verschelde | |
Confirm code completion with numpad key ENTER | |||
2016-08-12 | Confirm code completion with numpad key ENTER | Ignacio Etcheverry | |
2016-08-10 | i18n: Merge PO files with current template | Rémi Verschelde | |
2016-08-10 | i18n: Sync template with current source | Rémi Verschelde | |
2016-08-10 | i18n: Sync translations from Weblate | Rémi Verschelde | |
Translator credits added manually based on Weblate git log. | |||
2016-08-10 | classref: Sync with current source | Rémi Verschelde | |
2016-08-10 | i18n: Add a README file to point to the Weblate repo | Rémi Verschelde | |
2016-08-09 | Merge pull request #6089 from marcelofg55/master | Rémi Verschelde | |
Crashfix for OSX on Sierra beta | |||
2016-08-09 | Crashfix for OSX on Sierra beta | marcelofg55 | |
2016-08-09 | Merge pull request #6081 from djrm/new_icons | Rémi Verschelde | |
Some new icons for visual script and graphs | |||
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-08 | prevent bug due to scripts not working in editor and notifier sending ↵ | Juan Linietsky | |
signals to it. | |||
2016-08-08 | Fixed bug in make_dir_recursive, closes #6016 | Juan Linietsky | |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | |
Allow documenting unexposed return types in bind_native_method | |||
2016-08-08 | Android: Rename values-zh to values-zh-rCN (#6063) | Skyfrit | |
2016-08-08 | Android: Add support for Traditional Chinese (HK) (#6061) | Skyfrit | |
2016-08-08 | Android: Add support for Traditional Chinese (TW) (#6061) | Skyfrit | |
2016-08-08 | Merge pull request #6050 from Hinsbart/remove_pm_file_import | Rémi Verschelde | |
Remove unused function in Project Manager. | |||
2016-08-08 | Merge pull request #6051 from neikeq/pr-imp-5882 | Rémi Verschelde | |
Project Manager: Fix and improve unhandled input | |||
2016-08-08 | Merge pull request #6049 from Hinsbart/sc-mapping | Rémi Verschelde | |
Fix steam controller gamepad mapping | |||
2016-08-08 | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde | |
Fix #5891 by not expecting the script instance to be a GDInstance | |||
2016-08-08 | -Show proper node name in subcall | Juan Linietsky | |
-Implemented Ctrl-F to focus script type search | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-07 | Added ability to create custom nodes from script. | Juan Linietsky | |