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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-08-07
Automatically turn on process callbacks if relevant callbacks in node exists
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-06
Added yield() signal smart autocompletion.
Juan Linietsky
2016-08-06
Added an easy API to yield to a specific time by doing:
Juan Linietsky
2016-08-06
removed extra print
Juan Linietsky
2016-08-06
Reverted printable null object, seems to cause bugs around and not sure why.
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-06
Allow documenting unexposed return types in bind_native_method
eska
2016-08-05
Project Manager: Fix and improve unhandled input
Ignacio Etcheverry
2016-08-05
Remove unused function in Project Manager.
Andreas Haas
2016-08-05
Fix steam controller gamepad mapping
Andreas Haas
2016-08-05
Fix #5891 by not expecting the script instance to be a GDInstance
Bojidar Marinov
2016-08-05
Merge pull request #6043 from SaracenOne/texture_region_edit_fix
Rémi Verschelde
2016-08-05
Some additions to the OS documentation (#6037)
MSC
2016-08-04
TextureRegionEditor snap_mode fix.
Saracen
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
Merge pull request #6026 from Marqin/docs
Rémi Verschelde
2016-08-03
[ci skip] update Raycast documentation
Hubert Jarosz
2016-08-03
Bump version to 2.2-alpha
Rémi Verschelde
2016-08-03
Merge pull request #6024 from Paulb23/missing_license_quotation_typo
Rémi Verschelde
2016-08-03
Added missing license and quotation typo
Paulb23
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-03
Merge pull request #6021 from marcelofg55/master
Rémi Verschelde
2016-08-03
Fix translatable strings in VisualScript
Rémi Verschelde
2016-08-02
Fix set_window_size not setting the correct size on OSX
marcelofg55
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
Merge pull request #6009 from leezh/dynamicfont_tweaks
Rémi Verschelde
2016-08-02
DynamicFont caches now accounts for texture flags
Zher Huei Lee
2016-08-02
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-08-02
Added texture mipmaps and filtering to DynamicFont
Zher Huei Lee
2016-08-01
Merge pull request #5993 from profelis/PR-scan-dragged-folder-2
Rémi Verschelde
2016-08-01
Auto import project folder, confirm scan multiple folders or non-project folder
Dima Granetchi
2016-08-01
Merge pull request #5175 from Paulb23/scene_tree_dock_shortcuts
Rémi Verschelde
2016-08-01
Added Scene tree dock shortcuts
Paulb23
2016-08-01
Merge pull request #5996 from hurikhan/editor_help_indentation
Rémi Verschelde
2016-08-01
Fix help page title indentation
Mario Schlack
2016-07-31
Improve dialog title when scanning for projects
Rémi Verschelde
2016-07-31
Merge pull request #5981 from profelis/PR-scan-dragged-folder
Rémi Verschelde
2016-07-31
Merge pull request #5980 from profelis/PR-run-btn-availability
Rémi Verschelde
2016-07-31
Merge pull request #5976 from allkhor/master
Rémi Verschelde
2016-07-31
dnd folder open scan window if engine.cfg not found
Dima Granetchi
2016-07-31
fix run button availability check
Dima Granetchi
2016-07-30
Merge pull request #5978 from eska014/class-doc
Rémi Verschelde
2016-07-30
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
eska
2016-07-31
Fix String::is_valid_integer() for single symbols + and -
allkhor
2016-07-30
Merge pull request #5971 from Hinsbart/ui_axis
Rémi Verschelde
2016-07-30
UI navigation via JOYSTICK_MOTION.
Andreas Haas
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