Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-19 | Fixup `ColorRect` and `TextureRect` renames | Andrii Doroshenko (Xrayez) | |
2020-10-19 | Merge pull request #42900 from Ev1lbl0w/bugfix-hide-patch-menu | Rémi Verschelde | |
Remove code to add patches menu | |||
2020-10-19 | Disable code to add patches menu | Ev1lbl0w | |
2020-10-19 | Merge pull request #42558 from Chaosus/vs_curve | Rémi Verschelde | |
Added visual shader node to easy gather data from a CurveTexture | |||
2020-10-19 | Merge pull request #42579 from theoway/stylebox_and_control_documentation | Rémi Verschelde | |
Documentation change: Explaining the behavior of focus stylebox overlapping the pressed stylebox | |||
2020-10-19 | Merge pull request #42878 from gvaneyck/copy-description-node-replace | Rémi Verschelde | |
Keep 'Editor Description' metadata when changing a Node's type | |||
2020-10-18 | Merge pull request #42892 from godotengine/revert-42077-MSSAO | Juan Linietsky | |
Revert "Replace SAO implementation with MSSAO" | |||
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky | |
Replace SAO implementation with MSSAO | |||
2020-10-18 | Merge pull request #41415 from clayjohn/VULKAN-shader-overrides | Juan Linietsky | |
Add FOG, RADIANCE, and IRRADIANCE shader overrides | |||
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky | |
Optimize Glow with local memory | |||
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-18 | Add FOG, RADIANCE, and IRRADIANCE shader overrides | clayjohn | |
2020-10-18 | Optimize Glow with local memory | clayjohn | |
2020-10-18 | Keep 'Editor Description' metadata when changing a Node's type | Gabriel Van Eyck | |
Also copy edit group/lock when replacing a Node3D | |||
2020-10-18 | Merge pull request #38949 from puchik/ssr-fix-cutoff | Juan Linietsky | |
Continue tracing screen space reflection after encountering sky | |||
2020-10-18 | Merge pull request #41418 from clayjohn/Vulkan-aerial | Rémi Verschelde | |
Add aerial perspective to fixed fog | |||
2020-10-18 | Merge pull request #42873 from Yetizone/HeaderGuardUpdate | Rémi Verschelde | |
node_3d_editor_plugin.h: Update header guard | |||
2020-10-18 | Merge pull request #42826 from reduz/refactor-method-bind | Rémi Verschelde | |
Refactor MethodBind to use variadic templates | |||
2020-10-18 | Refactor MethodBind to use variadic templates | reduz | |
Removed make_binders and the old style generated binders. | |||
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky | |
2020-10-17 | Merge pull request #42865 from KoBeWi/disappearing_@s | Rémi Verschelde | |
Document that setting node name will remove @s | |||
2020-10-17 | Add aerial perspective to fixed fog | clayjohn | |
2020-10-17 | node_3d_editor_plugin.h: Update header guard | Yetizone | |
2020-10-17 | Merge pull request #42867 from aaronfranke/cs_get_str_bytes | Rémi Verschelde | |
Add GetStringFromUTF8 and GetStringFromASCII to C# | |||
2020-10-17 | Document that setting node name will remove @s | Tomasz Chabora | |
2020-10-17 | Add GetStringFromUTF8 and GetStringFromASCII | Aaron Franke | |
2020-10-16 | Merge pull request #42679 from Xrayez/ci-sconsflags | Rémi Verschelde | |
CI: Refactor build workflows to use `SCONSFLAGS` | |||
2020-10-16 | CI: Refactor build workflows to use `SCONSFLAGS` | Andrii Doroshenko (Xrayez) | |
2020-10-16 | Merge pull request #42845 from umarcor/ci/no-set-env | Rémi Verschelde | |
ci: do not use set-env | |||
2020-10-16 | ci: do not use set-env | umarcor | |
2020-10-15 | Merge pull request #42315 from lyuma/command_queue_fix | Rémi Verschelde | |
core/command_queue_mt.h: Fix crash/hang when buffer fills up | |||
2020-10-15 | Merge pull request #42837 from Calinou/fix-fog-volumetric-sky | Rémi Verschelde | |
Fix "fixed" fog drawing in front of volumetric fog with a sky background | |||
2020-10-15 | Fix "fixed" fog drawing in front of volumetric fog with a sky background | Hugo Locurcio | |
This closes #42820. Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-10-15 | Merge pull request #42422 from umarcor/upload-artifacts | Rémi Verschelde | |
CI: upload artifacts | |||
2020-10-15 | CI: upload artifacts | umarcor | |
Set retention-days of all artifacts to 14. | |||
2020-10-15 | Merge pull request #42831 from akien-mga/ci-ls-artifacts | Rémi Verschelde | |
CI: List contents of bin/ after build | |||
2020-10-15 | CI: List contents of bin/ after build | Rémi Verschelde | |
This can be used to compare impacts on the generated files and especially their size in PRs. | |||
2020-10-15 | Merge pull request #42823 from madmiraal/update-intersect_point-doc | Rémi Verschelde | |
Update intersect_point documentation to mention solid shapes. | |||
2020-10-15 | Merge pull request #42778 from madmiraal/remove-get_layers | Rémi Verschelde | |
Remove old RigidBody get_layers() methods. | |||
2020-10-15 | Update intersect_point documentation to mention solid shapes. | Marcel Admiraal | |
2020-10-15 | Merge pull request #42649 from madmiraal/reapply-41806 | Rémi Verschelde | |
Reapply -Avoid adding margin twice along capsule Y axis | |||
2020-10-15 | Merge pull request #42818 from Chaosus/vs_expressions | Yuri Roubinsky | |
Fix visual shader node expression undo/redo for set_size and expression | |||
2020-10-15 | Fix visual shader node expression undo/redo for set_size and expression | Yuri Roubinsky | |
2020-10-15 | Merge pull request #42804 from RandomShaper/fix_fft_window | Rémi Verschelde | |
Fix application of window in FFT | |||
2020-10-15 | Merge pull request #42814 from Calinou/fix-soft-shadow-hint | Rémi Verschelde | |
Fix typo in soft shadow quality project settings hints | |||
2020-10-15 | Merge pull request #42813 from Chaosus/vs_fix_ops | Yuri Roubinsky | |
Fix copy/paste/duplicate for particle mode in visual shaders | |||
2020-10-15 | Merge pull request #42812 from Calinou/doc-multimesh-set-instance-color | Rémi Verschelde | |
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors | |||
2020-10-15 | Fix copy/paste/duplicate for particle mode in visual shaders | Yuri Roubinsky | |
2020-10-15 | Fix typo in soft shadow quality project settings hints | Hugo Locurcio | |