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2019-01-28Properly detect when to use DRI_PRIMEHein-Pieter van Braam
We fork off twice once with and once without DIR_PRIME=1 set. We then use the vendor string to determine what GPU to use. We prefer (in order) 1) AMDGPU/AMDGPU-PRO/NVidia non-free driver 2) Intel driver 3) Nouveau 4) Software rendering If a driver can't be detected it will default to DRI_PRIME=0
2019-01-27Merge pull request #25370 from akien-mga/mono-lowercase-pathextRémi Verschelde
Mono: Test Windows binaries with lowercase extension
2019-01-27Merge pull request #25380 from godotengine/fix_pivotRémi Verschelde
Fixes the pivot setting with control nodes
2019-01-27Merge pull request #25382 from groud/change_frame_before_signalRémi Verschelde
Change the frame number before triggering the animation_finished signal
2019-01-27Merge pull request #25383 from ↵Rémi Verschelde
akien-mga/editorinspector-property_changed_update_all Fix EditorInspector property_changed argument mismatch
2019-01-27Fix pixelized previews, but also instances of breaking ImageTexture cache. ↵Juan Linietsky
Closes #25378.
2019-01-27Fix EditorInspector property_changed argument mismatchRémi Verschelde
Bug introduced in #21701, missed in 541422a4a28c873142af9bfc988468b3e9e05948.
2019-01-27Change the frame number before triggering the animation_finished signalGilles Roudiere
2019-01-27Merge pull request #25381 from groud/disable_layout_menuRémi Verschelde
Disables the Layout menu when a Control node is child of a container
2019-01-27Disables the Layout menu when a Control node is child of a containerGilles Roudiere
2019-01-27Fixes the pivot setting with control nodesGilles Roudiere
2019-01-27Merge pull request #25374 from akien-mga/doc-animatedtextureRémi Verschelde
Document AnimatedTexture and bind MAX_FRAMES constant
2019-01-27Fix and improve code ownersRémi Verschelde
2019-01-27Document AnimatedTexture and bind MAX_FRAMES constantRémi Verschelde
Closes #24935.
2019-01-27Mono: Test Windows binaries with lowercase extensionRémi Verschelde
To help users writing good cross-platform code, Godot's `FileAccessWindows:open()` will issue a warning on case mismatch, which happens here with capitalized extensions given by `PATHEXT` compared to actual file extensions which are lowercase 99% of the time. Fixes #25368.
2019-01-27Merge pull request #25367 from akien-mga/bullet-debugRémi Verschelde
Bullet: Enable BT_DEBUG on debug builds
2019-01-27Bullet: Enable BT_DEBUG on debug buildsRémi Verschelde
Fixes #25301.
2019-01-27Merge pull request #25340 from akien-mga/gdnative-gcc-ice-armv7hlRémi Verschelde
Workaround GCC 6 & 7 ICE on armv7hl
2019-01-27Merge pull request #25356 from muiroc/bug_web_comp_texRémi Verschelde
Fix S3TC texture loading for WebGL
2019-01-26Add a check to help find transforms that are passes invalid.Juan Linietsky
2019-01-26Fix code style issuesRémi Verschelde
2019-01-26i18n: Sync translation template with current sourceRémi Verschelde
2019-01-26fix s3tc support detection for webglmuiroc
2019-01-26i18n: Sync translations with WeblateRémi Verschelde
2019-01-26doc: Sync classref with current sourceRémi Verschelde
2019-01-26Merge pull request #25354 from Ranoller/patch-5Rémi Verschelde
Profiler list functions from max to less expensive
2019-01-26Merge pull request #25300 from neikeq/improve-thread-idRémi Verschelde
Improve custom thread numbering for POSIX
2019-01-26Avoid crash in import (though model still does not work well), fixes #19346Juan Linietsky
2019-01-26doc: Add caveat for File.file_exists for imported resourcesRémi Verschelde
Fixes #25347.
2019-01-26Profiler list functions from max to less expensiveRanoller
Solves https://github.com/godotengine/godot/issues/25328 and partially https://github.com/godotengine/godot/issues/5682
2019-01-26Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-26Fix compilation on UWPHein-Pieter van Braam
It appears that MSVC and Mingw disagree about what conversions are legal here. We just use the 'wide' version of the call and use our native CharType instead of TCHAR.
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-26Workaround GCC 6 & 7 ICE on armv7hlRémi Verschelde
Fixes #16100.
2019-01-26Merge pull request #25338 from DualMatrix/search_inaccurateRémi Verschelde
Fixed Recent/Favorite in Create Node dialog not selecting right node
2019-01-26Fixed Recent/Favorite in Create Node dialog not selecting right nodeDualMatrix
Fixes #6535
2019-01-26Merge pull request #24923 from groud/add_color_audio_buses_buttonsRémi Verschelde
Adds color to the audio buses buttons
2019-01-26Merge pull request #25335 from aqnuep/issue-24971Rémi Verschelde
Changed ImageTexture image cache type to the correct one, fixes #24971
2019-01-26Changed ImageTexture image cache type to the correct one, fixes #24971Daniel Rakos
The original attempt to fix the issue was accidentally using the wrong type for the image cache. This change fixes that.
2019-01-26Merge pull request #25237 from eska014/pjmgr-rasterizerselectRémi Verschelde
Add renderer selection to New Project dialog
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-25Stop preview generator before reimporting resources with different type.Juan Linietsky
2019-01-25Properly warn about the effects of changing an import type, as well as force ↵Juan Linietsky
editor restart. Fixes #23874
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-25Make sub-inspectors not listen to node removals, since they never edit ↵Juan Linietsky
nodes. Fixes #23554
2019-01-25Ability to keep images in ImageTexture cached while using editor, fixes #25243Juan Linietsky
2019-01-25Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502Rémi Verschelde
Revert "Fix GLES3 error 502 on iOS"
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij