Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-19 | Fix CSG vertex normal calculation. | Marcel Admiraal | |
2020-03-19 | Merge pull request #37151 from nodj/fix_unstable_high_zoom | Rémi Verschelde | |
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | |||
2020-03-19 | Merge pull request #37133 from theoway/DocEdit | Rémi Verschelde | |
Doc edit at InputEventMouseMotion | |||
2020-03-19 | Merge pull request #37039 from Chaosus/astar2d_cost | Rémi Verschelde | |
Implements estimate/compute_cost for AStar2D | |||
2020-03-18 | Merge pull request #37094 from dkaste/line-edit-secret-select | Rémi Verschelde | |
Calculate LineEdit selection with secret character | |||
2020-03-18 | Merge pull request #37123 from simpuid/placeholder-fix | Rémi Verschelde | |
Remove update condition from LineEdit::update_placeholder_width | |||
2020-03-18 | Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable | Rémi Verschelde | |
Fix visibility enabler flag toggling | |||
2020-03-19 | Doc edit at InputEventMouseMotion | Umang Kalra | |
Doc edit | |||
2020-03-18 | Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | johan | |
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer. | |||
2020-03-18 | Merge pull request #37115 from RandomShaper/imvu/windows_stack_size | Rémi Verschelde | |
Make stack size on Windows match Linux and MacOS | |||
2020-03-18 | Merge pull request #37116 from neikeq/issue-12917 | Rémi Verschelde | |
Sync csproj when files are changed from the Godot FileSystem dock | |||
2020-03-18 | Merge pull request #37145 from neikeq/issue-37128 | Ignacio Roldán Etcheverry | |
C#: Fix uses of old Configuration names | |||
2020-03-18 | Merge pull request #37112 from Xrayez/mono-generate-help | Rémi Verschelde | |
Generate command line help text for the `mono` module | |||
2020-03-18 | Sync csproj when files are changed from the Godot FileSystem dock | Ignacio Etcheverry | |
2020-03-18 | Expose FileSystemDock to the scripting API and fixed signals | Ignacio Etcheverry | |
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name. | |||
2020-03-18 | C#: Fix uses of old Configuration names | Ignacio Etcheverry | |
2020-03-18 | Merge pull request #37141 from Anutrix/remove_android_unused_pycode | Rémi Verschelde | |
Removed unused code in android detect.py and SCsub | |||
2020-03-18 | Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code | Rémi Verschelde | |
opus/vorbis: Remove dead code not used since 3.0 | |||
2020-03-18 | Merge pull request #37142 from Chaosus/shader_qual | Yuri Roubinsky | |
Show shader method out/inout qualifier in intellisense | |||
2020-03-18 | Merge pull request #37131 from van800/master | Ignacio Roldán Etcheverry | |
fix RiderPathLocator - searching for toolbox on Mac | |||
2020-03-18 | Show shader method out/inout qualifier in intellisense | Yuri Roubinsky | |
2020-03-18 | Removed unused code in android detect.py and SCsub | unknown | |
2020-03-18 | Merge pull request #37135 from Anutrix/remove_dead_function_win32_spawn | Rémi Verschelde | |
Remove dead function win32_spawn from methods.py | |||
2020-03-18 | Merge pull request #37134 from Chaosus/shader_fix_crash | Yuri Roubinsky | |
Fix shader crash if passing const values to modf function | |||
2020-03-18 | Remove the dead function win32_spawn from methods.py. | unknown | |
2020-03-18 | opus/vorbis: Remove dead code not used since 3.0 | Rémi Verschelde | |
Since the new audio system in 3.0 we switched the OGG support to stb_vorbis, and the Opus stream support was disabled as incompatible (see #7496). We still build the libraries as they are needed by the theora and webm modules, but we don't need any Godot code apart from `register_types`. Fixes #7496. | |||
2020-03-18 | Fix shader crash if passing const values to modf function | Yuri Roubinsky | |
2020-03-18 | Merge pull request #36993 from van800/editor_metadata | Rémi Verschelde | |
For third-party tools - editor_path is stored in project's editor settings | |||
2020-03-18 | fix RiderPathLocator - searching for toolbox on Mac | Ivan.Shakhov | |
2020-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
Fix wrong binding after #37111. | |||
2020-03-18 | Merge pull request #37122 from rmvermeulen/proposal-590/viewport-size-warning | Rémi Verschelde | |
Add size warning to Viewport Node | |||
2020-03-18 | Merge pull request #37117 from m4gr3d/godotpayment_plugin_cleanup | Rémi Verschelde | |
Complete the implementation of the GodotPayment plugin | |||
2020-03-18 | Merge pull request #36756 from aaronfranke/mono-vec2i3i | Ignacio Roldán Etcheverry | |
[Mono] Add Vector2i and Vector3i | |||
2020-03-18 | Merge pull request #34275 from neikeq/no-ref-gchandles | Ignacio Roldán Etcheverry | |
Mono/C#: Optimize the way we store GC handles for scripts | |||
2020-03-17 | Complete the implementation of the GodotPayment plugin. | fhuya | |
Move the remaining plugin components within the plugin source code. | |||
2020-03-17 | [Mono] Marshaling for Vector2i, Vector3i, and Rect2i | Aaron Franke | |
2020-03-17 | [Mono] Add Vector2i, Vector3i, and Rect2i | Aaron Franke | |
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc. | |||
2020-03-17 | Clarify the Viewport size warning message | Rasmus Vermeulen | |
2020-03-18 | Remove update condition from LineEdit::update_placeholder_width | simpuid | |
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition. It fixes the odd alignment of placeholder when it's length is greater than `max_length` | |||
2020-03-17 | Mono/C#: Optimize the way we store GC handles for scripts | Ignacio Etcheverry | |
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated. | |||
2020-03-17 | Add size warning to Viewport Node | Rasmus Vermeulen | |
2020-03-17 | Merge pull request #37050 from neikeq/fix-mono-after-vulkan-merge | Ignacio Roldán Etcheverry | |
Fix C# bindings after recent breaking changes | |||
2020-03-17 | Make stack size on Windows match Linux and MacOS | Pedro J. Estébanez | |
2020-03-17 | Fix visibility enabler flag toggling | Tomasz Chabora | |
2020-03-17 | Merge pull request #36906 from m4gr3d/enable_android_studio_debugging | Rémi Verschelde | |
Enable Android Studio debugging | |||
2020-03-17 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry | |
Implementation for new Variant types Callable, Signal, StringName. Added support for PackedInt64Array and PackedFloat64Array. Add generation of signal members as events, as well as support for user created signals as events. NOTE: As of now, raising such events will not emit the signal. As such, one must use `EmitSignal` instead of raising the event directly. Removed old ThreadLocal fallback class. It's safe to use thread_local now since it's supported on all minimum versions of compilers we support. | |||
2020-03-17 | Generate command line help text for `mono` module | Andrii Doroshenko (Xrayez) | |
2020-03-17 | Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive | Rémi Verschelde | |
Remove meaningless parameter from bindings | |||
2020-03-17 | Remove meaningless parameter from bindings | Pedro J. Estébanez | |
2020-03-17 | Merge pull request #37106 from akien-mga/clang-format-cpp11 | Rémi Verschelde | |
Style: Set clang-format Standard to Cpp11 |