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AgeCommit message (Expand)Author
2023-01-17Fix documentation 2d/3d mixupsRedMser
2023-01-17Merge pull request #71563 from groud/limit_toaster_widthRémi Verschelde
2023-01-17Merge pull request #71574 from clayjohn/GLES3-swizzleRémi Verschelde
2023-01-17Merge pull request #70762 from Maran23/4-x-support-filter-informationRémi Verschelde
2023-01-17Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...clayjohn
2023-01-17Provide more information about the 'Support' filter when no result was foundMarius Hanl
2023-01-17Sync C# vectors with CoreRaul Santos
2023-01-17Merge pull request #71561 from akien-mga/android-displayserver-duplicate-errorRémi Verschelde
2023-01-17Merge pull request #71528 from snakept/missing-path-external-editor-errorRémi Verschelde
2023-01-17Merge pull request #71516 from raulsntos/dotnet/property-accessorsRémi Verschelde
2023-01-17Limit toasts' widthGilles Roudière
2023-01-17Improve DisplayServer message for video card drivers failureRémi Verschelde
2023-01-17Checking path variable if empty before opening external editor to fix #71528Christoh Prenissl
2023-01-17Merge pull request #71553 from RandomShaper/no_catastrophic_relayoutRémi Verschelde
2023-01-17Merge pull request #70630 from asmaloney/importer-crash-null-mesh-nodeRémi Verschelde
2023-01-17Make physics servers `end_sync` on exitMikael Hermansson
2023-01-17Prevent infinite cascade of re-layout after label text reshapingPedro J. Estébanez
2023-01-17Merge pull request #71552 from akien-mga/fix-gles3-canvas-draw_data-errorRémi Verschelde
2023-01-17GLES3: Fix canvas shader use of undefined draw_dataRémi Verschelde
2023-01-17Merge pull request #71145 from dalexeev/doc-sprite-framesRémi Verschelde
2023-01-17Merge pull request #71524 from clayjohn/MOBILE-TAARémi Verschelde
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
2023-01-17Merge pull request #71529 from clayjohn/IM-octRémi Verschelde
2023-01-17Merge pull request #71545 from groud/fix_rect_draw_tilesetRémi Verschelde
2023-01-17Merge pull request #71517 from groud/tile_data_editor_shortcut_consistencyRémi Verschelde
2023-01-17Merge pull request #71534 from Faless/mp/4.x_nested_spawnRémi Verschelde
2023-01-17Fixes rectangle painting when dragging outside the atlas areaGilles Roudière
2023-01-17Merge pull request #71512 from bruvzg/osa_aRémi Verschelde
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
2023-01-17Merge pull request #71540 from bruvzg/x11_inp_regionRémi Verschelde
2023-01-17Merge pull request #71539 from nongvantinh/fix-71495Yuri Rubinsky
2023-01-17Fix X11 input region size.bruvzg
2023-01-17Fixes incorrect caption for TextureParameterTriplanarNong Van Tinh
2023-01-17[MP] Fix nested spawning during "ready".Fabio Alessandrelli
2023-01-16Update ImmediateMesh to use octohedral encoded normalsclayjohn
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Warn when trying to enable TAA from mobile or gl_compatibility backendclayjohn
2023-01-16Merge pull request #71526 from clayjohn/RD-sun-scatterRémi Verschelde
2023-01-16Merge pull request #71375 from clayjohn/LightmapGI-crashRémi Verschelde
2023-01-16Merge pull request #71279 from vonagam/fix-iterator-number-typeRémi Verschelde
2023-01-16Merge pull request #71513 from bruvzg/mpass_docsRémi Verschelde
2023-01-16Merge pull request #67774 from aaronfranke/script-annotationsRémi Verschelde
2023-01-16Merge pull request #71518 from akien-mga/add-LINUXBSD_ENABLED-for-non-x11-checksRémi Verschelde
2023-01-16add RichTextLabel::push_font_size descriptionmatt08-prog
2023-01-16Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-clas...Rémi Verschelde
2023-01-16Merge pull request #71496 from raulsntos/dotnet/sincosRémi Verschelde
2023-01-16Merge pull request #62236 from MinusKube/masterRémi Verschelde
2023-01-16Merge pull request #69598 from Sauermann/fix-focus-inverseRémi Verschelde
2023-01-16Merge pull request #71077 from rsjtdrjgfuzkfg/obj-importRémi Verschelde
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn