Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-22 | Merge pull request #63242 from m4gr3d/fix_slow_copy_main | Rémi Verschelde | |
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation | |||
2022-07-21 | Merge pull request #63289 from Chaosus/code_style_tolerance | Yuri Rubinsky | |
Rename `epsilon` to `tolerance` in the `Plane::has_point` method | |||
2022-07-21 | Rename `epsilon` to `tolerance` in the `Plane::has_point` method | Yuri Rubinsky | |
2022-07-21 | Address slow copy performance when using the `FileAccessFilesystemJAndroid` ↵ | Fredia Huya-Kouadio | |
implementation. Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead. The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary. | |||
2022-07-21 | Merge pull request #63128 from ↵ | Rémi Verschelde | |
cdemirer/fix-callable-comparator-error-message-argcount | |||
2022-07-21 | Merge pull request #62433 from KoBeWi/🌈 | Rémi Verschelde | |
2022-07-21 | Merge pull request #63244 from KoBeWi/canvas_picker | Rémi Verschelde | |
2022-07-21 | Merge pull request #63281 from luzpaz/typos | Rémi Verschelde | |
2022-07-21 | Fix various typos not caught by codespell | luz paz | |
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600 | |||
2022-07-21 | Merge pull request #63280 from bruvzg/macos_help_scr | Rémi Verschelde | |
2022-07-21 | [Export] Update generated CLI helper script to work on clean macOS Monterey ↵ | bruvzg | |
installation. | |||
2022-07-21 | Fix selection list in 2D editor | kobewi | |
2022-07-21 | Merge pull request #63225 from bruvzg/mac_rename | Rémi Verschelde | |
2022-07-21 | Merge pull request #63272 from akien-mga/ci-linux-san-lld | Rémi Verschelde | |
2022-07-21 | CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers builds | Rémi Verschelde | |
They're very memory hungry to a point where GNU ld can crash on CI. Both Gold and LLD should be nicer to RAM and thus a safer option. | |||
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-21 | Merge pull request #63264 from MinusKube/file-bad-icon-bug | Rémi Verschelde | |
Fix FileInfo::import_valid always being set to false for TextFile in some cases | |||
2022-07-20 | Fix FileInfo::import_valid always being set to false for TextFile in some cases | MinusKube | |
2022-07-20 | Merge pull request #63235 from kleonc/canvas-item-remove-from-canvas-group | Rémi Verschelde | |
2022-07-20 | Merge pull request #58457 from PhoenixFlame101/master | Rémi Verschelde | |
Fix code folding icon color not matching defined color | |||
2022-07-20 | Merge pull request #63127 from KoBeWi/raise_from_picture | Rémi Verschelde | |
2022-07-20 | Merge pull request #47935 from HaSa1002/doc-loading-run-time | Rémi Verschelde | |
2022-07-20 | Merge pull request #63170 from KoBeWi/main_failed | Rémi Verschelde | |
2022-07-20 | Merge pull request #63229 from Chaosus/vs_fix_icons | Rémi Verschelde | |
2022-07-20 | Fix code folding icon color not matching defined color | PhoenixFlame101 | |
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings | |||
2022-07-20 | Merge pull request #63237 from RandomShaper/amend_error_msg | Rémi Verschelde | |
2022-07-20 | Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow | Rémi Verschelde | |
2022-07-20 | Fix `CanvasItem` not exiting its canvas group on canvas exit | kleonc | |
2022-07-20 | Merge pull request #62961 from Faless/mp/4.x_interest | Fabio Alessandrelli | |
Add peer visibility to MultiplayerSynchronizer. | |||
2022-07-20 | Merge pull request #63232 from nathanfranke/simplify-editor-anchors | Rémi Verschelde | |
Simplify alignment preset, fixing icon for full rect | |||
2022-07-20 | Merge pull request #61347 from fire-forge/theme-icons | Rémi Verschelde | |
Add type icons to Theme editor Import Items tab | |||
2022-07-20 | Merge pull request #63220 from Riteo/linuxbsd-build-improvements | Rémi Verschelde | |
2022-07-20 | Improve `linuxbsd` headless building, cleanup build scripts | Riteo | |
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else. | |||
2022-07-20 | Use FlowContainer to handle toolbar overflow more gracefully | Yuri Sizov | |
2022-07-20 | Merge pull request #63257 from Riteo/ci-oom-fix | Rémi Verschelde | |
2022-07-20 | Improve messages about VRS | Pedro J. Estébanez | |
2022-07-20 | simplify alignment preset, fixing icon for full rect | Nathan Franke | |
2022-07-20 | Add peer visibility to MultiplayerSynchronizer. | Fabio Alessandrelli | |
MultiplayerSynchronizers can now be configured to limit their visibility to a subset of the connected peers, if the synchronized node was spawned by a MultiplayerSpawner (either automatically or via custom spawn) the given node will also be despawned remotely. The replication system doesn't have the logic to handle subspawn directly, but it is possible to handle them appropriately by manually updating the visibility of the parent before changing the one of the nested spawns via the "update_visibility" function. The visibility of each MultiplayerSynchronizer can be controlled by adding or remove filters via "[add|remove]_visibility_filter(callable)". To further optimize the network code, visibility filters can be configured to be automatically updated during idle or physics frame, or set to always require manual update (via the "update_visibility" function). | |||
2022-07-20 | Remove `-pipe` from `LINKFLAGS` | Riteo | |
For some reason this fixes the CI from going OOM. | |||
2022-07-20 | Revert "CI: Disable Linux GCC ASAN temporarily" | Riteo | |
This reverts commit 04e955841f43efc13f90f6edf457ad7867418202. It looks like we can just remove `-pipe` for the CI to complete. | |||
2022-07-20 | Fix icons not loaded correctly in the visual shader editor | Yuri Rubinsky | |
2022-07-20 | Merge pull request #63254 from akien-mga/ci-disable-gcc-asan | Rémi Verschelde | |
2022-07-20 | CI: Disable Linux GCC ASAN temporarily | Rémi Verschelde | |
Another attempt at fixing CI which seems to get a linker crash since today (likely OOM). | |||
2022-07-20 | Merge pull request #60256 from octetdev2/docs-fix-staked-typo | Max Hilbrunner | |
Fix typo in `TILE_LAYOUT_OFFSET_STACKED` description | |||
2022-07-20 | Merge pull request #63221 from BastiaanOlij/fix_createinfo_struct | Rémi Verschelde | |
Add missing fields to VkRenderPassCreateInfo2KHR struct | |||
2022-07-20 | Add missing fields to VkRenderPassCreateInfo2KHR struct | Bastiaan Olij | |
2022-07-19 | Merge pull request #63215 from VojtaStruhar/issue-58019 | Max Hilbrunner | |
[Docs] Filled in MultiMesh instance_count detail. | |||
2022-07-19 | Filled in MultiMesh instance_count doc. | Vojtěch Struhár | |
2022-07-19 | Highlight ^NodePath and &StringName differently | kobewi | |
2022-07-19 | Merge pull request #62139 from bruvzg/label_font_setttings | Rémi Verschelde | |
Add LabelSettings resource for quick Label theme property override. |