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2021-10-07Remove debugging print from the VoxelGI bakerHugo Locurcio
2021-10-07Merge pull request #53519 from timothyqiu/anim-tree-nullRémi Verschelde
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07i18n: Sync classref translations with `3.x` branchRémi Verschelde
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations.
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07Merge pull request #53505 from timothyqiu/stack-overflowRémi Verschelde
2021-10-07Merge pull request #53510 from Chaosus/fix_shader_crashRémi Verschelde
2021-10-07Use loop instead of recursion when clearing proximity groupsHaoyu Qiu
2021-10-07Fix shader crash when passing array to index expressionYuri Roubinsky
2021-10-07Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniformsYuri Roubinsky
2021-10-07Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lieRémi Verschelde
Fix outdated no_call_local, use call_remote
2021-10-07Merge pull request #53433 from vnen/gdscript-eragon-fixRémi Verschelde
[GDScript] Set status on parsing steps beforehand
2021-10-07Merge pull request #51459 from ↵Rémi Verschelde
TokageItLab/fix-animation-track-editor-insert-queue Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
2021-10-07Merge pull request #53504 from clayjohn/VULKAN-sky-bugRémi Verschelde
Remove bogus sky error check
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
Move assignment of SSAO radius push constant
2021-10-06Remove bogus sky error checkclayjohn
2021-10-06GDScript: Set status on parsing steps beforehandGeorge Marques
To avoid potential dependency cycles. If any happens it will not get into infinite recursion anymore and errors will cascade later on.
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #53482 from timothyqiu/soft-body-readyCamille Mohr-Daurat
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06Fix outdated no_call_local, use call_remoteMax Hilbrunner
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-06Merge pull request #53455 from briansemrau/thread-is-executingRémi Verschelde
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API.
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-06Merge pull request #53479 from vnen/gdscript-subscript-object-selfRémi Verschelde
2021-10-06Merge pull request #53478 from vnen/gdscript-avoid-hard-inferenceRémi Verschelde
2021-10-06[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.Brian Semrau
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-06Re-prepare RenderingServer if SoftDynamicBody mesh changedHaoyu Qiu
2021-10-06GDScript: Allow subscript on self and object typesGeorge Marques
2021-10-06Merge pull request #53469 from groud/multiple_tile_animation_editRémi Verschelde
2021-10-06Merge pull request #53474 from Infinixius/patch-1Rémi Verschelde
2021-10-06GDScript: Avoid hard errors on inferred typesGeorge Marques
Since inference isn't always correct, they are now treated as unsafe instead of errors. This also removes inferred type when a variable is reassigned. Since it's not aware of branching, the types might become invalid in a later context.
2021-10-06GDScript: Make all warnings enabled in test generationGeorge Marques
The test generation doesn't initialize the language (since it's already initialized in main), but it still needs the warning enabled so it matches the actual tests.
2021-10-06Merge pull request #53408 from EIRTeam/fix_wasapi_output_latencyRémi Verschelde
2021-10-06Merge pull request #53476 from Paulb23/breakpoint-move-up-fixRémi Verschelde
2021-10-06Fix breakpointed_lines out of sync when removing lines abovePaulb23
2021-10-06Fix small typos regarding WebSocketPeerInfinixius
2021-10-06Merge pull request #53472 from akien-mga/doc-update-tutorial-linksRémi Verschelde
2021-10-06Merge pull request #53468 from KoBeWi/crossdragRémi Verschelde
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-06Allow editing several tiles animations at onceGilles Roudière
2021-10-06Change dragging cursor on Windowskobewi
2021-10-06Make WASAPI return accurate latency informationÁlex Román Núñez
2021-10-06Merge pull request #53460 from timothyqiu/tooltip-request-funcRémi Verschelde
2021-10-06Merge pull request #53416 from DeeJayLSP/patch-1Rémi Verschelde
2021-10-06Fix crash when tooltip_request_func object is freedHaoyu Qiu
2021-10-06Merge pull request #53450 from nekomatata/fix-editable-children-errorRémi Verschelde
2021-10-06Merge pull request #53446 from nekomatata/container-pre-sort-childrenRémi Verschelde
2021-10-06bullet: Fix UWP build by disabling TaskScheduler dynamic loadingRémi Verschelde
Cf. https://github.com/bulletphysics/bullet3/pull/3991 (cherry picked from commit cbe0cff53dadc29735977899c69a5231cb00eff9)
2021-10-05Describe how window mode setter and getter worksDeeJayLSP
2021-10-05Fix editable children errors when packing scene tree at runtimePouleyKetchoupp
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead.