Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-07 | Remove debugging print from the VoxelGI baker | Hugo Locurcio | |
2021-10-07 | Merge pull request #53519 from timothyqiu/anim-tree-null | Rémi Verschelde | |
Fix make sub-resource crash in AnimationTreeEditor | |||
2021-10-07 | i18n: Sync classref translations with `3.x` branch | Rémi Verschelde | |
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations. | |||
2021-10-07 | Fix make sub-resource crash in AnimationTreeEditor | Haoyu Qiu | |
2021-10-07 | Merge pull request #53505 from timothyqiu/stack-overflow | Rémi Verschelde | |
2021-10-07 | Merge pull request #53510 from Chaosus/fix_shader_crash | Rémi Verschelde | |
2021-10-07 | Use loop instead of recursion when clearing proximity groups | Haoyu Qiu | |
2021-10-07 | Fix shader crash when passing array to index expression | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie | Rémi Verschelde | |
Fix outdated no_call_local, use call_remote | |||
2021-10-07 | Merge pull request #53433 from vnen/gdscript-eragon-fix | Rémi Verschelde | |
[GDScript] Set status on parsing steps beforehand | |||
2021-10-07 | Merge pull request #51459 from ↵ | Rémi Verschelde | |
TokageItLab/fix-animation-track-editor-insert-queue Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable | |||
2021-10-07 | Merge pull request #53504 from clayjohn/VULKAN-sky-bug | Rémi Verschelde | |
Remove bogus sky error check | |||
2021-10-07 | Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius | Rémi Verschelde | |
Move assignment of SSAO radius push constant | |||
2021-10-06 | Remove bogus sky error check | clayjohn | |
2021-10-06 | GDScript: Set status on parsing steps beforehand | George Marques | |
To avoid potential dependency cycles. If any happens it will not get into infinite recursion anymore and errors will cascade later on. | |||
2021-10-07 | fixed insert track queue in AnimationTrackEditor doesn't work correctly | Silc 'Tokage' Renew | |
2021-10-06 | Merge pull request #53482 from timothyqiu/soft-body-ready | Camille Mohr-Daurat | |
Re-prepare RenderingServer if SoftDynamicBody mesh changed | |||
2021-10-06 | Fix outdated no_call_local, use call_remote | Max Hilbrunner | |
2021-10-06 | Fix regression which prevents using texture array uniforms | Yuri Roubinsky | |
2021-10-06 | Merge pull request #53455 from briansemrau/thread-is-executing | Rémi Verschelde | |
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API. | |||
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-06 | Merge pull request #53479 from vnen/gdscript-subscript-object-self | Rémi Verschelde | |
2021-10-06 | Merge pull request #53478 from vnen/gdscript-avoid-hard-inference | Rémi Verschelde | |
2021-10-06 | [core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`. | Brian Semrau | |
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread. | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-06 | Re-prepare RenderingServer if SoftDynamicBody mesh changed | Haoyu Qiu | |
2021-10-06 | GDScript: Allow subscript on self and object types | George Marques | |
2021-10-06 | Merge pull request #53469 from groud/multiple_tile_animation_edit | Rémi Verschelde | |
2021-10-06 | Merge pull request #53474 from Infinixius/patch-1 | Rémi Verschelde | |
2021-10-06 | GDScript: Avoid hard errors on inferred types | George Marques | |
Since inference isn't always correct, they are now treated as unsafe instead of errors. This also removes inferred type when a variable is reassigned. Since it's not aware of branching, the types might become invalid in a later context. | |||
2021-10-06 | GDScript: Make all warnings enabled in test generation | George Marques | |
The test generation doesn't initialize the language (since it's already initialized in main), but it still needs the warning enabled so it matches the actual tests. | |||
2021-10-06 | Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency | Rémi Verschelde | |
2021-10-06 | Merge pull request #53476 from Paulb23/breakpoint-move-up-fix | Rémi Verschelde | |
2021-10-06 | Fix breakpointed_lines out of sync when removing lines above | Paulb23 | |
2021-10-06 | Fix small typos regarding WebSocketPeer | Infinixius | |
2021-10-06 | Merge pull request #53472 from akien-mga/doc-update-tutorial-links | Rémi Verschelde | |
2021-10-06 | Merge pull request #53468 from KoBeWi/crossdrag | Rémi Verschelde | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-06 | Allow editing several tiles animations at once | Gilles Roudière | |
2021-10-06 | Change dragging cursor on Windows | kobewi | |
2021-10-06 | Make WASAPI return accurate latency information | Álex Román Núñez | |
2021-10-06 | Merge pull request #53460 from timothyqiu/tooltip-request-func | Rémi Verschelde | |
2021-10-06 | Merge pull request #53416 from DeeJayLSP/patch-1 | Rémi Verschelde | |
2021-10-06 | Fix crash when tooltip_request_func object is freed | Haoyu Qiu | |
2021-10-06 | Merge pull request #53450 from nekomatata/fix-editable-children-error | Rémi Verschelde | |
2021-10-06 | Merge pull request #53446 from nekomatata/container-pre-sort-children | Rémi Verschelde | |
2021-10-06 | bullet: Fix UWP build by disabling TaskScheduler dynamic loading | Rémi Verschelde | |
Cf. https://github.com/bulletphysics/bullet3/pull/3991 (cherry picked from commit cbe0cff53dadc29735977899c69a5231cb00eff9) | |||
2021-10-05 | Describe how window mode setter and getter works | DeeJayLSP | |
2021-10-05 | Fix editable children errors when packing scene tree at runtime | PouleyKetchoupp | |
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead. |