Age | Commit message (Collapse) | Author |
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Add "Open Documentation" button to EditorProperty context menu
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Fix GradientTexture2D editor height
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Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
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Fix dead link in TAA resolve shader comment
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Seperate `filter` and `description` arguments in `EditorFileDialog/FileDialog.add_filter()`
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Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
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Add a script to install the Vulkan SDK on macOS
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This script can be used to make Godot easier to compile on a fresh
macOS installation, including on CI platforms and containers where
the Vulkan SDK isn't preinstalled.
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Add boot splash minimum display time setting
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Flush accumulated input events on iOS
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Spartan Engine has recently removed its own internal TAA in favor
of FSR 2.0. The link has been changed to point to a fixed commit,
so the link will keep working as long as the repository exists.
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Account for relative z-indexes when y-sorting
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Clean and fix the Movie Maker button
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Rationalize certain cases of texture usage flags
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Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset.
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Supersedes #39605.
Fixes #39585.
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Fix regressions from Font refactor (2)
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Fix small typo in LightmapGI class reference
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Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
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dylan-conway/layered-texture-update-fix-and-error-messages
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