Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-06 | Fix example in `NoiseTexture` doc | Yuri Roubinsky | |
2021-11-06 | Merge pull request #54417 from Anutrix/global-scope-doc-updates | Max Hilbrunner | |
Added or improved function description and codeblocks in @GlobalScope.xml | |||
2021-11-06 | Added or improved function description and codeblocks in @GlobalScope.xml | Anutrix | |
2021-11-06 | Merge pull request #54616 from briansemrau/aabb-area-to-volume | Rémi Verschelde | |
2021-11-05 | Rename AABB `get_area` to `get_volume` | Brian Semrau | |
2021-11-05 | Merge pull request #54642 from BoilingFusion/master | Camille Mohr-Daurat | |
Fix the volume calculation for cylinders | |||
2021-11-05 | Merge pull request #54573 from nekomatata/query-parameters | Rémi Verschelde | |
2021-11-05 | Fix the volume calculation for cylinders | Julian Adamse | |
2021-11-05 | Merge pull request #54621 from briansemrau/fix-preview-frame | Rémi Verschelde | |
2021-11-05 | Fix previews sometimes displaying wrong/blank image | Brian Semrau | |
2021-11-05 | Merge pull request #54599 from Chaosus/vs_particles_2d_emitters | Rémi Verschelde | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-11-05 | Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-error | Rémi Verschelde | |
2021-11-05 | Merge pull request #54620 from briansemrau/request-frame-callable | Rémi Verschelde | |
Use Callable in RenderingServer `request_frame_drawn_callback` | |||
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau | |
2021-11-04 | Merge pull request #54604 from Calinou/doc-bitmap-grow-mask-improve-description | Rémi Verschelde | |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | |
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter. | |||
2021-11-04 | Merge pull request #54600 from aaronfranke/fix-quat-mult | Rémi Verschelde | |
2021-11-04 | Improve description for `BitMap.grow_mask()` | Hugo Locurcio | |
2021-11-04 | Fix BadWindow X11 errors when a window is closed while processing struts | PouleyKetchoupp | |
A window can be closed on the server side while processing results from _NET_CLIENT_LIST, which causes BadWindow fatal errors by default in XGetWindowProperty. The only way to safely catch this case is to set an error handler to ignore BadWindow errors while these commands are processed. | |||
2021-11-04 | Merge pull request #54591 from WoLfulus/master | Rémi Verschelde | |
2021-11-04 | Merge pull request #52218 from Gallilus/Fix-ClassDB-get_property_hint | Rémi Verschelde | |
2021-11-04 | Fix Quaternion multiplication operator | Aaron Franke | |
2021-11-04 | Merge pull request #54520 from pycbouh/docs-ctor-operator-descriptions | Rémi Verschelde | |
2021-11-04 | Update usabilaty of the CustomPropertyEditor | David Cambré | |
Structure button layout so there is no more overlap. | |||
2021-11-04 | Merge pull request #54568 from Gustavobb/docs-input-screen-drag | Rémi Verschelde | |
2021-11-04 | Fixup documentation after 3abb5a9 | Rémi Verschelde | |
2021-11-04 | Merge pull request #54578 from KoBeWi/built_in_external | Rémi Verschelde | |
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde | |
2021-11-04 | Ignore external editor for built-in scripts | kobewi | |
2021-11-04 | Merge pull request #50352 from KoBeWi/internal_stuff | Rémi Verschelde | |
2021-11-04 | Merge pull request #54583 from ↵ | Rémi Verschelde | |
m4gr3d/add_manifest_min_and_target_sdk_version_master | |||
2021-11-04 | Fix dwFlags on CreateProcessW calls | WoLfulus | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Add default `minSdkVersion` and `targetSdkVersion` in the ↵ | Fredia Huya-Kouadio | |
AndroidManifest.xml file | |||
2021-11-04 | Merge pull request #54571 from Calinou/rename-noeditor-property-hint | Rémi Verschelde | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Merge pull request #54564 from ↵ | Rémi Verschelde | |
Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor | |||
2021-11-03 | Change description of relative field in input drag event. | Gustavo Beltrão Braga | |
2021-11-03 | Merge pull request #54558 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
2021-11-03 | Merge pull request #54559 from Duroxxigar/update-user-author | Rémi Verschelde | |
2021-11-03 | Fixes copy-paste issue in the visual script editor | David Cambré | |
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position. | |||
2021-11-03 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@322aac4bb71d8c62ec7dcd4eb627a9d338b37684. Also improve parser errors to allow identifying the problematic mappings. | |||
2021-11-03 | Update my name on author file | Jake Young | |
2021-11-03 | Merge pull request #54533 from rafallus/menubutton_items | Rémi Verschelde | |
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-03 | Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors | Rémi Verschelde | |
2021-11-03 | Merge pull request #52781 from KoBeWi/node's_favorite_shader | Rémi Verschelde | |
2021-11-03 | Implement inspector property array for `PopupMenu` and `MenuButton` | rafallus | |
2021-11-03 | Fix errors with invalid bone node path in Polygon2D | PouleyKetchoupp | |
NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node. Fixed by saving bone paths as String properties instead of NodePath. Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway. |