summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-05-29Documented Light2D and LightOccluder2DJulian Murgia - StraToN
2016-05-28Documented BackBufferCopy. Need validation for the different copy modes ↵Julian Murgia - StraToN
(constants)
2016-05-28Merge pull request #4857 from akien-mga/pr-fix-pm-base-dirRémi Verschelde
Editor: Fix base dir when going back to project manager
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
2016-05-28i18n: Sync translations with templateRémi Verschelde
2016-05-28i18n: Add makefile to handle translation updatesRémi Verschelde
2016-05-28i18n: Fix typo and sync templateRémi Verschelde
2016-05-28Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-27Merge pull request #4839 from Geequlim/fix-memory-compiler-warnningsRémi Verschelde
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27Add spaces to macros in memory.h to make C++11 compilers happyGeequlim
2016-05-27README.md: Add codetriage badgeRémi Verschelde
2016-05-25Merge pull request #4808 from Paulb23/mark_and_breakpoint_colorsRémi Verschelde
Added settings to change marked and breakpoint color
2016-05-25Added settings to change marked and breakpoint colorPaulb23
2016-05-25Merge pull request #4806 from Hinsbart/sregion_tooltipRémi Verschelde
Set tooltip for SpriteRegionEditor
2016-05-25Set tooltip for SpriteRegionEditorAndreas Haas
2016-05-25Merge pull request #4788 from volzhs/dir-error-windowsRémi Verschelde
fix unexpected char: '\' error on windows for android module
2016-05-24Merge pull request #4800 from Hinsbart/tilemap_zoomRémi Verschelde
Add a slider for zooming TileMap preview icons.
2016-05-24Merge pull request #4784 from neikeq/pr-missing-4296Rémi Verschelde
Save line number color with text editor theme
2016-05-24Add a slider for zooming TileMap preview icons.Andreas Haas
Fixes #2413
2016-05-24Allow ItemList icons to stretch to max size.Andreas Haas
2016-05-24Merge pull request #4798 from Paulb23/caret_color_not_settingRémi Verschelde
Fixed caret colour not changing though properties
2016-05-24Fixed caret color not changing though propertiesPaulb23
2016-05-24Merge pull request #4794 from mcanders/RemovePrintRémi Verschelde
Remove noisy print
2016-05-23Remove noisy printCarter Anderson
2016-05-24Merge pull request #4792 from djrm/better_property_rangesRémi Verschelde
Better property ranges
2016-05-23General docks clean upJuan Linietsky
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
2016-05-23Modified damp rangesDaniel J. Ramirez
2016-05-23Clamped some light2D rangesDaniel J. Ramirez
2016-05-23D&D: Fix wrong path in ScenesDock (#4789)volzhs
Fixes #4786
2016-05-24fix unexpected char: '\' error on windowsvolzhs
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23Save line number color with text editor themeIgnacio Etcheverry
2016-05-23Merge pull request #4296 from Paulb23/code_editor_themesRémi Verschelde
Added color themes to the text editor
2016-05-23Added color themes to the text editorPaulb23
2016-05-23Merge pull request #4779 from volzhs/issue-4723Rémi Verschelde
use node name as filename when save scene
2016-05-23use node name as filename when save scenevolzhs
fix #4723
2016-05-23Merge pull request #4772 from iap-mutant/PR-fix4748Rémi Verschelde
Fix #4748: proper call to base class function
2016-05-23Merge pull request #4765 from Ovnuniarchos/ColorPolyRémi Verschelde
Polygon2D now exposes vertex colors.
2016-05-23Change the default comment color to #676767 (#4763)Hugo Locurcio
A neutral gray color, more readable than the old brown one.
2016-05-23Fix #4748: proper call to base class functionIgnacio Armenteros
2016-05-23README.md docs are not wiki (#4770)anatoly techtonik
2016-05-23Merge pull request #4762 from Calinou/increase_editor_fpsRémi Verschelde
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
2016-05-23Merge pull request #4766 from est31/readme-nicerRémi Verschelde
README: little improvements
2016-05-23README: use https links to main websiteest31
Thanks @akien-mga for having given me the idea: https://github.com/w84death/Tanks-of-Freedom/commit/926df79a7c7581ebcee3fd45bc52ac9a0d7b5412
2016-05-23README: Improve Documentation sectionest31
The move was over three months ago, it is irritating to still read "has been moved to".
2016-05-23Polygon2D now exposes vertex colors.Ovnuniarchos
2016-05-22Real-Time Remote Inspector supportJuan Linietsky