Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-22 | [Godot Physics]: Correct typo in moment of inertia calculations. | Josh Jones | |
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent. | |||
2021-03-23 | Merge pull request #43366 from Calinou/doc-surfacetool-method-order | Rémi Verschelde | |
Make the expected method calling order in SurfaceTool more explicit | |||
2021-03-23 | Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates | Rémi Verschelde | |
Add unit tests for export templates | |||
2021-03-23 | Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo | Rémi Verschelde | |
Fix PhysicalBone gizmo not showing | |||
2021-03-23 | Merge pull request #45234 from madmiraal/rename-phashtranslation | Rémi Verschelde | |
Rename PHashTranslation to OptimizedTranslation | |||
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-23 | Merge pull request #45562 from aaronfranke/core-modules-real_t | Rémi Verschelde | |
Use real_t in GridMap and VariantParser | |||
2021-03-23 | Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc | Rémi Verschelde | |
More detailed documentation for KinematicBody safe collision margin | |||
2021-03-23 | Merge pull request #46735 from fabriceci/fix-dialog-translation | Rémi Verschelde | |
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887) | |||
2021-03-23 | Merge pull request #47255 from Calinou/fix-windows-tablet-setting-name | Rémi Verschelde | |
Fix feature tag casing in the Windows pen tablet project setting name | |||
2021-03-22 | Merge pull request #47226 from fabriceci/improve-rayshape-2D | Rémi Verschelde | |
Bring the Raycast2D improvements to Rayshape2D | |||
2021-03-22 | Merge pull request #47180 from YeldhamDev/popupmenu_width_fix | Rémi Verschelde | |
Fix wrong width with PopupMenus on first opening in the editor | |||
2021-03-22 | Merge pull request #47271 from Shatur95/remove-hardcoded-names | Rémi Verschelde | |
Remove hardcoded names in generated objects | |||
2021-03-22 | More detailed documentation for KinematicBody safe collision margin | PouleyKetchoupp | |
2021-03-22 | Merge pull request #34587 from ↵ | Rémi Verschelde | |
YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource | |||
2021-03-22 | Remove hardcoded names in generated objects | Shatur95 | |
2021-03-22 | Merge pull request #47268 from reduz/keep-import-mode | Rémi Verschelde | |
Add a "keep" import mode to keep files as-is and export them. | |||
2021-03-22 | Add a "keep" import mode to keep files as-is and export them. | Juan Linietsky | |
2021-03-22 | Add unit tests for export templates | Gordon MacPherson | |
2021-03-22 | Merge pull request #47166 from reduz/improve-scene-import | Rémi Verschelde | |
Improved 3D Scene Importer | |||
2021-03-22 | Fix PhysicalBone gizmo not showing | PouleyKetchoupp | |
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor. | |||
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-22 | Fix feature tag casing in the Windows pen tablet project setting name | Hugo Locurcio | |
Feature tags are case-sensitive. | |||
2021-03-21 | Make the expected method calling order in SurfaceTool more explicit | Hugo Locurcio | |
2021-03-21 | Bring the Raycast2D improvements to Rayshape2D | fabriceci | |
2021-03-21 | Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations | Rémi Verschelde | |
FBX Import: Normalize rotation quaternions | |||
2021-03-21 | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter | |||
2021-03-21 | Merge pull request #47206 from nathanfranke/add-root-null-check | Rémi Verschelde | |
[4.0] Add Root Null Check | |||
2021-03-20 | Add Root Null Check | Nathan Franke | |
2021-03-21 | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | |
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. | |||
2021-03-21 | Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition | Rémi Verschelde | |
Improve Completion Panel Position in Shader Editor | |||
2021-03-21 | Merge pull request #46938 from dreamsComeTrue/pick-track-improv | Rémi Verschelde | |
Make Animation's SceneTreeDialog filter nodes properly | |||
2021-03-21 | Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer | Rémi Verschelde | |
Add additional index checks to COLLADA importer | |||
2021-03-20 | Merge pull request #47191 from Faless/js/4.x_force_mime | Rémi Verschelde | |
[HTML5] Fix loading when mime-type is missing. | |||
2021-03-20 | Merge pull request #46740 from KoBeWi/🎵🎵🎵 | Rémi Verschelde | |
Fix audio player not resetting after wav finishes | |||
2021-03-20 | Merge pull request #46966 from qarmin/faster_release | Rémi Verschelde | |
Allow to not optimize release build | |||
2021-03-20 | Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix | Rémi Verschelde | |
Fix GodotPhysics solver with kinematic body set to report contacts | |||
2021-03-20 | Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation | Rémi Verschelde | |
Fix kinematic angular velocity calculations | |||
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde | |
SoftBody support in GodotPhysics 3D | |||
2021-03-20 | Merge pull request #47139 from nekomatata/concave-backface-collision | Rémi Verschelde | |
Disable backface collision with ConcavePolygonShape by default | |||
2021-03-20 | Merge pull request #47195 from W4RH4WK/fbx-check-bone-map-access | Rémi Verschelde | |
FBX Import: Check bone map access for valid cluster target node id | |||
2021-03-20 | Fix audio player not resetting after wav finishes | kobewi | |
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-20 | FBX Import: Check bone map access for valid cluster target node id | Alex Hirsch | |
fix #47184 | |||
2021-03-20 | Merge pull request #47193 from ↵ | Rémi Verschelde | |
jmb462/prevent-resizing-minimap-bigger-than-GraphEdit Prevent resizing minimap bigger than GraphEdit (Fix #47189) | |||
2021-03-20 | Merge pull request #47186 from timothyqiu/project-icon-size | Rémi Verschelde | |
Fix project icon size in Project Manager | |||
2021-03-20 | Merge pull request #47192 from Faless/js/4.x_editor_version | Rémi Verschelde | |
[HTML5] Fix editor version numbering. | |||
2021-03-20 | FBX Import: Normalize rotation quaternions | Alex Hirsch | |
fix #47174 | |||
2021-03-20 | Prevent resizing minimap bigger than GraphEdit (Fix #47189) | jmb462 | |
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit. This commit prevents resizing minimap bigger than GraphEdit and fix this issue. | |||
2021-03-20 | [HTML5] Fix editor version numbering. | Fabio Alessandrelli | |
Should not write patch version when it's `0`. |