Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-20 | xatlas: Revert style changes made by mistake in #38386 | Rémi Verschelde | |
2020-05-20 | Merge pull request #38515 from Calinou/cli-scene-allow-res-tres | Rémi Verschelde | |
Allow `.res` and `.tres` extensions in the scene CLI positional argument | |||
2020-05-20 | Merge pull request #38309 from SkyLucilfer/AndroidLineEdit | Rémi Verschelde | |
Fix Android LineEdit editing bugs | |||
2020-05-20 | Merge pull request #38834 from YeldhamDev/change_type_keep_meta | Rémi Verschelde | |
Keep "lock" metadata when changing a Node's type, if applicable | |||
2020-05-19 | Merge pull request #38863 from neikeq/csharp-no-false-error-objtype-reload | Rémi Verschelde | |
Mono/C#: Remove script load error about not a Godot.Object | |||
2020-05-19 | Merge pull request #38861 from RandomShaper/fix_gdsfs_eager_stack_clear | Rémi Verschelde | |
Fix too eager GDScriptFunctionState stack cleanup | |||
2020-05-19 | Mono/C#: Remove script load error about not a Godot.Object | Ignacio Etcheverry | |
Any C# file can be loaded as script and at load time we don't yet know if it's actually meant to be used as a script. As such, such an check can result in a lot of false errors. If the file is really meant to be used as a script, an error would be printed later when attempting to instantiate it any way. | |||
2020-05-19 | Merge pull request #38857 from ↵ | Rémi Verschelde | |
akien-mga/style-clang-format-unnecessary-semicolons Style: Remove unnecessary semicolons from `core` | |||
2020-05-19 | Fix too eager GDScriptFunctionState stack cleanup | Pedro J. Estébanez | |
2020-05-19 | Merge pull request #38856 from bruvzg/win_os_exec_quotes | Rémi Verschelde | |
[Windows] Add quotes only to the command line arguments with special characters. | |||
2020-05-19 | Style: Remove unnecessary semicolons from `core` | Rémi Verschelde | |
Semicolons are not necessary after function definitions or control flow blocks, and having some code use them makes things inconsistent (and occasionally can mess up `clang-format`'s formatting). Removing them is tedious work though, I had to do this manually (regex + manual review) as I couldn't find a tool for that. All other code folders would need to get the same treatment. | |||
2020-05-19 | Keep "lock" metadata when changing a Node's type, if applicable | Michael Alexsander | |
2020-05-19 | [Windows] Add quotes only to the command line arguments with special characters. | bruvzg | |
2020-05-19 | Merge pull request #38852 from AndreaCatania/fixed_axis_lock_kinematic | Rémi Verschelde | |
Fixed kinematic body axis lock | |||
2020-05-19 | Fixed kinematic body axis lock | Andrea Catania | |
2020-05-19 | Merge pull request #38850 from ↵ | Rémi Verschelde | |
akien-mga/style-clang-format-unnecessary-semicolons Style: Fix unnecessary semicolons that confused clang-format | |||
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-05-19 | Merge pull request #33447 from bruvzg/macos_zip_sign | Rémi Verschelde | |
macOS add signing of DMG and ZIPed export | |||
2020-05-19 | Merge pull request #38567 from AndreaCatania/AndreaCatania-patch-3 | Rémi Verschelde | |
Removed const from OAHashMap iterator value | |||
2020-05-19 | Merge pull request #38843 from m4gr3d/update_oculus_hand_tracking_permission | Rémi Verschelde | |
Update the permission string for Oculus hand tracking | |||
2020-05-18 | Update the permission string for the Oculus hand tracking to match the ↵ | Fredia Huya-Kouadio | |
latest api update | |||
2020-05-18 | Merge pull request #38826 from bruvzg/gdnative_core_types | Rémi Verschelde | |
Add new (and rename changed) core types to GDNative API. | |||
2020-05-18 | Merge pull request #38711 from clayjohn/force-float | Rémi Verschelde | |
Force using floats in cubemap coefficient | |||
2020-05-18 | Merge pull request #38723 from neikeq/initial-classdb-test | Rémi Verschelde | |
Added tests for ClassDB | |||
2020-05-18 | Merge pull request #38791 from clayjohn/physical-sky-update | Rémi Verschelde | |
Add night sky to PhysicalSkyMaterial | |||
2020-05-18 | Merge pull request #38820 from ericrybick/master | Rémi Verschelde | |
Fix certain characters being recognized as special keys on Windows when using the us international layout | |||
2020-05-18 | Merge pull request #38831 from RandomShaper/remove_jpgd_patch | Rémi Verschelde | |
Remove no longer needed patch to jpgd.cpp | |||
2020-05-18 | Merge pull request #38830 from akien-mga/scons-compilationdb-check | Rémi Verschelde | |
SCons: Improve registration of compilation_db tool, check version | |||
2020-05-18 | GDNative add new core types. | bruvzg | |
2020-05-18 | Fix certain characters being recognized as special keys in Windows when ↵ | Eric Rybicki | |
using the us international layout | |||
2020-05-18 | Remove no longer needed patches to jpgd.cpp | Pedro J. Estébanez | |
2020-05-18 | Merge pull request #38827 from RandomShaper/fix_oa_hash_map | Rémi Verschelde | |
Fix leaks and crashes in OAHashMap | |||
2020-05-18 | SCons: Improve registration of compilation_db tool, check version | Rémi Verschelde | |
There's a builtin `toolpath` option we can use for that, so no need to hack around a custom `scons_site` path. The script requires SCons 3.1.1 or later, so we enable it conditionally. Follow-up to #32848. | |||
2020-05-18 | Fix leaks and crashes in OAHashMap | Pedro J. Estébanez | |
This changes the way the lifespan of items is managed to be consistent. Bonus: Simplify cases of destroy-then-emplace. | |||
2020-05-18 | Merge pull request #38816 from Faless/js/fix_audio_driver_4.0 | Rémi Verschelde | |
AudioDriverJavaScript buffer size calculation. | |||
2020-05-18 | Merge pull request #38825 from akien-mga/glsl-clang-format-fixes | Rémi Verschelde | |
GLSL: Change shader type specifier from [vertex] to #[vertex] | |||
2020-05-18 | Move mix_rate, ouput_latency to AudioDriverManager | Fabio Alessandrelli | |
Each driver used to define the (same) project settings values `audio/mix_rate` and `audio/output_latency`, but the setting names are not driver specific. Overriding is still possible via platform tags. | |||
2020-05-18 | AudioDriverJavaScript now compute buffer size. | Fabio Alessandrelli | |
Based on mix rate and expected latency. | |||
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde | |
The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it). | |||
2020-05-18 | Merge pull request #38800 from YeldhamDev/icons_complete | Rémi Verschelde | |
Add more missing node icons | |||
2020-05-18 | Merge pull request #38821 from Xrayez/custom-gitignore | Rémi Verschelde | |
Add `custom.py` to .gitignore | |||
2020-05-18 | Add `custom.py` to .gitignore | Andrii Doroshenko (Xrayez) | |
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user. | |||
2020-05-18 | Merge pull request #38811 from Calinou/popupmenu-default-allow-search | Rémi Verschelde | |
Allow searching with keyboard input by default in PopupMenu | |||
2020-05-18 | Update description of Object.free() method | Remi Rampin | |
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8) | |||
2020-05-17 | Allow searching with keyboard input by default in PopupMenu | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/43. | |||
2020-05-17 | Merge pull request #38804 from m4gr3d/android_plugin_config_master | Rémi Verschelde | |
Implementation of the Godot Android Plugin configuration file | |||
2020-05-17 | Merge pull request #38795 from Calinou/doc-array-dictionary-reference | Max Hilbrunner | |
Document that Dictionary is always passed as reference | |||
2020-05-17 | Implementation of the Godot Android Plugin configuration file | Fredia Huya-Kouadio | |
2020-05-17 | Add more missing node icons | Michael Alexsander | |
2020-05-17 | Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments | Rémi Verschelde | |
Replace 'add_child_below_node' with 'add_sibling' in Node |