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2021-03-24Merge pull request #47314 from fire/gltf-namesRémi Verschelde
Always have a name for gltf2 mesh, material and skins.
2021-03-24Merge pull request #47320 from KoBeWi/what_time_is_itRémi Verschelde
Clarify that get_unix_time() returns seconds
2021-03-24Clarify that get_unix_time() returns secondskobewi
2021-03-24Merge pull request #47318 from Faless/js/4.x_miniupnpc_fixRémi Verschelde
[Net] Fix miniupnpc UWP build.
2021-03-24[Net] Fix miniupnpc UWP build.Fabio Alessandrelli
The patch has already been upstreamed, and custom patching won't be needed during next version update.
2021-03-24Merge pull request #47317 from Faless/js/4.x_editor_manifest_webRémi Verschelde
[HTML5] Clarify editor PWA manifest.json
2021-03-24[HTML5] Clarify editor PWA manifest.jsonFabio Alessandrelli
Update name and description to clarify it's the web version.
2021-03-24Merge pull request #47301 from akien-mga/drop-resource-importer-csvRémi Verschelde
Remove now unnecessary ResourceImporterCSV importer
2021-03-24Merge pull request #47311 from RevoluPowered/fix-importer-bugRémi Verschelde
Fix use of Error its uninitialised and resolves importers being broken
2021-03-24Always have a name for gltf2 mesh, material and skins.K. S. Ernest (iFire) Lee
Co-authored-by: Lcbx <luc.courbariaux@gmail.com>
2021-03-23Fix use of Error its uninitialised and resolves importers being brokenGordon MacPherson
2021-03-23Merge pull request #47293 from resul4e/vsproj_testsRémi Verschelde
Enable unit testing in MSVC when tests=yes is supplied
2021-03-23SCons: Pass tests configuration to the MSVC solutionResul Çelik
Test sources and build parameter were not supplied to the visual studio project. This resulted in a build that was not able to be test using the --test command. Adding build parameter ensures we can test, and supplying the sources ensures we have all files to write new tests and edit existing ones.
2021-03-23Remove now unnecessary ResourceImporterCSV importerRémi Verschelde
Its only purpose was to prevent importing CSV files as translations, but it would still import them as *nothing*, leading to workflow issues. This is now properly fixed with #47268 which allows disabling the import for specific files.
2021-03-23Merge pull request #47298 from reduz/remove-keep-files-errorRémi Verschelde
Remove FileSystem dock errors on unimported files
2021-03-23Remove FileSystem dock errors on unimported filesJuan Linietsky
* Removes error shown when file is in 'keep' mode * Display a warning when attempting to open the file * Closes #47296
2021-03-23Merge pull request #47292 from akien-mga/sdl-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-03-23Merge pull request #36004 from nathanfranke/fix-transparent-theme-colorRémi Verschelde
Fix transparent editor theme being brighter
2021-03-23Merge pull request #42974 from skyace65/NavMesh2Rémi Verschelde
Document more NavigationMesh properties
2021-03-23Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e.
2021-03-23Merge pull request #40804 from naithar/fix/json-parseRémi Verschelde
JSON parser fix
2021-03-23Merge pull request #37755 from KoBeWi/check_downRémi Verschelde
Add disabled theme icons for CheckBox
2021-03-23Merge pull request #38054 from aaronfranke/enumsRémi Verschelde
Rename many global enums relating to input
2021-03-23Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguousRémi Verschelde
Display scene file extensions in the editor only if there's ambiguity
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #46823 from ↵Rémi Verschelde
Calinou/editor-tweak-save-branch-as-scene-messages Tweak error messages for the Save Branch as Scene editor option
2021-03-23Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsenseRémi Verschelde
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23Merge pull request #47287 from Shatur95/fix-duplicated-codeRémi Verschelde
Move duplicated code into a function
2021-03-23Merge pull request #47261 from KoBeWi/filterdropperRémi Verschelde
Allow to drop files on filtered scene tree
2021-03-23Merge pull request #47284 from DarkKilauea/fix-moment-of-inertiaRémi Verschelde
[Godot Physics]: Correct typo in moment of inertia calculations.
2021-03-23Move duplicated code into a functionShatur95
2021-03-22[Godot Physics]: Correct typo in moment of inertia calculations.Josh Jones
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent.
2021-03-23Merge pull request #43366 from Calinou/doc-surfacetool-method-orderRémi Verschelde
Make the expected method calling order in SurfaceTool more explicit
2021-03-23Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templatesRémi Verschelde
Add unit tests for export templates
2021-03-23Merge pull request #47263 from nekomatata/fix-physical-bone-gizmoRémi Verschelde
Fix PhysicalBone gizmo not showing
2021-03-23Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde
Rename PHashTranslation to OptimizedTranslation
2021-03-23Merge pull request #45571 from aaronfranke/node2d-real_tRémi Verschelde
Use real_t in 2D nodes
2021-03-23Merge pull request #45562 from aaronfranke/core-modules-real_tRémi Verschelde
Use real_t in GridMap and VariantParser
2021-03-23Merge pull request #47277 from nekomatata/kinematic-safe-margin-docRémi Verschelde
More detailed documentation for KinematicBody safe collision margin
2021-03-23Merge pull request #46735 from fabriceci/fix-dialog-translationRémi Verschelde
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
2021-03-23Merge pull request #47255 from Calinou/fix-windows-tablet-setting-nameRémi Verschelde
Fix feature tag casing in the Windows pen tablet project setting name
2021-03-22Merge pull request #47226 from fabriceci/improve-rayshape-2DRémi Verschelde
Bring the Raycast2D improvements to Rayshape2D
2021-03-22Merge pull request #47180 from YeldhamDev/popupmenu_width_fixRémi Verschelde
Fix wrong width with PopupMenus on first opening in the editor
2021-03-22Merge pull request #47271 from Shatur95/remove-hardcoded-namesRémi Verschelde
Remove hardcoded names in generated objects
2021-03-22More detailed documentation for KinematicBody safe collision marginPouleyKetchoupp
2021-03-22Merge pull request #34587 from ↵Rémi Verschelde
YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource
2021-03-22Remove hardcoded names in generated objectsShatur95
2021-03-22Merge pull request #47268 from reduz/keep-import-modeRémi Verschelde
Add a "keep" import mode to keep files as-is and export them.
2021-03-22Add a "keep" import mode to keep files as-is and export them.Juan Linietsky