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2020-02-22Merge pull request #36457 from akien-mga/c++-standard-gnu++17Rémi Verschelde
SCons: Bump required C++ standard to C++17
2020-02-22Travis: Use Ubuntu 18.04 (bionic) as base imageRémi Verschelde
It's now available and allows us to have a better default environment, with GCC 7.4.0 and Clang 7. We now need GCC 7+ for C++17 support so it's more efficient to upgrade the image than to install it on Ubuntu 16.04 (xenial). Also fixes a couple -Wdeprecated-declarations warnings on macOS now that we build against macOS 10.12.
2020-02-22SCons: Bump required C++ standard to C++17Rémi Verschelde
As per #36436, we now need C++17's guaranteed copy elision feature to solve ambiguities in Variant. Core developers discussed the idea to move from C++14 to C++17 as our minimum required C++ standard, and all agreed. Note that this doesn't mean that Godot is going to be written in "modern C++", but we'll use modern features where they make sense to simplify our "C with classes" codebase. Apart from new code written recently, most of the codebase still has to be ported to use newer features where relevant. Proper support for C++17 means that we need recent compiler versions: - GCC 7+ - Clang 6+ - VS 2017 15.7+ Additionally, C++17's `std::shared_mutex` (conditionally used by `vk_mem_alloc.h` when C++17 support is enabled) is only available in macOS 10.12+, so we increase our minimum supported version.
2020-02-22Merge pull request #36440 from YeldhamDev/debugger_visual_fixFabio Alessandrelli
Fix visuals of the new debugger editor
2020-02-22Fix visuals of the new debugger editorMichael Alexsander
2020-02-22Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-errorRémi Verschelde
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
2020-02-22Merge pull request #36455 from reduz/giprobe-debug-fixJuan Linietsky
Correct condition wrongly converted to ERR_FAIL_COND_MSG
2020-02-22Correct condition wrongly converted to ERR_FAIL_COND_MSGJuan Linietsky
Fixes debugging of giprobes not working, likely other stuff
2020-02-22Merge pull request #36452 from akien-mga/doc-bogus-variant-returnRémi Verschelde
doc: Sync classref with apparent Variant return type changes
2020-02-22Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDsRémi Verschelde
In the vast majority of cases, this will be a false positive error thrown by Vulkan-Loader when a Linux system has Vulkan ICDs for both 32-bit and 64-bit. The error is of the form: ``` ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_intel.so: wrong ELF class: ELFCLASS32 ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_radeon.so: wrong ELF class: ELFCLASS32 ``` The loader dlopen's the 32-bit ICDs first, raises this error, and then happily goes on to try and use the 64-bit ICDs. Upstream report: https://github.com/KhronosGroup/Vulkan-Loader/issues/262 Fixes #36185.
2020-02-22doc: Sync classref with apparent Variant return type changesRémi Verschelde
Part of those seem bogus, methods like Array.back()/front() should return a Variant and not void.
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-22Merge pull request #36441 from YeldhamDev/tabs_unused_constantsRémi Verschelde
Remove unused theme constants in Tab(Container)
2020-02-21Stub out Vulkan context for iPhoneSam Green
2020-02-21Add iphone to vulkan drivers SCsubSam Green
2020-02-21Add use_static_mvk optionSam Green
2020-02-21Update detect.pySam Green
2020-02-21Resolve iOS and GLES compilation failuresSam Green
2020-02-21Import the correct rasterizer based on build settingsSam Green
2020-02-22Remove unused theme constants in Tab(Container)Michael Alexsander
2020-02-21Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky
Refactor node processing in visual shader member dialog
2020-02-21Merge pull request #36400 from reduz/variant-string-nameRémi Verschelde
Added StringName as a variant type.
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-21Merge pull request #36393 from reduz/callable-method-pointerRémi Verschelde
New callable_mp macro, for signals to call method pointers directly.
2020-02-21Added StringName as a variant type.Juan Linietsky
Also changed all relevant properties defined manually to StringName.
2020-02-21Merge pull request #36415 from reduz/skeleton-skin-namedRémi Verschelde
Add support for named binds in Skin.
2020-02-21Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky
2020-02-21Add support for named binds in Skin.Juan Linietsky
Helps better reutilization of skeletons from Maya exported files.
2020-02-21Merge pull request #36244 from Faless/debugger/big_refactor_squashRémi Verschelde
Huge Debugger/EditorDebugger refactor.
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-21Merge pull request #36413 from akien-mga/travis-homebrew-updateRémi Verschelde
Travis: Force updating homebrew on macOS
2020-02-21Travis: Force updating homebrew on macOSRémi Verschelde
Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
2020-02-20Merge pull request #35864 from ofrank123/masterRémi Verschelde
Switched the language server from websockets to TCP
2020-02-20Merge pull request #36380 from akien-mga/scons-std-c11-c++14Rémi Verschelde
SCons: Explicitly define our C (C11) and C++ (C++14) standards
2020-02-20Migrating language server from Websockets to raw TCPof9
2020-02-20SCons: Explicitly define our C (C11) and C++ (C++14) standardsRémi Verschelde
On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11` and `std=gnu++14`). Those are the defaults for current GCC and Clang, and also match the feature sets we want to use in Godot. On MSVC, we require C++14 support explicitly with `/std:c++14`, and make it strict with the use of `/permissive-` (so features of C++17 or later can't be used). Moves the definition before querying environment flags and platform config so that it can be overridden when necessary.
2020-02-20Merge pull request #36368 from reduz/variant-reworkRémi Verschelde
Reworked signal system, added support for Callable and Signal
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-20Merge pull request #36371 from Calinou/doc-improve-panoramaskyRémi Verschelde
Improve the PanoramaSky class documentation
2020-02-20Merge pull request #36340 from nathanwfranke/fix-signal-errorsRémi Verschelde
Fix two signal errors, remove unused break_request signals in profilers
2020-02-20Merge pull request #36347 from Janglee123/persistence-view-mode-for-new-sceneRémi Verschelde
Persisting view mode for new scene
2020-02-20Merge pull request #36375 from Xrayez/pimpmaps-typosRémi Verschelde
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20Merge pull request #36376 from timothyqiu/fix-load-image-crashRémi Verschelde
Fixes crash when loading StreamTexture from file
2020-02-20Fixes crash when loading StreamTexture from fileHaoyu Qiu
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-19Fix two signal errorsnathanwfranke
Update
2020-02-19Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummyRémi Verschelde
Remove unused driver/dummy/audio_driver_dummy.h
2020-02-19Improve the PanoramaSky class documentationHugo Locurcio
See https://github.com/godotengine/godot/issues/27835.
2020-02-20Remove unused driver/dummy/audio_driver_dummy.hTwarit
2020-02-19Make orthogonal view mode persistent in new scenejanglee
Fixes #36339.