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2021-06-27Fix flipped binormal in StandardMaterial3D triplanar mappingHugo Locurcio
This made normal maps on triplanar materials use an inverted Y direction compared to non-triplanar materials.
2021-06-26Merge pull request #49891 from Calinou/3d-editor-add-grid-toggle-shortcutRémi Verschelde
Use Ctrl + G to toggle the 3D editor grid visibility by default
2021-06-25Merge pull request #49744 from reduz/implement-native-extensionsRémi Verschelde
Implement native extension system
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-25Merge pull request #49908 from KoBeWi/📎🔫Rémi Verschelde
Remove clips_input() method and use clip_content
2021-06-25Merge pull request #49906 from EricEzaM/fix-richtextlabel-array-exportRémi Verschelde
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
2021-06-25Remove clips_input() method and use clip_contentkobewi
2021-06-25Merge pull request #49885 from reduz/implement-render-pass-supportRémi Verschelde
Implement Framebuffer Subpass support
2021-06-25Fix RichTextLabel custom_effects export to be properly filtered in the EditorEric M
2021-06-24Merge pull request #49889 from timothyqiu/url-pathFabio Alessandrelli
Strip query string when parsing HTTP request line for path
2021-06-24Implement Framebuffer Subpass supportreduz
* Required for better optimizing mobile platforms * Will be used by the Vulkan mobile renderer.
2021-06-24Use Ctrl + G to toggle the 3D editor grid visibility by defaultHugo Locurcio
The 2D editor grid toggle shortcut has been changed to use `KEY_MASK_CMD` for consistency. This means it will now use Cmd on macOS instead of Ctrl.
2021-06-24Merge pull request #49826 from groud/fix_mesh_transformRémi Verschelde
Keep the drawing transform when drawing meshing in CanvasItem
2021-06-24Merge pull request #49854 from ↵K. S. Ernest (iFire) Lee
kleonc/visual_script_editor-fix-position-when-zooming-master VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24Merge pull request #49872 from m4gr3d/update_config_versionsRémi Verschelde
2021-06-24Merge pull request #49886 from KoBeWi/small_step_for_tweensRémi Verschelde
Correct the description of Tween.custom_step
2021-06-24Merge pull request #49650 from KoBeWi/FindReplaceCrashRémi Verschelde
Fix crash with FindReplaceBar
2021-06-25Strip query string when parsing HTTP request line for pathHaoyu Qiu
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-24Merge pull request #49876 from Calinou/tweak-script-export-textRémi Verschelde
Tweak script export text in the export dialog to be more explicit
2021-06-24Correct the description of Tween.custom_stepkobewi
2021-06-24Fix crash with FindReplaceBarkobewi
2021-06-24Tweak script export text in the export dialog to be more explicitHugo Locurcio
2021-06-24Merge pull request #49874 from groud/fix_polygon2D_rendering_blackRémi Verschelde
Fix polygon 2D rendering black
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-23VisualScriptEditor Fix in graph position calculation (do not skip zoom)kleonc
2021-06-23Merge pull request #49864 from Calinou/cylindermesh-allow-zero-radiusRémi Verschelde
Allow a top and bottom radius equal to 0 in CylinderMesh
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation.
2021-06-23Merge pull request #49863 from groud/fix_mesh2d_modulationRémi Verschelde
Fixes Mesh2D drawn without modulation
2021-06-23Fixes Mesh2D drawn without modulationGilles Roudière
2021-06-23Merge pull request #49860 from pulawskig/masterRémi Verschelde
Fixing mono build after instance() -> instanciate() name change
2021-06-23Fixing mono build after instance() -> instanciate() name changeGrzegorz Puławski
2021-06-23Merge pull request #49857 from Calinou/occluder-generation-improve-error-messageRémi Verschelde
Improve error message when there are no meshes to bake for 3D occlusion
2021-06-23Improve error message when there are no meshes to bake for 3D occlusionHugo Locurcio
2021-06-23Merge pull request #49833 from ↵Rémi Verschelde
m4gr3d/add_support_for_custom_debug_keystore_master Add support for custom debug keystore
2021-06-23Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Remove early return from gizmo intersect_ray
2021-06-23Merge pull request #49831 from m44615/fix_49412Rémi Verschelde
VisualScript: Fix mislabeled logic operators #49412
2021-06-23Merge pull request #47308 from Faless/net/4.x_http_client_request_and_customRémi Verschelde
[Net] Unify HTTPClient `requests` make it a custom class.
2021-06-23[Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli
2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-23Remove early return from gizmo intersect_rayAndreaCatania
Remove early returns from `EditorNode3DGizmo::intersect_ray` that is preventing to have gizmos that use Mesh collision + Segment collision + Icon.
2021-06-23Fix logic operators mislabeled #49412Martin
2021-06-23Merge pull request #49848 from bruvzg/ccur_macos_fixRémi Verschelde
[macOS] Fix custom mouse cursor not set after mouse mode change.
2021-06-23[macOS] Fix custom mouse cursor not set after mouse mode change.bruvzg
2021-06-22Add support for custom debug keystore.ne0fhyk
2021-06-22Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0Rémi Verschelde
[4.0] [iOS] Support multiple `plist` types in plugin
2021-06-22Keep the drawing transform when drawing meshing in CanvasItemGilles Roudière
2021-06-21Merge pull request #38972 from Calinou/scons-add-release-optionRémi Verschelde
Print a notice when compiling with `target=debug`
2021-06-21Merge pull request #49798 from pycbouh/tree-lines-items-draw-orderRémi Verschelde
Make relationship lines draw on top of `TreeItem`s