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2017-04-06Added various functions basic math classes. Also enabled math checks only ↵Ferenc Arn
for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature.
2017-04-05Merge pull request #8268 from karroffel/dlscript-androidRémi Verschelde
[DLScript] removed unused import
2017-04-05[DLScript] removed unused importKarroffel
This hopefully fixes android builds
2017-04-05Fixer looping timer accumulation in _processRémi Verschelde
Follow-up to #8251.
2017-04-05Fix URLs to moved docs pagesRémi Verschelde
Closes #8266.
2017-04-05Merge pull request #8264 from MrMaidx/filesystem_popup_fixRémi Verschelde
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05Merge pull request #8259 from bojidar-bg/move-slide-wall-fixRémi Verschelde
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05Merge pull request #8214 from tagcup/bounce_reflect_slideRémi Verschelde
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05Fix typo which caused popup to display on incorrect coordinates.Martin Novak
2017-04-04Merge pull request #8263 from karroffel/dlscript-userdataRémi Verschelde
[DLScript] added variant constructor and a function to get userdata of a script
2017-04-04[DLScript] added variant constructor and a function to get userdata of a scriptKarroffel
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
2017-04-04Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov
Fixes #7313
2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
DLScript module
2017-04-04Merge pull request #8251 from cynicaldevil/masterRémi Verschelde
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04Merge pull request #8248 from Hinsbart/fix_notify_renamesRémi Verschelde
Fix more property names in _change_notify calls.
2017-04-04Merge pull request #8247 from Hinsbart/scene_dock_orderRémi Verschelde
Editor: Swap Scene and Import tabs in dock.
2017-04-04Merge pull request #8244 from RandomShaper/improve-touch-buttonRémi Verschelde
Improve TouchScreenButton
2017-04-04Merge pull request #8249 from eska014/win-exportAndreas Haas
Reenable Windows Desktop export
2017-04-04previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya
2017-04-03Reenable Windows Desktop exporteska
2017-04-03Fix more property names in _change_notify calls.Andreas Haas
2017-04-03Editor: Swap Scene and Import tabs in dock.Andreas Haas
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn
This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201.
2017-04-03increased maximum number of scripting languagesKarroffel
2017-04-03Improve TouchScreenButtonPedro J. Estébanez
Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks
2017-04-03Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03Merge pull request #8146 from supagu/astarRémi Verschelde
Added ability to change A-star cost function
2017-04-03Merge pull request #8048 from ficoos/was_input_handledRémi Verschelde
Add the option to check if input was handled
2017-04-03Merge pull request #8241 from volzhs/crash-project-setting-masterRémi Verschelde
Fix crash when change project settings
2017-04-03Fix crash when change project settingsvolzhs
2017-04-03Merge pull request #8238 from volzhs/scenetree-button-marginRémi Verschelde
Make buttons closer in Scene tree
2017-04-03Merge pull request #8218 from ficoos/fix_token_namesRémi Verschelde
Add '$' to token names
2017-04-03Make buttons closer in Scene treevolzhs
2017-04-03Merge pull request #8235 from RandomShaper/fix-warped-panRémi Verschelde
Fix warped mouse panning on Linux
2017-04-03Fix warped mouse panning on LinuxPedro J. Estébanez
Fix/improve it also on certain edge cases for any platform
2017-04-03Merge pull request #8219 from robertdhernandez/Node2D-Canvas-SyncAndreas Haas
Node2D/Control variables now update with canvas changes
2017-04-02Merge pull request #8233 from volzhs/fix-adreno-430Juan Linietsky
Fix failing to compile shader on Adreno GPU
2017-04-02Fix failing to compile shader on Adreno GPUvolzhs
2017-04-02Merge pull request #8228 from Hinsbart/viewport_fixRémi Verschelde
Viewport: Fix undefined behaviour found by llvm sanitizer.
2017-04-02Merge pull request #8229 from Hinsbart/upd_mappingsRémi Verschelde
Input: Update Gamepad mappings.
2017-04-02Viewport: Fix undefined behaviour found by llvm sanitizer.Andreas Haas
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
2017-04-02Input: Update Gamepad mappings.Andreas Haas
2017-04-01Fixed Node2D/Control not updating propertiesRobert Hernandez
2017-04-01Added ability to change A-star cost functionFabian Mathews
2017-04-01Add '$' to token namesSaggi Mizrahi
It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31Add the option to check if input was handledSaggi Mizrahi
When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31Merge pull request #8213 from Hinsbart/joymapping_masterAndreas Haas
Initialize hat values for mapping and revert X360 mappings. [3.0]
2017-03-31Initialize hat values for mapping and revert X360 mappings.Jordan Patterson
2017-03-31Fixed WindowDialog not aligning properlyRobert Hernandez