Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-06 | Added various functions basic math classes. Also enabled math checks only ↵ | Ferenc Arn | |
for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature. | |||
2017-04-05 | Merge pull request #8268 from karroffel/dlscript-android | Rémi Verschelde | |
[DLScript] removed unused import | |||
2017-04-05 | [DLScript] removed unused import | Karroffel | |
This hopefully fixes android builds | |||
2017-04-05 | Fixer looping timer accumulation in _process | Rémi Verschelde | |
Follow-up to #8251. | |||
2017-04-05 | Fix URLs to moved docs pages | Rémi Verschelde | |
Closes #8266. | |||
2017-04-05 | Merge pull request #8264 from MrMaidx/filesystem_popup_fix | Rémi Verschelde | |
Fix typo which caused popup to display on incorrect coordinates. | |||
2017-04-05 | Merge pull request #8259 from bojidar-bg/move-slide-wall-fix | Rémi Verschelde | |
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | |||
2017-04-05 | Merge pull request #8214 from tagcup/bounce_reflect_slide | Rémi Verschelde | |
Made slide and reflect active verbs acting on itself in Vector2 and V… | |||
2017-04-05 | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | |
2017-04-04 | Merge pull request #8263 from karroffel/dlscript-userdata | Rémi Verschelde | |
[DLScript] added variant constructor and a function to get userdata of a script | |||
2017-04-04 | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | |
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | |||
2017-04-04 | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | |
Fixes #7313 | |||
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-04 | Merge pull request #8251 from cynicaldevil/master | Rémi Verschelde | |
Previous value of time_left is added to wait_time before assigning to time_left | |||
2017-04-04 | Merge pull request #8248 from Hinsbart/fix_notify_renames | Rémi Verschelde | |
Fix more property names in _change_notify calls. | |||
2017-04-04 | Merge pull request #8247 from Hinsbart/scene_dock_order | Rémi Verschelde | |
Editor: Swap Scene and Import tabs in dock. | |||
2017-04-04 | Merge pull request #8244 from RandomShaper/improve-touch-button | Rémi Verschelde | |
Improve TouchScreenButton | |||
2017-04-04 | Merge pull request #8249 from eska014/win-export | Andreas Haas | |
Reenable Windows Desktop export | |||
2017-04-04 | previous value of time_left is added to wait_time before assigning to time_left | Nikhil Shagrithaya | |
2017-04-03 | Reenable Windows Desktop export | eska | |
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas | |
2017-04-03 | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | |
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | |
This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201. | |||
2017-04-03 | increased maximum number of scripting languages | Karroffel | |
2017-04-03 | Improve TouchScreenButton | Pedro J. Estébanez | |
Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks | |||
2017-04-03 | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde | |
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture | |||
2017-04-03 | Merge pull request #8146 from supagu/astar | Rémi Verschelde | |
Added ability to change A-star cost function | |||
2017-04-03 | Merge pull request #8048 from ficoos/was_input_handled | Rémi Verschelde | |
Add the option to check if input was handled | |||
2017-04-03 | Merge pull request #8241 from volzhs/crash-project-setting-master | Rémi Verschelde | |
Fix crash when change project settings | |||
2017-04-03 | Fix crash when change project settings | volzhs | |
2017-04-03 | Merge pull request #8238 from volzhs/scenetree-button-margin | Rémi Verschelde | |
Make buttons closer in Scene tree | |||
2017-04-03 | Merge pull request #8218 from ficoos/fix_token_names | Rémi Verschelde | |
Add '$' to token names | |||
2017-04-03 | Make buttons closer in Scene tree | volzhs | |
2017-04-03 | Merge pull request #8235 from RandomShaper/fix-warped-pan | Rémi Verschelde | |
Fix warped mouse panning on Linux | |||
2017-04-03 | Fix warped mouse panning on Linux | Pedro J. Estébanez | |
Fix/improve it also on certain edge cases for any platform | |||
2017-04-03 | Merge pull request #8219 from robertdhernandez/Node2D-Canvas-Sync | Andreas Haas | |
Node2D/Control variables now update with canvas changes | |||
2017-04-02 | Merge pull request #8233 from volzhs/fix-adreno-430 | Juan Linietsky | |
Fix failing to compile shader on Adreno GPU | |||
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs | |
2017-04-02 | Merge pull request #8228 from Hinsbart/viewport_fix | Rémi Verschelde | |
Viewport: Fix undefined behaviour found by llvm sanitizer. | |||
2017-04-02 | Merge pull request #8229 from Hinsbart/upd_mappings | Rémi Verschelde | |
Input: Update Gamepad mappings. | |||
2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas | |
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled. | |||
2017-04-02 | Input: Update Gamepad mappings. | Andreas Haas | |
2017-04-01 | Fixed Node2D/Control not updating properties | Robert Hernandez | |
2017-04-01 | Added ability to change A-star cost function | Fabian Mathews | |
2017-04-01 | Add '$' to token names | Saggi Mizrahi | |
It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi | |
When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
2017-03-31 | Merge pull request #8213 from Hinsbart/joymapping_master | Andreas Haas | |
Initialize hat values for mapping and revert X360 mappings. [3.0] | |||
2017-03-31 | Initialize hat values for mapping and revert X360 mappings. | Jordan Patterson | |
2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | |