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2021-01-15Merge pull request #45171 from Calinou/doc-enet-udp-onlyFabio Alessandrelli
Mention that NetworkedMultiplayerENet uses UDP only
2021-01-15Merge pull request #42713 from madmiraal/fix-42614Rémi Verschelde
Update area-body_shape_entered-exited signal documentation.
2021-01-15Merge pull request #45149 from pycbouh/ge-disconnect-crashRémi Verschelde
Prevent signal disconnection attempts on invalid references
2021-01-15Merge pull request #35572 from dankan1890/drag_sheetRémi Verschelde
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15Merge pull request #44870 from ↵Rémi Verschelde
alexpech12/fix-rich-text-label-set-visible-characters Keep RichTextLabel visible character properties in sync
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
Fix cast_motion sometimes failing
2021-01-14Merge pull request #45193 from fstiewitz/gltf-without-buffers-4Rémi Verschelde
Fix glTF import of scenes without buffers
2021-01-14fix gltf not importing files w/o bufferViews or accessorsFabian Stiewitz
2021-01-14Mention that NetworkedMultiplayerENet uses UDP onlyHugo Locurcio
This is important to clarify for those doing port forwarding.
2021-01-14Merge pull request #45161 from Xrayez/bind-emit-changedRémi Verschelde
Expose `Resource.emit_changed()` to script
2021-01-14Prevent signal disconnection attempts on invalid referencesYuri Sizov
2021-01-14Keep RichTextLabel visible character properties in syncAlexander Pech
The RichTextLabel class is inconsistent in how it updates the visible_characters and percent_visible properties when either is changed. To keep both properties consistent, update percent_visible when setting the visible_characters property. For both properties, when setting one, notify change for the other. Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14Merge pull request #45070 from fmazan/fs-dock-name-sortRémi Verschelde
Fix file name comparison when new file is added to file system
2021-01-14Merge pull request #45167 from madmiraal/fix-44703Rémi Verschelde
Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-13Fix not clearing a Joint3D with only a B node when removing the B nodeMarcel Admiraal
2021-01-13Merge pull request #45159 from madmiraal/fix-45145Rémi Verschelde
Only remove Bullet's body constraints when removing body from space
2021-01-13Merge pull request #45136 from akien-mga/clang-format-11Rémi Verschelde
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13Merge pull request #45157 from madmiraal/fix-44514Rémi Verschelde
Raise SIGKILL instead of CRASH_NOW in child process when fork fails
2021-01-13Expose `Resource.emit_changed()` to scriptAndrii Doroshenko (Xrayez)
Also known as `emit_signal("changed")`.
2021-01-13Merge pull request #45156 from madmiraal/fix-45146Rémi Verschelde
Update Mono module to use new execute method.
2021-01-13Merge pull request #45155 from bruvzg/fix_execute_argumentsRémi Verschelde
Fix OS::execute() and OS::create_process() command line argument.
2021-01-13Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal
2021-01-13Raise SIGKILL instead of CRASH_NOW in child process when fork failsMarcel Admiraal
2021-01-13Fix OS::execute() and OS::create_process() command line argument CharStrings ↵bruvzg
freed before use.
2021-01-13Update Mono module to use new execute method.Marcel Admiraal
2021-01-13Merge pull request #45102 from nekomatata/fix-update-shape-dataRémi Verschelde
Fix collision shape update when changing shape properties
2021-01-12Merge pull request #45125 from aaronfranke/poly-libRémi Verschelde
Update PolyPartition / Triangulator library
2021-01-12Merge pull request #45111 from Calinou/contributing-favor-gdscript-mrpRémi Verschelde
Recommend minimal reproduction projects written in GDScript instead of C#
2021-01-12Recommend minimal reproduction projects written in GDScript instead of C#Hugo Locurcio
Many contributors don't have a Mono setup available, especially if compiling from source is required. Minimal reproduction projects in GDScript are also better at isolating the actual bug, since it automatically rules out any possible C# integration issues.
2021-01-12Update PolyPartition / Triangulator libraryAaron Franke
2021-01-12Merge pull request #45121 from Chaosus/shader_emitRémi Verschelde
Renamed `emit_particle` to `emit_subparticle` shader function
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Merge pull request #45132 from akien-mga/ci-android-ndk-pin-r21Rémi Verschelde
CI: Pin Android NDK r21 as we don't support r22 yet
2021-01-12CI: Pin Android NDK r21 as we don't support r22 yetRémi Verschelde
2021-01-12Fix collision shape update when changing shape propertiesPouleyKetchoupp
This change does two things: 1. Properly update the internal shape data using _update_in_shape_owner when updating a shape (in 2D it was resetting one way collision) 2. Avoid unnecessary updates when calling set_shape with the same shape, which happens each time a shape property is modified (e.g shape.extents.x = ...) Fixes #45090
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
Split OS::execute into two methods
2021-01-12Merge pull request #45126 from groud/improve_undo_redoRémi Verschelde
Improve UndoRedo class
2021-01-12Improve UndoRedo classGilles Roudière
2021-01-12Merge pull request #45123 from qarmin/errors_tab_containerRémi Verschelde
Fix errors when removing non Control node from TabContainer
2021-01-12Merge pull request #45113 from YeldhamDev/forgot_these_options_even_existedRémi Verschelde
Fix script list only showing their names regardless of display option
2021-01-12Fix errors when removing non Control node from TabContainerRafał Mikrut
2021-01-12Merge pull request #45118 from TechnoPorg/fix-animation-classrefRémi Verschelde
Docs: Fix incorrect parameter in audio_track_set_key_stream.
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky
2021-01-11Fix incorrect parameter in audio_track_set_key_stream.TechnoPorg
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
2021-01-12Create spritesheet for SpriteFrames by drag and dropping.dankan1890
Close godotengine/godot-proposals#378
2021-01-11Fix script list only showing their names regardless of display optionMichael Alexsander
2021-01-11Merge pull request #45101 from Chaosus/shader_fix_instance_uniformRémi Verschelde
Fix shader uniform instances compilation
2021-01-11Fix shader uniform instances compilationYuri Roubinsky
2021-01-11Merge pull request #45088 from skyace65/ReferenceResourceRémi Verschelde
Remove the implication that references and resources are not objectes from their description
2021-01-11Merge pull request #45038 from fire/meshopt-scaleRémi Verschelde
Scale error in mesh optimizer so it uses absolute scale.