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2022-01-04Merge pull request #56295 from aaronfranke/doc-midiRémi Verschelde
2022-01-04Merge pull request #56486 from Chaosus/shader_fix_render_modeYuri Roubinsky
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04Merge pull request #56331 from Cnidarias/large_http_downloadsFabio Alessandrelli
Fix http limitation for large "content-length"
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde
2022-01-04Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky
2022-01-04Document InputEventMIDI and add some missing 0xF MIDI messagesAaron Franke
2022-01-04Merge pull request #56469 from Zylann/remove_gdclass_inherits_staticRémi Verschelde
2022-01-04Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depthJFonS
Use 16-bit depth to improve dynamic VoxelGI performance
2022-01-04Merge pull request #55370 from ↵JFonS
Calinou/geometryinstance3d-lod-fade-node-configuration-warning Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04Merge pull request #56228 from KoBeWi/returns_whatMax Hilbrunner
Fix get_v_scroll() desctiption in ItemList
2022-01-04Merge pull request #56377 from Calinou/doc-basematerial3d-flowmap-formatMax Hilbrunner
Document the expected format of anisotropy flowmaps in BaseMaterial3D
2022-01-04Merge pull request #56462 from Calinou/doc-lerpMax Hilbrunner
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-04Merge pull request #56477 from Chaosus/fix_device_crashYuri Roubinsky
2022-01-04Fix compilation error after 4c30963Rémi Verschelde
2022-01-04Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hideRémi Verschelde
2022-01-04Fix shadowing warning after #52611Rémi Verschelde
2022-01-04Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@Rémi Verschelde
2022-01-04Merge pull request #52611 from KoBeWi/outsider_resourcesRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-propertyRémi Verschelde
2022-01-04Merge pull request #54409 from clayjohn/VULKAN-glow-flickerRémi Verschelde
2022-01-04Add a check for device in shader lang to prevent startup editor crashYuri Roubinsky
2022-01-04Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fieldsRémi Verschelde
Remove unused struct fields in VoxelGIData
2022-01-04Merge pull request #55422 from Calinou/gi-shader-remove-unused-defineRémi Verschelde
Remove unused code in GI shaders
2022-01-04Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentationHugo Locurcio
This clarifies that `lerp()` can be used both for interpolation and extrapolation.
2022-01-04Merge pull request #56209 from skyace65/mouseInputEventRémi Verschelde
Improve mouse input event class reference
2022-01-04Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignmentRémi Verschelde
Fixed an invalidation of sets and out of range for an alignment
2022-01-03Merge pull request #56438 from madmiraal/fix-56428Rémi Verschelde
Fix tablet tilt values returning bad values
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Remove unused `inherits_static` from GDCLASSMarc Gilleron
2022-01-03Merge pull request #56444 from ↵Rémi Verschelde
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
2022-01-03Merge pull request #53957 from fabriceci/new-template-workflowRémi Verschelde
2022-01-03Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-haltsRémi Verschelde
Make the theme editor correctly stop updating after it was hidden
2022-01-03Merge pull request #56132 from m4gr3d/fix_android_studio_buildsFredia Huya-Kouadio
Fix Android Studio builds
2022-01-03Merge pull request #56153 from Chaosus/shader_uniform_limit_warningRémi Verschelde
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-03Merge pull request #55312 from YeldhamDev/theme_editor_undoRémi Verschelde
2022-01-03Merge pull request #56297 from Chaosus/fix_win32_cursor_resizeRémi Verschelde
2022-01-03Merge pull request #56190 from Chaosus/shader_varying_pass_to_funcRémi Verschelde
2022-01-03Merge pull request #56187 from Chaosus/fix_default_textureRémi Verschelde
2022-01-03Merge pull request #56259 from Chaosus/fix_property_editor_resizeRémi Verschelde
2022-01-03Merge pull request #56370 from Chaosus/fix_shader_instance_uniformRémi Verschelde
2022-01-02Merge pull request #56440 from KoBeWi/returnalsMax Hilbrunner
Fix usage of "Return" in the docs
2022-01-02Improve editor template workflowfabriceci
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02Fix usage of "Return" in the docskobewi
2022-01-02Scale freelook sensitivity with zoom in the 3D editorHugo Locurcio
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning.