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2020-12-03Merge pull request #43959 from dalexeev/gds-docRémi Verschelde
Several edits to the GDScript docs
2020-12-03Merge pull request #43896 from RandomShaper/fix_rel_probe_visRémi Verschelde
Put misc. 3D tool visible instances on their own layer
2020-12-03Merge pull request #43801 from nekomatata/bullet-ccd-disabledRémi Verschelde
Fix ccd enabled by default on Bullet bodies
2020-12-03Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03Merge pull request #44061 from madmiraal/fix-44056Rémi Verschelde
Ignore hint entries in game controller mapping
2020-12-03Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-masterRémi Verschelde
Update page value properly of ScrollContainer
2020-12-03Merge pull request #44064 from akien-mga/mono-android-fix-buildRémi Verschelde
Mono: Fix Android build after #36311
2020-12-03Mono: Fix Android build after #36311Rémi Verschelde
2020-12-03Merge pull request #44060 from akien-mga/osx-export-rm-tmp-appRémi Verschelde
OSX: Remove tmp .app folder instead of moving to trash
2020-12-03Merge pull request #43536 from jonbonazza/hmacFabio Alessandrelli
feat: HMAC support in Crypto APIs
2020-12-03OSX: Remove tmp .app folder instead of moving to trashRémi Verschelde
Fixes #42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name.
2020-12-03Ignore hint entries in game controller mappingMarcel Admiraal
2020-12-03Merge pull request #44059 from EricEzaM/PR/show-shortcuts-in-file-system-popupRémi Verschelde
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03Made keyboard shortcuts for FileSystemDock visible in popupEric M
2020-12-03Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-keyRémi Verschelde
Added F2 shortcuts for renaming files & folders.
2020-12-03Added F2 shortcuts for renaming files & folders.Eric M
2020-12-02Merge pull request #44044 from Wavesonics/xatlas-options-masterRémi Verschelde
xatlas should be using the options configured here
2020-12-02Merge pull request #44025 from reduz/refactor-meshRémi Verschelde
Refactored Mesh internals and formats.
2020-12-02xatlas should be using the options configured hereAdam Brown
It was using the defaults by mistake
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Merge pull request #44038 from akien-mga/fix-44030Rémi Verschelde
X11: Include limits.h for LONG_MAX
2020-12-02X11: Include limits.h for LONG_MAXRémi Verschelde
Fixes #44030.
2020-12-02Merge pull request #41095 from ThakeeNathees/GDScript-DocumentationRémi Verschelde
GDScript(2.0) Documentation generation system
2020-12-02Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fixGeorge Marques
GDScript default argument override bug fix
2020-12-02Merge pull request #39743 from aaronfranke/limit-zoomRémi Verschelde
Limit the editor zoom and freelook speed based on camera settings
2020-12-02Merge pull request #44036 from Chaosus/vs_fix_expressionRémi Verschelde
Fixed some errors when changing port name in visual shader expressions
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-02Merge pull request #44035 from bruvzg/macos_dot_projectRémi Verschelde
Fix .pck lookup for extensionless binary in macOS resources.
2020-12-02Merge pull request #44023 from Wavesonics/glb-import-crash-masterRémi Verschelde
Update xatlas to upstream 5571fc7, fixes #44017
2020-12-02Fix .pck lookup for extensionless binary in macOS resources.bruvzg
2020-12-02xatlas: Sync with upstream 5571fc7Adam Brown
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
2020-12-01Limit the zoom and freelook speed based on camera settingsAaron Franke
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-12-01Merge pull request #44009 from Chaosus/vs_fix_expression_bugsRémi Verschelde
Fix few bugs in visual shader expressions
2020-12-01Merge pull request #44012 from Calinou/doc-curve3d-unitsRémi Verschelde
Fix incorrect `Curve3D.interpolate_baked()` description
2020-12-01Fix incorrect `Curve3D.interpolate_baked()` descriptionHugo Locurcio
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339.
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
Fixed few bugs in visual shader expressions
2020-12-01Several edits to the GDScript docsDanil Alexeev
2020-12-01Merge pull request #44001 from Chaosus/vs_fix_preview_crashYuri Roubinsky
Fixed crash in visual shader on changing input when preview is visible
2020-12-01Fixed crash in visual shader on changing input when preview is visible Yuri Roubinsky
2020-12-01Update page value properly of ScrollContainervolzhs
2020-11-30Merge pull request #43992 from vnen/variant-internal-object-setRémi Verschelde
Fix VariantInternal initialization and setting of object
2020-11-30Merge pull request #43504 from AndreaCatania/gds_fix_2Rémi Verschelde
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-30Merge pull request #42825 from Chaosus/fix_grid_hotkeyRémi Verschelde
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-30Fix VariantInternal initialization and setting of objectGeorge Marques
- Initialize Object pointer to nullptr so it's not used by mistake. - When setting an Object check if it's a reference so refcounting works as intended.
2020-11-30Merge pull request #43988 from Chaosus/fix_toggle_script_panel_buttonYuri Roubinsky
Reversed Toggle Script Button icon
2020-11-30Reversed Toggle Script Button iconYuri Roubinsky
2020-11-30Merge pull request #43985 from Faless/js/4.0_em_fixesRémi Verschelde
[HTML5] HiDPI, emscripten fixes
2020-11-30Merge pull request #43987 from vnen/gdscript-dont-share-referencesRémi Verschelde
GDScript: Don't construct ref values in compiler
2020-11-30GDScript: Don't construct ref values in compilerGeorge Marques
Values that are passed by reference are not suited for being constructed at compile time because in this case they would be shared across all the construction statements.