summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-01-24Do not fail on recursive iteration. Not ideal but should work for now and ↵Juan Linietsky
not crash. Fixes #25272 Eventually some sort of main even queue should be implemented to do this properly.
2019-01-24Merge pull request #25257 from karroffel/tex3d-get-data-fixRémi Verschelde
implemented texture_get_data() for TextureLayered
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-24Merge pull request #25283 from akien-mga/progress-step-floatRémi Verschelde
ProgressBar: Set default step to 0.01
2019-01-24ProgressBar: Set default step to 0.01Rémi Verschelde
Fixes #22655.
2019-01-24Merge pull request #25282 from akien-mga/physicsbody-friction-defaultRémi Verschelde
Fix PhysicsBody ignoring deprecated set_friction/bounce with default value
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406.
2019-01-24Merge pull request #25274 from vnen/gdscript-fixesRémi Verschelde
Some GDScript fixes
2019-01-24Merge pull request #25270 from groud/fix_texture_updateRémi Verschelde
Fixing textures not triggering _change_notify
2019-01-23Fixing textures not triggering _change_notifygroud
2019-01-23GDScript: do second pass of parsing on releaseGeorge Marques
Some construct (like match) actually depends on the second pass. This adds some extra checks to not perform specific type-checks on release since not all type information is available.
2019-01-23GDScript: fix default value for autoexported typed varsGeorge Marques
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-23GDScript: read constants from parent scriptsGeorge Marques
This is needed to create export variables from enums defined in a parent class.
2019-01-23GDScript: don't allow calling non-static function from scriptGeorge Marques
2019-01-23GDScript: allow local classes to be used as typesGeorge Marques
2019-01-23implemented texture_get_data() for TextureLayeredthomas.herzog
2019-01-23Merge pull request #25259 from marcelofg55/captured_alt_f4Rémi Verschelde
Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows
2019-01-23Merge pull request #25260 from neikeq/qqRémi Verschelde
PluginConfigDialog: Add partial support for more script language
2019-01-23Merge pull request #25258 from dragmz/patch-9Rémi Verschelde
Fix warning when setting out of range outline_size
2019-01-23Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on WindowsMarcelo Fernandez
2019-01-23PluginConfigDialog: Add partial support for more script languageIgnacio Etcheverry
2019-01-23Fix warning when setting out of range outline_sizeMarcin Zawiejski
Fixes the warning mentioned in #25046
2019-01-23Merge pull request #25255 from marcelofg55/expose_iemidiRémi Verschelde
Expose InputEventMIDI to scripts
2019-01-23Expose InputEventMIDI to scriptsMarcelo Fernandez
2019-01-23Merge pull request #25190 from 99alfie/masterRémi Verschelde
Fix ButtonGroup.get_pressed_button bug
2019-01-23Merge pull request #25212 from danboo/masterRémi Verschelde
Clarify mouse_filter impact on mouse_entered and mouse_exited signals
2019-01-23Merge pull request #25253 from akien-mga/theora-decode-ubRémi Verschelde
theora: Add upstream patch to fix UB warning
2019-01-23Merge pull request #25239 from dragmz/patch-7Rémi Verschelde
Fix global settings consistency
2019-01-23theora: Add upstream patch to fix UB warningRémi Verschelde
Patch from https://git.xiph.org/?p=theora.git;a=commit;h=0ae66d565e6bead8604d312bc1a4e9dccf245c88 Fixes #25221.
2019-01-23Merge pull request #25241 from dragmz/patch-8Rémi Verschelde
Fix GDI objects leak when setting custom cursor
2019-01-23Merge pull request #25242 from BastiaanOlij/fix_ios_issuesRémi Verschelde
Fix errors on iOS
2019-01-23Revert "Revert "Update random_pcg.h""Rémi Verschelde
This reverts commit 6f704c338aa7448a65ced554804ae568063f35eb. Sorry about this, this was a test and not meant to be pushed to master. :/
2019-01-23Remove unused method in RasterizerStorageGLES2Rémi Verschelde
Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end.
2019-01-23Revert "Update random_pcg.h"Rémi Verschelde
This reverts commit 64e584a97e0505cec592d3c98a2899ba8426f35a.
2019-01-23Fix errors on iOSBastiaan Olij
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not ↵Juan Linietsky
supported, fixes #22957
2019-01-23Fix GDI objects leak when setting custom cursorMarcin Zawiejski
Fixes #19906
2019-01-23Fix global settings consistencyMarcin Zawiejski
Fixes #25161
2019-01-22Merge pull request #25238 from dragmz/patch-7Rémi Verschelde
Set WINVER and _WIN32_WINNT values in VS project
2019-01-22Merge pull request #25233 from ivanarh/masterRémi Verschelde
Fixed possible crash in pck_packer.cpp due to wrong memory freeing.
2019-01-22Set WINVER and _WIN32_WINNT values in VS projectMarcin Zawiejski
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22Raised executable priority on windows to avoid stuter, helps #25162Juan Linietsky
2019-01-22Merge pull request #25235 from neikeq/ppIgnacio Etcheverry
Mono: Fix hot reload build errors and cleanup
2019-01-22Mono: Fix hot reload build errors and cleanupIgnacio Etcheverry
2019-01-22Fixed possible crash in pck_packer.cpp due to wrong memory freeing.Ivan Ponomarev
2019-01-22Forbid making root on inherited scenes, closes #24484Juan Linietsky
2019-01-22Avoid cyclic iteration check, fixes #24969Juan Linietsky
2019-01-22Make inspector gain focus on refresh only if it has it, fixes #24979, closes ↵Juan Linietsky
#25053
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, ↵Juan Linietsky
closes #25219