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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
Merge pull request #7429 from BastiaanOlij/glew3-osx
Rémi Verschelde
2017-01-04
Merge pull request #7431 from MarianoGnu/gles3
Juan Linietsky
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-05
Enabled code that requests an OpenGL 3 context.
BastiaanOlij
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Merge pull request #6865 from tagcup/godot_issue_6816
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
Merge pull request #7422 from lonesurvivor/master
Rémi Verschelde
2017-01-03
Travis: Disable OSX and iOS temporarily
Rémi Verschelde
2017-01-03
Improvement to y_sort: make clear which item has to be drawn first
lonesurvivor
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-02
Bump version to 3.0-alpha
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Revert "Bindings: Fix missing default value"
Rémi Verschelde
2017-01-02
Revert "bind method canvas_item_set_sort_children_by_y"
Rémi Verschelde
2017-01-02
Revert "small improvement to y_sort: make clear which item has to be drawn fi...
Rémi Verschelde
2017-01-02
Revert "Add/expose VisualServer::get_default_clear_color()"
Rémi Verschelde
2017-01-02
Revert expression reduction from #7390
Rémi Verschelde
2017-01-02
fix stupid bug in light downscaling for GI Probe
Juan Linietsky
2017-01-02
Merge pull request #7410 from nounoursheureux/master
Rémi Verschelde
2017-01-02
Merge pull request #7390 from bojidar-bg/gdscript-assign-error
Rémi Verschelde
2017-01-02
Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...
Rémi Verschelde
2017-01-02
Merge pull request #7341 from bruno-ortiz/master
Rémi Verschelde
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-02
Merge pull request #7406 from neikeq/pr-issue-5076
Rémi Verschelde
2017-01-02
Merge pull request #7401 from Zylann/bucket_fill_preview
Rémi Verschelde
2017-01-02
Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
Rémi Verschelde
2017-01-02
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...
Bruno Ortiz
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-02
Merge pull request #7376 from volzhs/scroll-horizontal
Rémi Verschelde
2017-01-02
Merge pull request #7391 from ktksgit/master
Rémi Verschelde
2017-01-02
Merge pull request #7372 from chanon/master
Rémi Verschelde
2017-01-02
Merge pull request #7363 from Elinvention/bone_attachment
Rémi Verschelde
2017-01-02
Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
Bruno Ortiz
2017-01-02
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-02
Add a metallic mode
Juan Linietsky
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2016-12-31
Added option to toggle bucket fill preview
Marc Gilleron
2016-12-31
Added bucket fill preview
Marc Gilleron
2016-12-31
Some fixes and clean ups
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
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