Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-15 | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | |
Mono: Avoid invalid class names. | |||
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-03-15 | Merge pull request #17536 from bruvzg/fix_mingw_build | Rémi Verschelde | |
Fix MinGW cross-build | |||
2018-03-15 | Fix MinGW cross-build | bruvzg | |
2018-03-15 | Merge pull request #17529 from Noshyaar/patch-1 | Rémi Verschelde | |
Fix script template on `_ready` behavior | |||
2018-03-15 | Merge pull request #17528 from BastiaanOlij/missing_uwp_boolvariable | Rémi Verschelde | |
Added missing import BoolVariable | |||
2018-03-15 | Fix script template on `_ready` behavior | Poommetee Ketson | |
2018-03-15 | Added missing import BoolVariable | Bastiaan Olij | |
Didn't like the missing BoolVariable :) | |||
2018-03-15 | Merge pull request #17520 from eska014/wasm-webgl1 | Rémi Verschelde | |
Check only for WebGL 1.0 before starting downloads, move test to HTML file | |||
2018-03-15 | Check only for WebGL 1.0, move test to HTML file | Leon Krause | |
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there. | |||
2018-03-14 | Merge pull request #17194 from garyo/scons_find_msvc | Rémi Verschelde | |
Enable SCons to autodetect Windows MSVC compiler | |||
2018-03-14 | Merge pull request #17506 from akien-mga/scons-no-platform | Rémi Verschelde | |
SCons: Fix running 'scons' without platform argument | |||
2018-03-14 | SCons: Fix running 'scons' without platform argument | Rémi Verschelde | |
The cache and progress logic assumed the 'env' to be defined, but it is only when the selected platform is in the supported list. Fixes #17497. | |||
2018-03-14 | Merge pull request #17493 from Rubonnek/bullet-physics-server-leak | Rémi Verschelde | |
Fixed leak in BulletPhysicsServer | |||
2018-03-14 | Merge pull request #17489 from mhilbrunner/docs-input | Rémi Verschelde | |
[DOCS] Input | |||
2018-03-14 | Dist: Fix Linux desktop file launch argument | Rémi Verschelde | |
2018-03-14 | Merge pull request #17420 from marcelofg55/fscache_err_checks | Rémi Verschelde | |
Added error checks for fscache saving | |||
2018-03-13 | [DOCS] Environment: Whitespace fixes | Max Hilbrunner | |
2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | |
2018-03-13 | [DOCS] Input | Max Hilbrunner | |
2018-03-13 | Merge pull request #17345 from AlexHolly/expose-itemlist-move-item | Rémi Verschelde | |
expose Itemlist.move_item and optimize functionality | |||
2018-03-13 | Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn | Rémi Verschelde | |
Fix a potential bug hinted by clang | |||
2018-03-13 | Merge pull request #17488 from AlexHolly/expose-itemlist-unselect_all | Rémi Verschelde | |
expose itemlist.unselect_all() | |||
2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | |
2018-03-13 | Merge pull request #17235 from paulloz/mono-glue-enhancements | Ignacio Etcheverry | |
[Mono] change function names to PascalCase and set abstract classes as abstract | |||
2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | |
2018-03-13 | Merge pull request #17485 from mhilbrunner/docs-enet | Rémi Verschelde | |
[DOCS] Net.MultiplayerEnet: List returned errors | |||
2018-03-13 | Fix a potential bug hinted by clang | Bojidar Marinov | |
2018-03-13 | [DOCS] Net.MultiplayerEnet: List returned errors | Max Hilbrunner | |
2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | |
2018-03-13 | Enable SCons to autodetect Windows MSVC compiler | Gary Oberbrunner | |
SCons has good compiler detection logic for MSVC compilers. Up to now, Godot hasn't used it; it depends on passed-in OS environment vars from a specific Visual Studio cmd.exe windows. This makes it harder to build from a msys or cygwin shell. This change allows SCons to autodetect Visual Studio unless it sees VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for manual specification of compiler version, and uses the existing 'bits' arg to specify the target architecture. More detail could be added as desired. It also adds 'use_mingw' to always use mingw, even if Visual Studio is installed. That uses the existing mingw setup logic. If people are used to building Godot in a Visual Studio cmd window, this should not change the behavior in that case, since VCINSTALLDIR will be set in those windows. (However, note that you could now unset that var and build with any other MSVC version or target arch, even in that window.) I refactored much of platform/windows/detect.py during this, to simplify and clarify the logic. I also cleaned up a bunch of env var settings in windows/detect.py and SConstruct to use modern SCons idioms and simplify things. I suspect this will also enable using the Intel compiler on Windows, though that hasn't been tested. | |||
2018-03-13 | Merge pull request #16895 from Noshyaar/bmk | Rémi Verschelde | |
Fix get_drive (bookmarks) in linux not working | |||
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #16978 from Noshyaar/tmsc | Rémi Verschelde | |
Add icon to TileMapEditor popupmenu | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-13 | Merge pull request #17040 from AndreaCatania/patch-2 | Rémi Verschelde | |
Deprecated Godot 3D physics engine | |||
2018-03-13 | Merge pull request #17079 from Noshyaar/leak2 | Rémi Verschelde | |
GridMapEditorPlgn: fix a leak | |||
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-13 | Merge pull request #17104 from Faless/assetlib_more_threads | Rémi Verschelde | |
More threading in AssetLib | |||
2018-03-13 | Merge pull request #17114 from poke1024/fix15719 | Rémi Verschelde | |
Fix line thickness for CollisionPolygon2D. | |||
2018-03-13 | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | |
Fix round preview getting square on "run scene" (issue 16734) | |||
2018-03-13 | Merge pull request #17138 from simedis/import_md5 | Rémi Verschelde | |
Make md5's not be in the same file as the import settings | |||
2018-03-13 | Merge pull request #17141 from marcelofg55/uneven_channels | Rémi Verschelde | |
Support for uneven amount of channels on PulseAudio | |||
2018-03-13 | Merge pull request #17154 from Hinsbart/fix_text_editor_settings | Rémi Verschelde | |
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | |||
2018-03-13 | Merge pull request #17166 from Noshyaar/tilemap2 | Rémi Verschelde | |
TileSet&TextureRegion: fix error when getting nonexistent tile | |||
2018-03-13 | Merge pull request #17172 from StateOff/add_show_axis_options | Rémi Verschelde | |
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | |||
2018-03-13 | Merge pull request #17176 from Noshyaar/audiobus | Rémi Verschelde | |
EditorAudioBus: expand effects list | |||
2018-03-13 | Merge pull request #17184 from Noshyaar/tilemap3x | Rémi Verschelde | |
TileSetEditorPlgn: use EditorHandle icon as handle | |||
2018-03-13 | Merge pull request #17254 from Chaosus/updatewrap | Rémi Verschelde | |
Update wrap functions | |||
2018-03-13 | Merge pull request #17255 from x1212/preload_enum_export_fix | Rémi Verschelde | |
fix enum from preloaded script in export |