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2018-09-21Fixed method not found error when connecting with signal that fires in editorDualMatrix
Fixed method not found error when connecting with signal that fires in editor. This is a better solution to the problem than #22033. As discussed on IRC This properly fixes #13070 then.
2018-09-20Merge pull request #22198 from DualMatrix/input_was_eatenRémi Verschelde
Fixed ctrl+up/down shortcut no longer working in scene tree
2018-09-20Merge pull request #22282 from ibrahn/spatial_editor_origin_initRémi Verschelde
fix branch on uninit in spatial_editor_plugin
2018-09-20Merge pull request #22071 from DualMatrix/preserve_groupRémi Verschelde
Made duplicate_and_reown preserve groups
2018-09-20Merge pull request #22131 from DualMatrix/unique_resRémi Verschelde
Make inspector select the correct resource after making them unique
2018-09-20Fixed ctrl+up/down shortcut no longer working in scene treeDualMatrix
Fixed ctrl+up/down shortcut no longer working in scene tree.
2018-09-20Merge pull request #22163 from DualMatrix/create_extraRémi Verschelde
Automatically add extra args to function when creating it from create signal window
2018-09-20Merge pull request #22171 from DualMatrix/empty_boi_WTF_WHYRémi Verschelde
Fixed empty item slipping into Search Classes dialog
2018-09-20Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogalooRémi Verschelde
Fixed error spam in remote debugger
2018-09-20Merge pull request #22244 from DualMatrix/debuging_the_debuggerRémi Verschelde
Fixed Objects no longer showing ID in debugger.
2018-09-20fix branch on uninit in spatial_editor_pluginIbrahn Sahir
Moved the initialisation of origin_enabled up a bit, to be inited before it's accessed in _init_grid. A step towards cleaner valgrind output and removes an opportunity for a random occurance of the origin/grid z-fighting issue. Also removed unused variable last_grid_snap to avoid later confusion.
2018-09-20Merge pull request #22268 from DualMatrix/highlight_no_saveRémi Verschelde
Fixed syntax highlighting setting not being saved
2018-09-20Merge pull request #22250 from ibrahn/shader_lang_vector_gotchaRémi Verschelde
Fixed an access after free in ShaderLanguage::_reduce_expression.
2018-09-20Merge pull request #22270 from DualMatrix/locks_toggle_visibleRémi Verschelde
Added ability to hide edit locks and groups in editor view
2018-09-20Merge pull request #22278 from JFonS/fix_21293Rémi Verschelde
Fix selection box staying when editing a GridMap
2018-09-20Merge pull request #22273 from JFonS/change_viewport_create_rootRémi Verschelde
Change viewport type after using create root menu
2018-09-20Fix selection box staying when editing a GridMapJFonS
2018-09-20Added ability to hide edit lock and groups in editor viewDualMatrix
Added ability to hide edit lock and groups in editor view
2018-09-20Fixed syntax highlighting setting not being savedDualMatrix
Fixed syntax highlighting setting not being saved
2018-09-20Merge pull request #22274 from JFonS/add_noise_texturesRémi Verschelde
Fix typo in SimplexNoise documentation
2018-09-20Fix typo in SimplexNoise documentationJFonS
2018-09-20Change viewport type after using create root menuJFonS
Change viewport type (2D/3D) according to the type of node just created from the "Create Root Node" menu.
2018-09-20Merge pull request #22251 from aaronfranke/decimal-int-stripRémi Verschelde
Fix: Strip integer part in "decimals"
2018-09-20Merge pull request #22267 from YeldhamDev/dict_array_type_fixRémi Verschelde
Properly setup EditorProperties in arrays and dictionaries
2018-09-20Merge pull request #22269 from willnationsdev/fix-draw-call-editor-setting-savesRémi Verschelde
Fix EditorSettings saving on draw calls
2018-09-20Merge pull request #22234 from DualMatrix/favorites_not_savedRémi Verschelde
Fixed favorite nodes list not being saved
2018-09-19Fix: Strip integer part in "decimals"Aaron Franke
Note: Core only.
2018-09-19Fix EditorSettings saving on draw callswillnationsdev
2018-09-19Properly setup EditorProperties in arrays and dictionariesMichael Alexsander Silva Dias
2018-09-19Merge pull request #22260 from JFonS/add_noise_texturesRémi Verschelde
Replace "persistance" with "persistence"
2018-09-19Replace "persistance" with "persistence"JFonS
Replace "persistance" with "persistence" in the simplex code. Also made some minor fixes to the docs.
2018-09-19Merge pull request #22257 from AndreaCatania/fixesRémi Verschelde
Daily physics Fixes
2018-09-19Merge pull request #22259 from Calinou/improve-simplexnoise-docRémi Verschelde
Improve SimplexNoise documentation and fix typos
2018-09-19Improve SimplexNoise documentation and fix typosHugo Locurcio
Spaces were added after code blocks to ensure correct rendering on the online class reference.
2018-09-19Merge pull request #22255 from guilhermefelipecgs/fix_label_min_sizeRémi Verschelde
Fix Label::get_minimum_size not updating cache size for autowrap
2018-09-19Added automatically set velocity when rigid is kinematicAndrea Catania
2018-09-19Fix Label::get_minimum_size not updating cache size for autowrapGuilherme Felipe
2018-09-19Added check to prevent contact signal to happen too earlyAndrea Catania
2018-09-19GDScript: Revert extra deletion when creating instanceGeorge Marques
Revert part of e4af39cbc00446b03d142882a69813e94f0838b2 that was causing a crash.
2018-09-19GDScript: Error on empty blocks at the end of fileGeorge Marques
Fix #15415
2018-09-19GDScript: Fix autocompletion inference after `is` checkGeorge Marques
Fix #21915
2018-09-19GDScript: Fix infinite loop in autocompleteGeorge Marques
It happened when the definition of the variable contained the variable itself.
2018-09-19GDScript: Forbid enum values to shadow constantsGeorge Marques
- Don't allow constants to shadow parent members. - Fix a spelling mistake. Fix #13175
2018-09-19GDScript: Fix autocomplete crash when searching default valuesGeorge Marques
Fix #21700
2018-09-19GDScript: Allow Object constants to be used with qualifierGeorge Marques
Fix #15125
2018-09-19GDScript: Fix stack address test in compilerGeorge Marques
2018-09-19Fixed an access after free in ShaderLanguage::_reduce_expression.Ibrahn Sahir
Passing an element reference of a vector to a push_back call to that same vector can cause an access after free. This is because push_back will resize the vector, reallocating if necessary, leaving the reference referring to the freed memory. Removed an instance of this usage here.
2018-09-19Merge pull request #22247 from groud/fix_polygon_editorRémi Verschelde
Fixes polygon editor blocking other editor actions (move, scale...)
2018-09-19Fixes polygon editor blocking other editor actions (move, scale...)groud
2018-09-19Fixed Objects no longer showing ID in debugger.DualMatrix
Fixed Objects no longer showing ID in debugger.