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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-11-17
Merge pull request #68776 from bruvzg/win_sysfont_case
Rémi Verschelde
2022-11-17
Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit
Rémi Verschelde
2022-11-17
Merge pull request #68651 from ClarkThyLord/fix_code_editor_search_match_inco...
Rémi Verschelde
2022-11-17
Merge pull request #68743 from raulsntos/dotnet/array-mesh
Rémi Verschelde
2022-11-17
Merge pull request #68736 from dzil123/main_print_version_top
Rémi Verschelde
2022-11-17
[iOS] iOS export improvements.
bruvzg
2022-11-17
Fix polygon generation in BitMap
Ninni Pipping
2022-11-17
[macOS] Update activation hack to work on Ventura.
bruvzg
2022-11-17
[Windows] Use case-sensitive file names for the system fonts to avoid warnings.
bruvzg
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-17
Merge pull request #68741 from Chaosus/vs_fix_varyings_popup
Yuri Rubinsky
2022-11-17
Fix update timing when AnimationEditor changes FPS
Silc Renew
2022-11-17
[MP] Improve network profiler.
Fabio Alessandrelli
2022-11-16
Fix "Search" match inconsistencies
Christian Cuevas
2022-11-16
C#: Fix incorrect types used in ArrayMesh docs
Raul Santos
2022-11-16
Fix the bounds of varying popup in visual shader editor
Yuri Rubinsky
2022-11-16
Main::setup2 move print engine version to top
dzil123
2022-11-16
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
Rémi Verschelde
2022-11-16
Merge pull request #68709 from MewPurPur/instance-begone-part3
Rémi Verschelde
2022-11-16
Merge pull request #68729 from m4gr3d/fix_save_restart_main
Rémi Verschelde
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-16
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-16
Fix 'save & restart' logic for the Android Editor
Fredia Huya-Kouadio
2022-11-16
Merge pull request #68727 from akien-mga/GLES3-glx-swap-interval-fix
Rémi Verschelde
2022-11-16
X11: Don't override glxSwapInterval function pointers loaded by GLAD
Rémi Verschelde
2022-11-16
Merge pull request #68701 from Bromeon/bugfix/extension-header-cleanup
Rémi Verschelde
2022-11-16
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
Rémi Verschelde
2022-11-16
Merge pull request #68704 from Calinou/node-add-proximitygroup-compatibility-...
Rémi Verschelde
2022-11-16
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
Rémi Verschelde
2022-11-16
Merge pull request #68708 from KoBeWi/this_dock_is_a_history_now
Rémi Verschelde
2022-11-16
Improve BoneRenamer to avoid conflicting with original bone name
Silc Renew
2022-11-16
Merge pull request #68717 from rune-scape/rune-compiler-regression
Yuri Rubinsky
2022-11-15
GDScript Compiler: regression fix
Rune
2022-11-16
Add explicit name to History dock
kobewi
2022-11-16
Add a node compatibility handler for ProximityGroup
Hugo Locurcio
2022-11-16
Extension header: fix typos, documentation and member order
Jan Haller
2022-11-16
Merge pull request #68700 from clayjohn/GLES3-vsync
Rémi Verschelde
2022-11-16
Merge pull request #68699 from bruvzg/win_con_icon
Rémi Verschelde
2022-11-15
Set vsync on window creation when using GLES3.
clayjohn
2022-11-15
[Windows] Add icon to the console wrapper, add option to set icon for the con...
bruvzg
2022-11-15
Merge pull request #62814 from KoBeWi/strint
Rémi Verschelde
2022-11-15
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-11-15
Merge pull request #68643 from Chaosus/fix_shader
Yuri Rubinsky
2022-11-15
Mark shader built-ins as used when passed to functions as out parameter
Yuri Rubinsky
2022-11-15
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
Merge pull request #68690 from KoBeWi/StringNoName
Rémi Verschelde
2022-11-15
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
Rémi Verschelde
2022-11-15
Merge pull request #67688 from Mickeon/i-forgror-☠️☠️
Rémi Verschelde
2022-11-15
Merge pull request #66516 from DeeJayLSP/update_theora
Rémi Verschelde
2022-11-15
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Rémi Verschelde
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