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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-29
Cause buffer_update to emit error if called during compute/draw list
John Zulauf
2020-07-29
Merge pull request #40841 from Paulb23/fix_info_clicked_signal
Rémi Verschelde
2020-07-29
Fixed script_editor info_clicked signal not being connected
Paulb23
2020-07-29
Merge pull request #40838 from Faless/dtls/enet_refuse_fix
Rémi Verschelde
2020-07-29
Fix crash in ENet changing refuse_new_connections
Fabio Alessandrelli
2020-07-29
Merge pull request #40832 from Xrayez/tests-cleanup
Rémi Verschelde
2020-07-29
Cleanup obsolete tests from displaying in help
Andrii Doroshenko (Xrayez)
2020-07-29
Merge pull request #40823 from Calinou/doc-string-split-regex
Rémi Verschelde
2020-07-29
Merge pull request #40824 from lyuma/gdscript_get_member
Rémi Verschelde
2020-07-29
Document how to perform advanced string splitting using RegEx
Hugo Locurcio
2020-07-29
GDScript: Fix crash caused by inconsistent get_member
Lyuma
2020-07-29
Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-example
Rémi Verschelde
2020-07-29
Merge pull request #40818 from Calinou/doc-animation-fix-code-sample
Rémi Verschelde
2020-07-29
Add an example to the `CanvasItem.draw_string()` documentation
Hugo Locurcio
2020-07-29
Fix incorrect key name in the Animation documentation code sample
Hugo Locurcio
2020-07-28
Merge pull request #40781 from Rubonnek/fix-inconsistent-class-detection
Rémi Verschelde
2020-07-28
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Rémi Verschelde
2020-07-28
Merge pull request #40806 from nekomatata/android-keyboard-cleaning
Rémi Verschelde
2020-07-28
Move PopupWindow logic to GodotEditText on Android
PouleyKetchoupp
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
Merge pull request #40802 from Chaosus/vs_fix_preview_color
Yuri Roubinsky
2020-07-28
Fix functions name color in visual shader code preview and expressions
Yuri Roubinsky
2020-07-28
Merge pull request #40792 from briansemrau/fix-next-pass-not-drawing
Rémi Verschelde
2020-07-28
Merge pull request #40676 from Xrayez/test-variant
Rémi Verschelde
2020-07-28
Add test suite for `Variant`
Andrii Doroshenko (Xrayez)
2020-07-28
Fixed next_pass materials not being drawn
Brian Semrau
2020-07-28
Check if global class file still exists before registering it
Wilson E. Alvarez
2020-07-28
Merge pull request #40785 from Chaosus/vs_uniform_ref
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-28
Merge pull request #40754 from Chaosus/vs_default_uniforms
Rémi Verschelde
2020-07-28
i18n: Sync translations with Weblate
Rémi Verschelde
2020-07-28
Merge pull request #40783 from aaronfranke/bom
Rémi Verschelde
2020-07-28
Fix incorrect comments in file formatting script
Aaron Franke
2020-07-28
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Rémi Verschelde
2020-07-28
Merge pull request #40678 from aaronfranke/string-float64
Rémi Verschelde
2020-07-28
doc: Sync classref with current source
Rémi Verschelde
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-28
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
Rémi Verschelde
2020-07-28
Merge pull request #40771 from Xrayez/scons-verbose-builders
Rémi Verschelde
2020-07-28
Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload
Rémi Verschelde
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-27
Merge pull request #40776 from akien-mga/revert-40193
Rémi Verschelde
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
Pop from front to avoid infinite loop with nested classes
Nhiqill
2020-07-27
GDScript: Fix crash on 'await' completion
George Marques
2020-07-27
Merge pull request #40769 from amanj120/forward_port_bundle_pr_signing
Rémi Verschelde
2020-07-27
Merge pull request #40770 from vnen/fix-input-call
Rémi Verschelde
2020-07-27
refactor apk signing into it's own method
Aman Jain
2020-07-27
Fix input after removing multilevel calls
George Marques
2020-07-27
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
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