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2022-01-03Merge pull request #53957 from fabriceci/new-template-workflowRémi Verschelde
2022-01-03Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-haltsRémi Verschelde
Make the theme editor correctly stop updating after it was hidden
2022-01-03Merge pull request #56132 from m4gr3d/fix_android_studio_buildsFredia Huya-Kouadio
Fix Android Studio builds
2022-01-03Merge pull request #56153 from Chaosus/shader_uniform_limit_warningRémi Verschelde
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-03Merge pull request #55312 from YeldhamDev/theme_editor_undoRémi Verschelde
2022-01-03Merge pull request #56297 from Chaosus/fix_win32_cursor_resizeRémi Verschelde
2022-01-03Merge pull request #56190 from Chaosus/shader_varying_pass_to_funcRémi Verschelde
2022-01-03Merge pull request #56187 from Chaosus/fix_default_textureRémi Verschelde
2022-01-03Merge pull request #56259 from Chaosus/fix_property_editor_resizeRémi Verschelde
2022-01-03Merge pull request #56370 from Chaosus/fix_shader_instance_uniformRémi Verschelde
2022-01-02Merge pull request #56440 from KoBeWi/returnalsMax Hilbrunner
Fix usage of "Return" in the docs
2022-01-02Improve editor template workflowfabriceci
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02Fix usage of "Return" in the docskobewi
2022-01-02Merge pull request #56315 from luzpaz/typosMax Hilbrunner
Fix various typos
2022-01-02Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflectMax Hilbrunner
Fix error in Vector2.reflect() description
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2022-01-02Merge pull request #56184 from skyace65/ObjectNotificationsLinkMax Hilbrunner
Add a link to the notifications tutorial page in the object class reference
2021-12-31Merge pull request #56261 from skyace65/OSDebugMax Hilbrunner
State that get static memory usage only works in debug
2021-12-31Merge pull request #56334 from skyace65/ConvexWarningMax Hilbrunner
Add warning to only use convex hull points when setting the point property of convex polygon 2D
2021-12-31Fix incorrect updating global uniform bufferYuri Roubinsky
2021-12-30Add undo/redo capabilities to the theme editorMichael Alexsander
2021-12-29Add warning to only use convex hull points when setting the point property ↵skyace65
for convex polygon shape
2021-12-29Merge pull request #56214 from timothyqiu/alpha-channelClay John
Alpha channel indicates opacity, not transparency
2021-12-29Make the theme editor correctly stop updating after it was hiddenYuri Sizov
2021-12-29Merge pull request #56292 from skyace65/CullModeYuri Roubinsky
2021-12-29Merge pull request #56299 from raulsntos/fix-37812Ignacio Roldán Etcheverry
Fix getting properties state when reloading C#
2021-12-28Fix getting properties state when reloading C#Raul Santos
When reloading C# classes and keep their properties values they are retrieved and stored in a state list. Retrieving the properties was only getting the fields of the C# class and not inherited fields so those properties values were lost on reload. Now we also try to find the field in the parent classes.
2021-12-28Fix cursor stucking in resize shapeYuri Roubinsky
2021-12-27Fix "flip faces" descriptionskyace65
2021-12-26State that get static memory usage only works in debugskyace65
2021-12-26Fix size of the default property popup after opening a Color propertyYuri Roubinsky
2021-12-24Merge pull request #56210 from 1ace/vk-engine-versionRémi Verschelde
drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24Alpha channel indicates opacity, not transparencyHaoyu Qiu
2021-12-24drivers/vulkan: limit pEngineName to only the engine name, without its versionEric Engestrom
It's supposed to be something stable that can be used to identify the engine (using an equality check), so having the version number in there defeats the purpose. While at it, there is no need to prefix it with a second `"GodotEngine"`, nor to copy the static C string into a C++ string to then extract a C string from it :)
2021-12-23Merge pull request #56202 from 1ace/vk-engine-versionRémi Verschelde
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23drivers/vulkan: set the engineVersion to Godot's versionEric Engestrom
2021-12-23Allow pass varyings as out param to the function, when it's possibleYuri Roubinsky
2021-12-23Merge pull request #56183 from raulsntos/fix-56180Ignacio Roldán Etcheverry
Fix `KeyValuePairAt` memory leak
2021-12-23Fix default texture of unassigned sampler with hint_normalYuri Roubinsky
2021-12-22Add a link to the notifications tutorial page in the object class referenceskyace65
2021-12-23Fix `KeyValuePairAt` memory leakRaul Santos
2021-12-23Merge pull request #55636 from bruvzg/vis_char_modesRémi Verschelde
Add different "visible characters" behavior modes.
2021-12-22Merge pull request #56165 from timothyqiu/escape-fixRémi Verschelde
2021-12-23Fix `make_rst.py` missing escape in front of some linksHaoyu Qiu
2021-12-22Merge pull request #56131 from Chaosus/shader_refactor_render_modesRémi Verschelde
2021-12-22Merge pull request #55793 from aaronfranke/ios64Rémi Verschelde
2021-12-22Remove build system code for 32-bit iOSAaron Franke
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky