Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-26 | Merge pull request #40434 from naithar/feature/ios-moltenVK | Rémi Verschelde | |
[iOS] Basic Vulkan/Metal Support | |||
2020-07-26 | Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node | Yuri Roubinsky | |
Removes redundant code generation in VisualShaderNodeTextureUniform | |||
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky | |
2020-07-25 | Merge pull request #40709 from Xrayez/move-tests | Rémi Verschelde | |
Move `tests` to the top-level directory | |||
2020-07-26 | Move `tests` to the top-level directory | Andrii Doroshenko (Xrayez) | |
2020-07-25 | CI: Add iOS build on GitHub Actions | Rémi Verschelde | |
2020-07-25 | iOS SCons: static Vulkan binary usage | Sergey Minakov | |
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library | |||
2020-07-25 | iOS Vulkan: copy icd to app | Sergey Minakov | |
2020-07-25 | iOS: Vulkan support | Sergey Minakov | |
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks | |||
2020-07-25 | iOS Export: MoltenVK framework for Vulkan support | Sergey Minakov | |
2020-07-25 | Modules: update modules to be built for iOS | Sergey Minakov | |
Using 'available' checks to fix deprecation compilation errors Additional checks for simulator | |||
2020-07-25 | iOS SCons: update iOS minimal version | Sergey Minakov | |
iOS 11 for iOS device iOS 13 for iOS Simulator | |||
2020-07-25 | Core Variant: switch from 'real' to 'float' to allow building with NEED_LONG_INT | Sergey Minakov | |
2020-07-25 | Core Callable: fixed variant call caster | Sergey Minakov | |
Use same call to VariantCaster in release build as used in VariantCasterAndValidate::call method | |||
2020-07-25 | Thirdparty Vulkan: patch VMA to fix assets | Sergey Minakov | |
Applies VMA master branch patch that removes incorrect asserts: issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102 patch: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/commit/39aeff7a434801c5f8a2432b9544a2165e63e697 | |||
2020-07-25 | GUI ScrollBar: possible fix for scrolling | Sergey Minakov | |
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-25 | Merge pull request #40698 from vnen/gscript-allow-new-call | Rémi Verschelde | |
Allow "new()" to be called in non-static functions | |||
2020-07-25 | Merge pull request #40696 from Xrayez/scons-tests | Rémi Verschelde | |
SCons: Add `tests` option to enable or disable unit tests | |||
2020-07-25 | SCons: Add `tests` option to enable or disable unit tests | Andrii Doroshenko (Xrayez) | |
2020-07-25 | Merge pull request #40640 from Xrayez/base-begins-with-local-err | Rémi Verschelde | |
Skip internal scripts for breakpoints without printing an error | |||
2020-07-25 | Merge pull request #40485 from Rubonnek/fix-nowarn-deferred-call | Rémi Verschelde | |
Show errors on Object.call_deferred | |||
2020-07-25 | Merge pull request #40668 from SecretPanda420/patch-1 | Rémi Verschelde | |
Remove Travis CI and AppVeyor build badge | |||
2020-07-24 | Show errors on Object.call_deferred | Wilson E. Alvarez | |
2020-07-24 | Merge pull request #40610 from amanj120/forward_port_bundle_pr_manifest | Rémi Verschelde | |
Write AndroidManifest.xml file for Gradle project | |||
2020-07-24 | Merge pull request #40660 from SkyLucilfer/TTRFix | Rémi Verschelde | |
Fix TTR misuse | |||
2020-07-24 | Write an AndroidManifest.xml file to be merged with app module's manifest. | Aman Jain | |
2020-07-24 | GDScript: Allow "new()" to be called in non-static functions | George Marques | |
2020-07-24 | Remove Travis CI and AppVeyor build badge | Secret Panda | |
Travis CI and AppVeyor are phased out in https://github.com/godotengine/godot/commit/431930bd09e082edce56f9cf6987368b868d07a1 hence there is no point in keeping a badge of it in `README.md` | |||
2020-07-24 | Merge pull request #40663 from bruvzg/fix-macos-arm64-build | Rémi Verschelde | |
[macOS] Fix build for ARM64. | |||
2020-07-24 | [macOS / ARM64] Remove "-msse2" flag from ARM64 release export template ↵ | bruvzg | |
build. Add ARM64 breakpoint inline assembly to "doctest". | |||
2020-07-24 | Merge pull request #40661 from RevoluPowered/fix_argument_edit_doctest_pr | Rémi Verschelde | |
Fix godot not starting | |||
2020-07-24 | fix crash on shutdown | Gordon MacPherson | |
2020-07-24 | Fix arguments always being found and returned some items back to normal | Gordon MacPherson | |
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-24 | Merge pull request #40148 from RevoluPowered/unit-test-revamp | Rémi Verschelde | |
Added doctest unit test framework | |||
2020-07-24 | t Add unit testing to Godot using DocTest and added to GitHub Actions CI | RevoluPowered | |
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix. | |||
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-24 | Merge pull request #40436 from DanielZTing/master | Rémi Verschelde | |
Evenly distribute stretched Nodes in BoxContainer | |||
2020-07-24 | Merge pull request #40652 from akien-mga/ci-more-cache-key | Rémi Verschelde | |
CI: Fix cache key and include base branch | |||
2020-07-24 | CI: Fix cache key and include base branch | Rémi Verschelde | |
The base branch is hardcoded as an env variable as I couldn't find a simple way to just get either `3.2` or `master`. But it's easy to change when we branch off from `master` to a new stable branch, which doesn't happen often. (There's `{{github.base_ref}}` but it's probably more verbose like `ref/heads/master`, and only valid for PRs.) | |||
2020-07-24 | Merge pull request #40648 from RevoluPowered/github_actions_cache_fixes | Rémi Verschelde | |
GitHub actions cache fixes | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-24 | Improve the cache keys to prevent clashes for the wrong type of build | Gordon MacPherson | |
2020-07-24 | Clamp scons cache to 4096 MB | Gordon MacPherson | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-24 | Merge pull request #40646 from akien-mga/ci-gh-action-linux-mono | Rémi Verschelde | |
CI: Add Mono support to Linux builds on GitHub Actions | |||
2020-07-24 | CI: Drop Travis CI config, replaced by GitHub Actions | Rémi Verschelde | |
2020-07-24 | CI: Add Mono support to Linux builds on GitHub Actions | Rémi Verschelde | |
Mono seems to be preinstalled in the build environment \o/ | |||
2020-07-24 | Merge pull request #40644 from akien-mga/ci-gh-action-javascript | Rémi Verschelde | |
CI: Add GitHub Action build for JavaScript |