Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-25 | Now the inspector will show the custom resources added via plugin | MrCdK | |
2018-02-24 | Merge pull request #16981 from paulloz/mono-nested-exceptions | Ignacio Etcheverry | |
[mono] show whole trace of nested exceptions | |||
2018-02-24 | only show information we have in stacktrace | Paul Joannon | |
do not show line number and/or file if not defined | |||
2018-02-24 | [mono] get stacktraces for all inner exceptions | Paul Joannon | |
2018-02-24 | Merge pull request #16986 from neikeq/issue-16983 | Ignacio Etcheverry | |
Mono: Fix bindings for parameters in vararg methods | |||
2018-02-24 | Mono: Fix bindings for parameters in vararg methods | Ignacio Etcheverry | |
2018-02-24 | Merge pull request #16952 from Noshyaar/datadir | Rémi Verschelde | |
[DOCS] clarify that OS.get_user_data_dir needs project name | |||
2018-02-24 | Add --quit option to help output and update manpage | Rémi Verschelde | |
2018-02-24 | Fix Windows file case changing | Hein-Pieter van Braam | |
Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909) | |||
2018-02-24 | Merge pull request #16973 from JFonS/fix_initial_gizmo_visibility | Rémi Verschelde | |
Fix visibility of gizmos on scene load | |||
2018-02-24 | Fix visibility of gizmos on scene load | JFonS | |
2018-02-24 | [DOCS] clarify that OS.get_user_data_dir needs project name | Poommetee Ketson | |
[ci skip] | |||
2018-02-24 | Merge pull request #16970 from Noshyaar/inp | Rémi Verschelde | |
(Magnify|Pan)Gesture: implement as_text | |||
2018-02-24 | (Magnify|Pan)Gesture: implement as_text | Poommetee Ketson | |
2018-02-24 | Removed whitespaces around arguments of functions. | anakimluke | |
Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. (cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6) | |||
2018-02-24 | Merge pull request #16932 from groud/fix_collision_shape_selection | Rémi Verschelde | |
Fixes collisions shape selection | |||
2018-02-24 | Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture | Rémi Verschelde | |
StyleBoxTexture: Texture instead of RES for texture and normal_map. | |||
2018-02-24 | Merge pull request #16925 from Noshyaar/envi | Rémi Verschelde | |
Fix error spam when using PanoramaSky without texture | |||
2018-02-24 | Merge pull request #16901 from jandrewlong/ios-restore-purchases | Rémi Verschelde | |
add restore purchases for ios | |||
2018-02-24 | Merge pull request #16957 from akien-mga/version-macros | Rémi Verschelde | |
Refactor version macros and fix related bugs | |||
2018-02-23 | Merge pull request #16920 from neikeq/mono-project-export | Rémi Verschelde | |
Mono project export | |||
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-23 | Merge pull request #16929 from Calinou/add-changelog | Rémi Verschelde | |
Add a project changelog | |||
2018-02-22 | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | |
eventually make it possible to in the future. | |||
2018-02-22 | Fixes collisions shape selection | Gilles Roudiere | |
2018-02-22 | add restore purchases for iOS | J Andrew Long | |
2018-02-22 | StyleBoxTexture: Texture instead of RES for texture and normal_map. | Pieter-Jan Briers | |
2018-02-22 | server: Add support for statically linking libgcc and libstdc++ | Rémi Verschelde | |
2018-02-22 | i18n: Sync translation templates with 3.0 source | Rémi Verschelde | |
Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c) | |||
2018-02-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2018-02-22 | Add a project changelog | Hugo Locurcio | |
2018-02-22 | Fix error spam when using PanoramaSky without texture | Poommetee Ketson | |
2018-02-22 | Merge pull request #16924 from Noshyaar/anim | Rémi Verschelde | |
AnimationEditor: fix time indicator offset | |||
2018-02-22 | AnimationEditor: fix time indicator offset | Poommetee Ketson | |
2018-02-22 | EditorExport: Allow export plugins to add shared libraries | Ignacio Etcheverry | |
2018-02-22 | Mono: Add project export plugin | Ignacio Etcheverry | |
2018-02-22 | Merge pull request #16914 from bruvzg/missing_return_error | Rémi Verschelde | |
[Build] Abort compilation on missing return values (CGG/clang) | |||
2018-02-22 | Merge pull request #16916 from Noshyaar/color | Rémi Verschelde | |
Color:fix setting V switch S to old V value | |||
2018-02-22 | Color:fix setting V switch S to old V value | Poommetee Ketson | |
2018-02-22 | Abort compilation on missing return values (CGG/clang) | bruvzg | |
2018-02-22 | Merge pull request #16915 from sudoio/master | Poommetee Ketson | |
Insert proper copy icon to debugger | |||
2018-02-22 | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | |
Fix builtin script cannot open from debug stacks | |||
2018-02-22 | Insert proper copy icon to debugger | Artem Varaksa | |
2018-02-22 | Merge pull request #16913 from BastiaanOlij/vehicle_docs | Rémi Verschelde | |
Added documentation for VehicleBody | |||
2018-02-22 | Merge pull request #16909 from djrm/pr_visual_improvements | Rémi Verschelde | |
Icons update | |||
2018-02-22 | Skeleton2D: Fix missing return value in comparator | Rémi Verschelde | |
2018-02-22 | Added documentation for VehicleBody | BastiaanOlij | |
2018-02-21 | Icons update | Daniel J. Ramirez | |
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||
2018-02-21 | Update warning about C# support | Rémi Verschelde | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |