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2018-02-25Now the inspector will show the custom resources added via pluginMrCdK
2018-02-24Merge pull request #16981 from paulloz/mono-nested-exceptionsIgnacio Etcheverry
[mono] show whole trace of nested exceptions
2018-02-24only show information we have in stacktracePaul Joannon
do not show line number and/or file if not defined
2018-02-24[mono] get stacktraces for all inner exceptionsPaul Joannon
2018-02-24Merge pull request #16986 from neikeq/issue-16983Ignacio Etcheverry
Mono: Fix bindings for parameters in vararg methods
2018-02-24Mono: Fix bindings for parameters in vararg methodsIgnacio Etcheverry
2018-02-24Merge pull request #16952 from Noshyaar/datadirRémi Verschelde
[DOCS] clarify that OS.get_user_data_dir needs project name
2018-02-24Add --quit option to help output and update manpageRémi Verschelde
2018-02-24Fix Windows file case changingHein-Pieter van Braam
Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909)
2018-02-24Merge pull request #16973 from JFonS/fix_initial_gizmo_visibilityRémi Verschelde
Fix visibility of gizmos on scene load
2018-02-24Fix visibility of gizmos on scene loadJFonS
2018-02-24[DOCS] clarify that OS.get_user_data_dir needs project namePoommetee Ketson
[ci skip]
2018-02-24Merge pull request #16970 from Noshyaar/inpRémi Verschelde
(Magnify|Pan)Gesture: implement as_text
2018-02-24(Magnify|Pan)Gesture: implement as_textPoommetee Ketson
2018-02-24Removed whitespaces around arguments of functions.anakimluke
Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. (cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6)
2018-02-24Merge pull request #16932 from groud/fix_collision_shape_selectionRémi Verschelde
Fixes collisions shape selection
2018-02-24Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-textureRémi Verschelde
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-24Merge pull request #16925 from Noshyaar/enviRémi Verschelde
Fix error spam when using PanoramaSky without texture
2018-02-24Merge pull request #16901 from jandrewlong/ios-restore-purchasesRémi Verschelde
add restore purchases for ios
2018-02-24Merge pull request #16957 from akien-mga/version-macrosRémi Verschelde
Refactor version macros and fix related bugs
2018-02-23Merge pull request #16920 from neikeq/mono-project-exportRémi Verschelde
Mono project export
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-23Merge pull request #16929 from Calinou/add-changelogRémi Verschelde
Add a project changelog
2018-02-22Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky
eventually make it possible to in the future.
2018-02-22Fixes collisions shape selectionGilles Roudiere
2018-02-22add restore purchases for iOSJ Andrew Long
2018-02-22StyleBoxTexture: Texture instead of RES for texture and normal_map.Pieter-Jan Briers
2018-02-22server: Add support for statically linking libgcc and libstdc++Rémi Verschelde
2018-02-22i18n: Sync translation templates with 3.0 sourceRémi Verschelde
Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c)
2018-02-22i18n: Sync translations with WeblateRémi Verschelde
2018-02-22Add a project changelogHugo Locurcio
2018-02-22Fix error spam when using PanoramaSky without texturePoommetee Ketson
2018-02-22Merge pull request #16924 from Noshyaar/animRémi Verschelde
AnimationEditor: fix time indicator offset
2018-02-22AnimationEditor: fix time indicator offsetPoommetee Ketson
2018-02-22EditorExport: Allow export plugins to add shared librariesIgnacio Etcheverry
2018-02-22Mono: Add project export pluginIgnacio Etcheverry
2018-02-22Merge pull request #16914 from bruvzg/missing_return_errorRémi Verschelde
[Build] Abort compilation on missing return values (CGG/clang)
2018-02-22Merge pull request #16916 from Noshyaar/colorRémi Verschelde
Color:fix setting V switch S to old V value
2018-02-22Color:fix setting V switch S to old V valuePoommetee Ketson
2018-02-22Abort compilation on missing return values (CGG/clang)bruvzg
2018-02-22Merge pull request #16915 from sudoio/masterPoommetee Ketson
Insert proper copy icon to debugger
2018-02-22Merge pull request #16888 from GodotExplorer/debugger-improvement-2Rémi Verschelde
Fix builtin script cannot open from debug stacks
2018-02-22Insert proper copy icon to debuggerArtem Varaksa
2018-02-22Merge pull request #16913 from BastiaanOlij/vehicle_docsRémi Verschelde
Added documentation for VehicleBody
2018-02-22Merge pull request #16909 from djrm/pr_visual_improvementsRémi Verschelde
Icons update
2018-02-22Skeleton2D: Fix missing return value in comparatorRémi Verschelde
2018-02-22Added documentation for VehicleBodyBastiaanOlij
2018-02-21Icons updateDaniel J. Ramirez
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21Update warning about C# supportRémi Verschelde
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky