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2023-01-31Merge pull request #72404 from clayjohn/RD-sky-crashRémi Verschelde
Fix various crashes relating to low roughness_layers
2023-01-31Merge pull request #72107 from rburing/separation_ray_normalRémi Verschelde
Fix separation ray normal direction
2023-01-31Merge pull request #72422 from BastiaanOlij/openxr_set_active_setsRémi Verschelde
Added methods to OpenXR interface to set which action sets are active
2023-01-31Merge pull request #72427 from MinusKube/csg-polygon-path-bugRémi Verschelde
Don't generate CSGPolygon3D shape before the assigned path is inside tree
2023-01-31Merge pull request #72426 from fire/4-warningsRémi Verschelde
Fixed a few godot engine 4 warnings on clang with Opengl and Windows …
2023-01-31Merge pull request #72441 from bruvzg/lbl3d_aaaRémi Verschelde
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31Merge pull request #72439 from bruvzg/ed_pr_hideRémi Verschelde
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31Merge pull request #72438 from myaaaaaaaaa/segfault-testRémi Verschelde
Fail instead of segfaulting when files cannot be opened in IO tests
2023-01-31Merge pull request #72437 from lyuma/lightmap_custom_uvRémi Verschelde
Implement custom uvs for Static Lightmap imported gltf
2023-01-31Merge pull request #72212 from anvilfolk/gdtestnamesRémi Verschelde
Add option to print filenames in GDScript unit testing
2023-01-31Merge pull request #71499 from dalexeev/improve-sprite-frame-editorRémi Verschelde
Few improvements for SpriteFrames Editor
2023-01-31Merge pull request #72357 from aaronfranke/area-gravity-unit-distRémi Verschelde
Replace Area gravity point distance scale with unit distance
2023-01-31Merge pull request #72413 from addmix/addmix/masterRémi Verschelde
Added documentation note for `add_custom_type()`
2023-01-31Merge pull request #72343 from clayjohn/editor-canvas-bgRémi Verschelde
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31[Sprite3D/Label3D] Expose alpha antialiasing properties.bruvzg
2023-01-31[Editor] Fix editor progress dialog auto closing on focus loss.bruvzg
2023-01-31Fail instead of segfaulting in IO testsmyaaaaaaaaa
2023-01-30Implement custom uvs for Static Lightmap imported gltfLyuma
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30Add option to print filenames in GDScript unit testingocean (they/them)
2023-01-31Don't generate CSGPolygon3D shape before the assigned path is inside treeMinusKube
2023-01-30Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis.K. S. Ernest (iFire) Lee
2023-01-31Added methods to OpenXR interface to set which action sets are activeBastiaan Olij
2023-01-30Added documentation note for `add_custom_type()`addmix
2023-01-30Remove viewport_set_disable_environment in favor of ↵clayjohn
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30Fix various crashes relating to low roughness_layersclayjohn
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
Refactor high quality texture import
2023-01-30Merge pull request #72402 from dsnopek/openxr-action-map-export-regressionRémi Verschelde
Only customize resources during export if there are any export plugins in use
2023-01-30Merge pull request #72208 from bruvzg/rtl_fix_thr_crashRémi Verschelde
[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30Merge pull request #72400 from vnen/gdscript-match-release-consistencyRémi Verschelde
GDScript: Fix match branches return check on release
2023-01-30Merge pull request #72383 from MewPurPur/correct-tween-errorsRémi Verschelde
Fix error messages for {}Tweener.new()
2023-01-30Merge pull request #72390 from vonagam/fix-allowed-vararg-ptrcallRémi Verschelde
GDScript: Fix vararg method calls with exact arguments
2023-01-30Merge pull request #72393 from clayjohn/GLES3-normal-roughness-errorRémi Verschelde
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probesRémi Verschelde
Fix SSAO/SSIl being applied to reflection probes
2023-01-30Only customize resources during export if there are any export plugins in useDavid Snopek
2023-01-30[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use ↵bruvzg
`WorkerThreadPool` instead of creating new threads.
2023-01-30GDScript: Fix match branches return check on releaseGeorge Marques
The check for existence of `return` only existed on debug builds for match branches. This could lead on an invalid error after exporting. Now this is checked on relase too, so it works the same as the editor.
2023-01-30Few improvements for SpriteFrames EditorDanil Alexeev
2023-01-30GDScript: Fix vararg method calls with exact argumentsDmitrii Maganov
2023-01-30Add a shader error when trying to using hint_normal_roughness_texture in the ↵clayjohn
gl_compatibility renderer
2023-01-30Fix error messages of {}Tweener.new()VolTer
2023-01-30Merge pull request #72388 from TokageItLab/transition-reset-eachRémi Verschelde
Allow the Reset option of NodeTransition to be set for each Input
2023-01-30Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docsRémi Verschelde
docs: replace `File` with `FileAccess`
2023-01-30Merge pull request #72380 from TokageItLab/noanim-seekRémi Verschelde
Allow `seek()` without assigned animation in `AnimationPlayer`
2023-01-31Allow the Reset option of NodeTransition to be set for each InputSilc Renew
2023-01-30Allow seek() without assigned animation in AnimationPlayerSilc Renew
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30docs: replace File with FileAccessJiri Suchan
2023-01-30Merge pull request #72312 from KoBeWi/signature_moveRémi Verschelde
Improve Connection Dialog method list