Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-31 | Merge pull request #72404 from clayjohn/RD-sky-crash | Rémi Verschelde | |
Fix various crashes relating to low roughness_layers | |||
2023-01-31 | Merge pull request #72107 from rburing/separation_ray_normal | Rémi Verschelde | |
Fix separation ray normal direction | |||
2023-01-31 | Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets | Rémi Verschelde | |
Added methods to OpenXR interface to set which action sets are active | |||
2023-01-31 | Merge pull request #72427 from MinusKube/csg-polygon-path-bug | Rémi Verschelde | |
Don't generate CSGPolygon3D shape before the assigned path is inside tree | |||
2023-01-31 | Merge pull request #72426 from fire/4-warnings | Rémi Verschelde | |
Fixed a few godot engine 4 warnings on clang with Opengl and Windows … | |||
2023-01-31 | Merge pull request #72441 from bruvzg/lbl3d_aaa | Rémi Verschelde | |
[Sprite3D/Label3D] Expose alpha antialiasing properties. | |||
2023-01-31 | Merge pull request #72439 from bruvzg/ed_pr_hide | Rémi Verschelde | |
[Editor] Fix editor progress dialog auto closing on focus loss. | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-31 | Merge pull request #72438 from myaaaaaaaaa/segfault-test | Rémi Verschelde | |
Fail instead of segfaulting when files cannot be opened in IO tests | |||
2023-01-31 | Merge pull request #72437 from lyuma/lightmap_custom_uv | Rémi Verschelde | |
Implement custom uvs for Static Lightmap imported gltf | |||
2023-01-31 | Merge pull request #72212 from anvilfolk/gdtestnames | Rémi Verschelde | |
Add option to print filenames in GDScript unit testing | |||
2023-01-31 | Merge pull request #71499 from dalexeev/improve-sprite-frame-editor | Rémi Verschelde | |
Few improvements for SpriteFrames Editor | |||
2023-01-31 | Merge pull request #72357 from aaronfranke/area-gravity-unit-dist | Rémi Verschelde | |
Replace Area gravity point distance scale with unit distance | |||
2023-01-31 | Merge pull request #72413 from addmix/addmix/master | Rémi Verschelde | |
Added documentation note for `add_custom_type()` | |||
2023-01-31 | Merge pull request #72343 from clayjohn/editor-canvas-bg | Rémi Verschelde | |
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode | |||
2023-01-31 | [Sprite3D/Label3D] Expose alpha antialiasing properties. | bruvzg | |
2023-01-31 | [Editor] Fix editor progress dialog auto closing on focus loss. | bruvzg | |
2023-01-31 | Fail instead of segfaulting in IO tests | myaaaaaaaaa | |
2023-01-30 | Implement custom uvs for Static Lightmap imported gltf | Lyuma | |
2023-01-30 | Avoid crash when CanvasTexture used with light decal atlas | clayjohn | |
The decal atlas is used for Light2Ds, decals, and Light3Ds | |||
2023-01-30 | Add option to print filenames in GDScript unit testing | ocean (they/them) | |
2023-01-31 | Don't generate CSGPolygon3D shape before the assigned path is inside tree | MinusKube | |
2023-01-30 | Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis. | K. S. Ernest (iFire) Lee | |
2023-01-31 | Added methods to OpenXR interface to set which action sets are active | Bastiaan Olij | |
2023-01-30 | Added documentation note for `add_custom_type()` | addmix | |
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Fix various crashes relating to low roughness_layers | clayjohn | |
2023-01-30 | Merge pull request #72031 from reduz/change-high-quality-texture-import | Rémi Verschelde | |
Refactor high quality texture import | |||
2023-01-30 | Merge pull request #72402 from dsnopek/openxr-action-map-export-regression | Rémi Verschelde | |
Only customize resources during export if there are any export plugins in use | |||
2023-01-30 | Merge pull request #72208 from bruvzg/rtl_fix_thr_crash | Rémi Verschelde | |
[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads. | |||
2023-01-30 | Merge pull request #72400 from vnen/gdscript-match-release-consistency | Rémi Verschelde | |
GDScript: Fix match branches return check on release | |||
2023-01-30 | Merge pull request #72383 from MewPurPur/correct-tween-errors | Rémi Verschelde | |
Fix error messages for {}Tweener.new() | |||
2023-01-30 | Merge pull request #72390 from vonagam/fix-allowed-vararg-ptrcall | Rémi Verschelde | |
GDScript: Fix vararg method calls with exact arguments | |||
2023-01-30 | Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error | Rémi Verschelde | |
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer | |||
2023-01-30 | Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes | Rémi Verschelde | |
Fix SSAO/SSIl being applied to reflection probes | |||
2023-01-30 | Only customize resources during export if there are any export plugins in use | David Snopek | |
2023-01-30 | [RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use ↵ | bruvzg | |
`WorkerThreadPool` instead of creating new threads. | |||
2023-01-30 | GDScript: Fix match branches return check on release | George Marques | |
The check for existence of `return` only existed on debug builds for match branches. This could lead on an invalid error after exporting. Now this is checked on relase too, so it works the same as the editor. | |||
2023-01-30 | Few improvements for SpriteFrames Editor | Danil Alexeev | |
2023-01-30 | GDScript: Fix vararg method calls with exact arguments | Dmitrii Maganov | |
2023-01-30 | Add a shader error when trying to using hint_normal_roughness_texture in the ↵ | clayjohn | |
gl_compatibility renderer | |||
2023-01-30 | Fix error messages of {}Tweener.new() | VolTer | |
2023-01-30 | Merge pull request #72388 from TokageItLab/transition-reset-each | Rémi Verschelde | |
Allow the Reset option of NodeTransition to be set for each Input | |||
2023-01-30 | Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docs | Rémi Verschelde | |
docs: replace `File` with `FileAccess` | |||
2023-01-30 | Merge pull request #72380 from TokageItLab/noanim-seek | Rémi Verschelde | |
Allow `seek()` without assigned animation in `AnimationPlayer` | |||
2023-01-31 | Allow the Reset option of NodeTransition to be set for each Input | Silc Renew | |
2023-01-30 | Allow seek() without assigned animation in AnimationPlayer | Silc Renew | |
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | docs: replace File with FileAccess | Jiri Suchan | |
2023-01-30 | Merge pull request #72312 from KoBeWi/signature_move | Rémi Verschelde | |
Improve Connection Dialog method list |