Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-16 | Disable debug collision shapes in the editor | PouleyKetchoupp | |
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes. | |||
2021-03-15 | Merge pull request #47033 from timothyqiu/crash-fix | Rémi Verschelde | |
Fix AnimationTree editor crash when renaming node | |||
2021-03-15 | Merge pull request #47027 from Faless/net/4.x_upnp_null_fixes | Rémi Verschelde | |
[Net] Fix miniupnpc when no interface is specified | |||
2021-03-15 | [Net] Fix miniupnpc when no interface is specified | Fabio Alessandrelli | |
This is a tricky one, it used to work, but it was wrong, because in such a scenario instead of passing NULL as required by the API, it would pass a buffer containing the `\0` terminator. This stopped working on a specific miniupnpc version, when they fixed some network endianess issue on Windows, to which we made a workaround, which in turn would probably result in failures when the interface is specified. This commit address the issue properly, by checking the specified interface string size, and correctly passing NULL instead of the empty string when necessary. Also reverts the commit that introduced the bogus workaround: e85330231c729a88d5a478de2bbe4a61e5edeae3 One of those PR when the explaination is much longer then code changes :). | |||
2021-03-16 | Fix AnimationTree editor crash when renaming node | Haoyu Qiu | |
2021-03-15 | Merge pull request #46993 from gongpha/check-if-edit-called-via-editor | Rémi Verschelde | |
Check if _edit_set_position and _edit_set_rect was used outside an editor | |||
2021-03-15 | Merge pull request #47019 from neikeq/csharp-fix-disconnec-events-signals-twice | Rémi Verschelde | |
C#: Fix disconnecting event signals twice | |||
2021-03-15 | Check if _edit_set_position and _edit_set_rect was used outside an editor | Kongfa Waroros | |
2021-03-15 | Merge pull request #44333 from lupoDharkael/preferred-extension | Rémi Verschelde | |
Save resource: give .res less priority as preferred extension | |||
2021-03-15 | Merge pull request #37065 from dreamsComeTrue/ruler-origin-fix | Rémi Verschelde | |
Reset ruler tool when switching tools with shortcuts | |||
2021-03-15 | Merge pull request #47010 from akien-mga/modernized_thread_fix_freebsd | Rémi Verschelde | |
Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD | |||
2021-03-15 | C#: Fix disconnecting event signals twice | Ignacio Etcheverry | |
`disconnect_event_signals` can be called twice (when managed instance is disposed and from the ScriptInstance destructor). | |||
2021-03-15 | Reset ruler tool when switching tools with shortcuts | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #37056 | |||
2021-03-14 | Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD | Rémi Verschelde | |
Was a regression from #45315. Fixes #46998. | |||
2021-03-14 | Merge pull request #47004 from Calinou/editor-move-to-trash-windows | Rémi Verschelde | |
Use OS-specific terminology for "Move to Trash" in the editor filesystem | |||
2021-03-14 | Merge pull request #47008 from pycbouh/tab-container-stale-texts | Rémi Verschelde | |
Fix stale tab names in TabContainer | |||
2021-03-14 | Use OS-specific terminology for "Move to Trash" in the editor filesystem | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/2460. | |||
2021-03-14 | Fix stale tab names in TabContainer | Yuri Sizov | |
2021-03-14 | Merge pull request #47003 from bruvzg/rtl_bbcode_and_sel_fix | Rémi Verschelde | |
Fix RTL BBCode range regression and selection issues. | |||
2021-03-14 | Fix RTL BBCode range regression and selection issues. | bruvzg | |
2021-03-14 | Merge pull request #46936 from DavidSichma/match_temp_header | Rémi Verschelde | |
Fixed match test expression for temporaries | |||
2021-03-14 | Merge pull request #46971 from YeldhamDev/editinspec_theme_fix | Rémi Verschelde | |
Fix EditorInspector not updating its theme on rare occasions | |||
2021-03-14 | Merge pull request #46990 from gongpha/check-in-camera-feed | Rémi Verschelde | |
Check if an input image wasn't Image on several functions in CameraFeed | |||
2021-03-14 | Merge pull request #46943 from ↵ | Rémi Verschelde | |
jmb462/fix-editor-slider-grabber-zoomed-bad-position Fix EditorSpinSlider grabber zoom issues (Fix #46632) | |||
2021-03-14 | Merge pull request #46942 from ray90514/debug | Rémi Verschelde | |
Fix Node can not be reselected | |||
2021-03-14 | Check if an input image wasn't Image on several functions in CameraFeed | Kongfa Waroros | |
2021-03-14 | Merge pull request #46799 from goostengine/module-includes | Rémi Verschelde | |
Provide missing include path for custom modules | |||
2021-03-14 | Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks | Rémi Verschelde | |
Add parameter checks to FileAccess get_buffer functions | |||
2021-03-14 | Merge pull request #46986 from akien-mga/clang-format-hook-version-number | Rémi Verschelde | |
clang-format: Fix version number in hook warning | |||
2021-03-14 | clang-format: Fix version number in hook warning | Rémi Verschelde | |
2021-03-14 | Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-scene | Rémi Verschelde | |
Fix crash on closing empty modified scene (Fix #46959) | |||
2021-03-14 | Merge pull request #46968 from sboronczyk/fix-editor-plugin-mono | Rémi Verschelde | |
Fix create c# script from editor after partial class type is necessary | |||
2021-03-14 | Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-update | Rémi Verschelde | |
Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977) | |||
2021-03-13 | Fix Asset Library URL not updating after been changed in editor settings | jmb462 | |
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977 | |||
2021-03-13 | Merge pull request #46969 from Pop0p/fix_folder_stripedges | Rémi Verschelde | |
Remove whitespaces when creating folder | |||
2021-03-13 | Merge pull request #46941 from goostengine/asan-msvc | Rémi Verschelde | |
Add `use_asan` option for MSVC to enable AddressSanitizer | |||
2021-03-13 | Save resource: implement extension priority | lupoDharkael | |
give .res less priority and .tres more priority as preferred extensions. | |||
2021-03-13 | Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier | Rémi Verschelde | |
Fix hardcoded Maya style navigation pan key modifier (Fix #46973) | |||
2021-03-13 | Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls | Rémi Verschelde | |
Replace malloc's with Godot's memalloc macro | |||
2021-03-13 | Merge pull request #46919 from nekomatata/soft-body-gizmo-fix | Rémi Verschelde | |
Fix pinned vertices in SoftBody editor gizmo | |||
2021-03-13 | Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi | Rémi Verschelde | |
Scale zoom values in the SpriteFrames editor for hiDPI displays | |||
2021-03-13 | Merge pull request #46967 from ↵ | Rémi Verschelde | |
jmb462/fix-always-capitalized-subinspector-properties Fix always capitalized properties in subinspector (Fix #46961) | |||
2021-03-13 | Fix hardcoded Maya style navigation pan key modifier | jmb462 | |
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973 | |||
2021-03-13 | Fix EditorInspector not updating its theme on rare occasions | Michael Alexsander | |
2021-03-13 | Fix always capitalized properties in sub-inspector | jmb462 | |
Fix #46961: This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings. | |||
2021-03-13 | Fix crash on closing empty modified scene | jmb462 | |
2021-03-13 | Fix create c# script after partial class type | sboronczyk | |
2021-03-13 | trims_whitespaces_when_creating_folder_windows | Pop0p | |
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir. | |||
2021-03-13 | Fix Node can not be reselected | ray90514 | |
2021-03-13 | Merge pull request #46929 from Anshul7sp1/typosAndGrammar | Rémi Verschelde | |
Fixes small typos and grammar correction |