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2021-03-16Disable debug collision shapes in the editorPouleyKetchoupp
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes.
2021-03-15Merge pull request #47033 from timothyqiu/crash-fixRémi Verschelde
Fix AnimationTree editor crash when renaming node
2021-03-15Merge pull request #47027 from Faless/net/4.x_upnp_null_fixesRémi Verschelde
[Net] Fix miniupnpc when no interface is specified
2021-03-15[Net] Fix miniupnpc when no interface is specifiedFabio Alessandrelli
This is a tricky one, it used to work, but it was wrong, because in such a scenario instead of passing NULL as required by the API, it would pass a buffer containing the `\0` terminator. This stopped working on a specific miniupnpc version, when they fixed some network endianess issue on Windows, to which we made a workaround, which in turn would probably result in failures when the interface is specified. This commit address the issue properly, by checking the specified interface string size, and correctly passing NULL instead of the empty string when necessary. Also reverts the commit that introduced the bogus workaround: e85330231c729a88d5a478de2bbe4a61e5edeae3 One of those PR when the explaination is much longer then code changes :).
2021-03-16Fix AnimationTree editor crash when renaming nodeHaoyu Qiu
2021-03-15Merge pull request #46993 from gongpha/check-if-edit-called-via-editorRémi Verschelde
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15Merge pull request #47019 from neikeq/csharp-fix-disconnec-events-signals-twiceRémi Verschelde
C#: Fix disconnecting event signals twice
2021-03-15Check if _edit_set_position and _edit_set_rect was used outside an editorKongfa Waroros
2021-03-15Merge pull request #44333 from lupoDharkael/preferred-extensionRémi Verschelde
Save resource: give .res less priority as preferred extension
2021-03-15Merge pull request #37065 from dreamsComeTrue/ruler-origin-fixRémi Verschelde
Reset ruler tool when switching tools with shortcuts
2021-03-15Merge pull request #47010 from akien-mga/modernized_thread_fix_freebsdRémi Verschelde
Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD
2021-03-15C#: Fix disconnecting event signals twiceIgnacio Etcheverry
`disconnect_event_signals` can be called twice (when managed instance is disposed and from the ScriptInstance destructor).
2021-03-15Reset ruler tool when switching tools with shortcutsDominik 'dreamsComeTrue' Jasiński
Fixes: #37056
2021-03-14Thread: Re-add pthread_np.h include for FreeBSD/OpenBSDRémi Verschelde
Was a regression from #45315. Fixes #46998.
2021-03-14Merge pull request #47004 from Calinou/editor-move-to-trash-windowsRémi Verschelde
Use OS-specific terminology for "Move to Trash" in the editor filesystem
2021-03-14Merge pull request #47008 from pycbouh/tab-container-stale-textsRémi Verschelde
Fix stale tab names in TabContainer
2021-03-14Use OS-specific terminology for "Move to Trash" in the editor filesystemHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/2460.
2021-03-14Fix stale tab names in TabContainerYuri Sizov
2021-03-14Merge pull request #47003 from bruvzg/rtl_bbcode_and_sel_fixRémi Verschelde
Fix RTL BBCode range regression and selection issues.
2021-03-14Fix RTL BBCode range regression and selection issues.bruvzg
2021-03-14Merge pull request #46936 from DavidSichma/match_temp_headerRémi Verschelde
Fixed match test expression for temporaries
2021-03-14Merge pull request #46971 from YeldhamDev/editinspec_theme_fixRémi Verschelde
Fix EditorInspector not updating its theme on rare occasions
2021-03-14Merge pull request #46990 from gongpha/check-in-camera-feedRémi Verschelde
Check if an input image wasn't Image on several functions in CameraFeed
2021-03-14Merge pull request #46943 from ↵Rémi Verschelde
jmb462/fix-editor-slider-grabber-zoomed-bad-position Fix EditorSpinSlider grabber zoom issues (Fix #46632)
2021-03-14Merge pull request #46942 from ray90514/debugRémi Verschelde
Fix Node can not be reselected
2021-03-14Check if an input image wasn't Image on several functions in CameraFeedKongfa Waroros
2021-03-14Merge pull request #46799 from goostengine/module-includesRémi Verschelde
Provide missing include path for custom modules
2021-03-14Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checksRémi Verschelde
Add parameter checks to FileAccess get_buffer functions
2021-03-14Merge pull request #46986 from akien-mga/clang-format-hook-version-numberRémi Verschelde
clang-format: Fix version number in hook warning
2021-03-14clang-format: Fix version number in hook warningRémi Verschelde
2021-03-14Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-sceneRémi Verschelde
Fix crash on closing empty modified scene (Fix #46959)
2021-03-14Merge pull request #46968 from sboronczyk/fix-editor-plugin-monoRémi Verschelde
Fix create c# script from editor after partial class type is necessary
2021-03-14Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-updateRémi Verschelde
Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977)
2021-03-13Fix Asset Library URL not updating after been changed in editor settingsjmb462
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977
2021-03-13Merge pull request #46969 from Pop0p/fix_folder_stripedgesRémi Verschelde
Remove whitespaces when creating folder
2021-03-13Merge pull request #46941 from goostengine/asan-msvcRémi Verschelde
Add `use_asan` option for MSVC to enable AddressSanitizer
2021-03-13Save resource: implement extension prioritylupoDharkael
give .res less priority and .tres more priority as preferred extensions.
2021-03-13Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifierRémi Verschelde
Fix hardcoded Maya style navigation pan key modifier (Fix #46973)
2021-03-13Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_callsRémi Verschelde
Replace malloc's with Godot's memalloc macro
2021-03-13Merge pull request #46919 from nekomatata/soft-body-gizmo-fixRémi Verschelde
Fix pinned vertices in SoftBody editor gizmo
2021-03-13Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpiRémi Verschelde
Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13Merge pull request #46967 from ↵Rémi Verschelde
jmb462/fix-always-capitalized-subinspector-properties Fix always capitalized properties in subinspector (Fix #46961)
2021-03-13Fix hardcoded Maya style navigation pan key modifierjmb462
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973
2021-03-13Fix EditorInspector not updating its theme on rare occasionsMichael Alexsander
2021-03-13Fix always capitalized properties in sub-inspectorjmb462
Fix #46961: This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
2021-03-13Fix crash on closing empty modified scenejmb462
2021-03-13Fix create c# script after partial class typesboronczyk
2021-03-13trims_whitespaces_when_creating_folder_windowsPop0p
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13Fix Node can not be reselectedray90514
2021-03-13Merge pull request #46929 from Anshul7sp1/typosAndGrammarRémi Verschelde
Fixes small typos and grammar correction