Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-06 | Fix brace placement with space auto indent | Paulb23 | |
2021-09-02 | Merge pull request #52071 from V-Sekai/gdscript_name_conflict_check | George Marques | |
Checks in analyzer and compiler for GDScript naming conflicts | |||
2021-09-02 | Merge pull request #52331 from Geometror/tweak-tooltip-colors | Gilles Roudière | |
Tweak tooltip style (slightly less dark/unified margins) | |||
2021-09-02 | Check for GDScript member and class naming conflicts in a variety of conditions. | SaracenOne | |
2021-09-01 | Merge pull request #52159 from m4gr3d/addoculus_openxr_ | Fredia Huya-Kouadio | |
Update the AndroidManifest to enable access to Oculus OpenXR runtime | |||
2021-09-02 | Tweak tooltip style | Hendrik Brucker | |
2021-09-01 | Merge pull request #52320 from nekomatata/android-plugin-view-order | Fredia Huya-Kouadio | |
Add support for adding plugin views behind the main view on Android | |||
2021-09-01 | Add support for adding plugin views behind the main view on Android | PouleyKetchoupp | |
Doesn't change the default behavior, but allows plugins to add their view behind the main view, which gives more control over what happens with inputs and can be useful along with transparent rendering. | |||
2021-09-01 | Merge pull request #38722 from KoBeWi/proposition | Gilles Roudière | |
Add offset for TextureProgress progress texture | |||
2021-09-01 | Merge pull request #51639 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implement more advanced features for DAP | |||
2021-09-01 | Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual | George Marques | |
Fix docs after GDVIRTUAL pull request | |||
2021-09-01 | Add offset for TextureProgress progress texture | kobewi | |
2021-09-01 | Merge pull request #52270 from KoBeWi/goodbye_polar | George Marques | |
Remove cartesian2polar and polar2cartesian | |||
2021-09-01 | Merge pull request #48237 from KoBeWi/they_came_from_angle | George Marques | |
Add Vector2.from_angle() method | |||
2021-09-01 | Merge pull request #52026 from Calinou/constiterator-fix-const | Hugo Locurcio | |
Fix ConstIterator to allow `for` range loops on Packed*Array | |||
2021-09-01 | Merge pull request #52300 from kleonc/tab_container_drawing_disabled_current_tab | Gilles Roudière | |
TabContainer Fix drawing current tab when it's disabled | |||
2021-09-01 | TabContainer Fix drawing current tab when it's disabled | kleonc | |
2021-08-31 | Merge pull request #51873 from Chaosus/fix_uniform_error_spam | Clay John | |
Fix incorrect checking of uniform set to prevent error spam (2) | |||
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky | |
Clean physics direct body state usage in 2D and 3D physics | |||
2021-08-31 | Merge pull request #52279 from fabriceci/delta-double | Camille Mohr-Daurat | |
Change delta type to double in Physics_body_2/3D | |||
2021-08-31 | Merge pull request #51364 from bengtsts/master | Camille Mohr-Daurat | |
Expose soft body pin methods to GDScript | |||
2021-08-31 | Merge pull request #52269 from fabriceci/change-platform-detection | Gilles Roudière | |
Change platform detection by allowing select layers by type (wall or … | |||
2021-08-31 | Implemented advanced features of DAP | Ev1lbl0w | |
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms | |||
2021-08-31 | delta time as double | fabriceci | |
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci | |
2021-08-31 | Merge pull request #49598 from ↵ | Fabio Alessandrelli | |
Calinou/web-editor-improve-download-project-source-zip-name Improve the generated ZIP archive name when using Download Project Source | |||
2021-08-31 | Add Vector2.from_angle() method | kobewi | |
2021-08-30 | Merge pull request #52240 from Rubonnek/rename-rel-path | Juan Linietsky | |
Rename `String::is_rel_path` to `String::is_relative_path` | |||
2021-08-31 | Remove cartesian2polar and polar2cartesian | kobewi | |
2021-08-30 | Merge pull request #43838 from lupoDharkael/cancel-member | Juan Linietsky | |
Clear connection data from/to empty after used | |||
2021-08-30 | Documented soft body pinning methods | Bengt Söderström | |
2021-08-30 | Expose soft body pin methods to GDScript | Bengt Söderström | |
2021-08-30 | Merge pull request #52254 from godotengine/revert-51985-coll | Juan Linietsky | |
Revert " Improve collision generation usability in the new 3D scene import workflow." | |||
2021-08-30 | Revert " Improve collision generation usability in the new 3D scene import ↵ | Juan Linietsky | |
workflow." | |||
2021-08-30 | Merge pull request #51985 from AndreaCatania/coll | Camille Mohr-Daurat | |
Improve collision generation usability in the new 3D scene import workflow. | |||
2021-08-30 | Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4 | Juan Linietsky | |
EditorPropertyText, pass changing variable false. | |||
2021-08-30 | Update editor_properties.cpp | Andrea Catania | |
2021-08-30 | EditorPropertyText, pass changing variable false. | Andrea Catania | |
When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating. This commit aligns the early return with the passes parameter. | |||
2021-08-30 | Merge pull request #50365 from timothyqiu/ip-candidates | Fabio Alessandrelli | |
Try other resolved IPs if one fails to connect | |||
2021-08-30 | Try other resolved IPs if one fails to connect | Haoyu Qiu | |
2021-08-30 | Merge pull request #51481 from Faless/mp/4.x_no_pup | Fabio Alessandrelli | |
[Net] Rename RPC "puppet" to "auth", drop "master". | |||
2021-08-29 | Rename String::is_rel_path to String::is_relative_path | Wilson E. Alvarez | |
2021-08-30 | [GDScript] [Net] Allow mixing rpc annotation paramters. | Fabio Alessandrelli | |
The strings no longer needs to be in order. The last parameter (channel), still requires all the other parameters to be present. | |||
2021-08-30 | [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". | Fabio Alessandrelli | |
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode. | |||
2021-08-30 | Merge pull request #51788 from Faless/mp/4.x_replicator_sync | Fabio Alessandrelli | |
[Net] MultiplayerReplicator state sync. | |||
2021-08-29 | Merge pull request #30391 from KoBeWi/hiding_children | Juan Linietsky | |
Add support for internal nodes | |||
2021-08-29 | Merge pull request #52235 from godotengine/revert-47635-node2d3d-transform | Juan Linietsky | |
Revert "Display a matrix for Node2D and don't display a duplicate origin" | |||
2021-08-29 | Revert "Display a matrix for Node2D and don't display a duplicate origin" | Juan Linietsky | |
2021-08-29 | Merge pull request #47635 from aaronfranke/node2d3d-transform | Aaron Franke | |
Display a matrix for Node2D and don't display a duplicate origin | |||
2021-08-29 | Display a matrix for Node2D and don't display a duplicate origin | Aaron Franke | |