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2022-09-12Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scaleRémi Verschelde
2022-09-12Merge pull request #65687 from Chaosus/gds_fix_script_timeRémi Verschelde
Fix last_modified_time on scripts
2022-09-12Fix last_modified_time on scriptsYuri Rubinsky
2022-09-12Merge pull request #65676 from BastiaanOlij/fix_msaa_taa_issueRémi Verschelde
Fixed MSAA initialisation in clustered forward renderer
2022-09-12Fixed MSAA initialisation in clustered forward rendererBastiaan Olij
2022-09-11Merge pull request #65644 from Faless/web/4.x_misc_alpha_fixesFabio Alessandrelli
[Web] Small fixes and enhancements.
2022-09-11[Web] Small fixes and enhancements.Fabio Alessandrelli
- "Definitive" fix for ENOENT randomly disappearing from emscripten. - Proper shutdown when setup fails. - Re-enable WebGL explicit buffer swap. - Re-enable optional per-pixel transparency. - Add type cast to make closure compiler happy. - Remove emscripten Safari WebGL workaround. - Improve AudioWorklet cleanup.
2022-09-11Merge pull request #65631 from bruvzg/fix_ctrl_fRémi Verschelde
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-10Fix Ctrl/Cmd+F always processed by the asset library, instead of script ↵bruvzg
editor / help.
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
Bind `AfterGUIInput` to GDScript and update document
2022-09-10Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrumYuri Sizov
2022-09-10Merge pull request #65595 from KoBeWi/minus_childrenRémi Verschelde
Allow negative indices in `move_child()`
2022-09-10Allow negative indices in move_child()kobewi
2022-09-10Merge pull request #64412 from MewPurPur/remove-remove-and-skipRémi Verschelde
Remove `Node.remove_and_skip` method
2022-09-09Remove Remove and SkipVolTer
2022-09-09Harmonise AnimatedSprite3D and its 2D counterpartMicky
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.xRémi Verschelde
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09Merge pull request #64938 from YuriSizov/editor-scaled-iconsRémi Verschelde
2022-09-09Improve parameter naming and documentation in GraphEdit and GraphNodeYuri Sizov
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09Merge pull request #65571 from rburing/physics_server_extension_bind_allRémi Verschelde
2022-09-09Merge pull request #65352 from Mickeon/try-scene-tree-filter-multi-wordRémi Verschelde
2022-09-09i18n: Sync classref translations with Weblate (3.5 branch)Rémi Verschelde
(cherry picked from commit 26a28d6bbdba880151c7dd8391e75fa3417d7aab)
2022-09-09i18n: Sync editor translations with Weblate (3.5 branch)Rémi Verschelde
(cherry picked from commit 367ffd10c8a0131bb7f669070d99841fdc3ec6e2)
2022-09-09Merge pull request #65569 from akien-mga/ci-emscripten-3.1.18Rémi Verschelde
2022-09-09PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring
2022-09-09CI: Downgrade Emscripten to 3.1.18Rémi Verschelde
Emscripten 3.1.19 and 3.1.20 have a showstopping regression that breaks calling our main function for the editor build.
2022-09-09Improve Scene Tree Dock's Node filter (Allow multiple terms & more)Micky
- Allows more than one parameter to be passed in the "Filter Node" search box, each term separated by spaces. - Grays out any parent Node not matching the search, but still having to be there because a child is. - Adds a `group:` filter. It matches any Node belonging to the passed group. If no argument is passed, it matches all Nodes belonging to any group. It also ignores groups used internally, and its alias is `g`.
2022-09-09Merge pull request #65533 from neikeq/issue-65522Rémi Verschelde
2022-09-09Merge pull request #63640 from mbe9/fix_noneditable_remote_objectsRémi Verschelde
2022-09-09Merge pull request #65520 from V-Sekai/remote_objects_no_read_onlyRémi Verschelde
2022-09-09Merge pull request #64373 from YeldhamDev/edscale_likes_them_floatyRémi Verschelde
2022-09-09Merge pull request #65555 from timothyqiu/xml-parser-fixesRémi Verschelde
Fix parsing of XML CDATA and add test cases
2022-09-09Fix parsing of XML CDATA and add test casesHaoyu Qiu
2022-09-09Merge pull request #65546 from raulsntos/dotnet/macosIgnacio Roldán Etcheverry
Fix MacOS compiler flags in .NET module
2022-09-08Merge pull request #65543 from KoBeWi/out_of_contextRémi Verschelde
Fix undo actions in SceneTreeDock
2022-09-08Fix MacOS compiler flags in .NET moduleRaul Santos
2022-09-08Fix undo actions in SceneTreeDockkobewi
2022-09-08C#: Fix module builds for Windows 32-bit with mingw-w64Ignacio Roldán Etcheverry
The lambda was giving issues, so I re-wrote it as a static function.
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-08Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codesYuri Sizov
Enable ANSI escape code processing on Windows 10 and later
2022-09-08Merge pull request #65188 from Mickeon/animated-texture-speed-scaleYuri Sizov
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08Merge pull request #59487 from Calinou/add-git-blame-ignore-revsRémi Verschelde
2022-09-08Remove read-only status from EditorDebuggerRemoteObjectSaracenOne
2022-09-08Merge pull request #65468 from Chaosus/vs_fixYuri Rubinsky
2022-09-08Merge pull request #65495 from V-Sekai/animation_editor_fixesRémi Verschelde
2022-09-08Merge pull request #65499 from Mickeon/project-converter-english-examRémi Verschelde
2022-09-08Merge pull request #65504 from KoBeWi/close_before_savingRémi Verschelde
2022-09-08bind AfterGUIInputSilc Renew
2022-09-08Fix several oddities in Project ConverterMicky
This is not a complete list. Nor are all of the changes exhaustive. - Measure final execution time in seconds instead of milliseconds. - Use `vformat()` instead of unreadable string concatenation whenever necessary. - Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it. - Adds punctuation to some comments, in accordance to codebase guidelines. - Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct. - Reworded some comments and error messages entirely.
2022-09-08Merge pull request #63288 from akien-mga/scons-refactor-ltoRémi Verschelde