Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-14 | Merge pull request #53610 from madmiraal/upgrade-gradle | Rémi Verschelde | |
Upgrade Android Gradle to version 7.2 | |||
2021-10-14 | Merge pull request #53810 from groud/fix_crash | Rémi Verschelde | |
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change | |||
2021-10-14 | Merge pull request #53795 from briansemrau/fix-height-fog | Rémi Verschelde | |
Fix the height fog effect | |||
2021-10-14 | Merge pull request #53798 from akien-mga/mbedtls-clang12-opt-bugfix | Rémi Verschelde | |
mbedtls: Backport "Fix x86_64 assembly for bignum multiplication" | |||
2021-10-14 | Upgrade Android Gradle to version 7.2 | Marcel Admiraal | |
2021-10-14 | Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change | Gilles Roudière | |
2021-10-14 | Merge pull request #53726 from briansemrau/gd-outer-class | George Marques | |
GDScript 2.0: Access outer scope classes | |||
2021-10-14 | Merge pull request #53799 from akien-mga/DEV_ENABLED | Rémi Verschelde | |
2021-10-14 | SCons: Add `DEV_ENABLED` defines for `target=debug` builds | Rémi Verschelde | |
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371. | |||
2021-10-14 | mbedtls: Backport "Fix x86_64 assembly for bignum multiplication" | Rémi Verschelde | |
Backports PR https://github.com/ARMmbed/mbedtls/pull/4948 to fix a regression with our macOS builds using Clang 12. Fixes #53297. | |||
2021-10-14 | Fix the height fog effect | Brian Semrau | |
2021-10-14 | Merge pull request #51695 from KoBeWi/one_tool_to_rule_them_all | Gilles Roudière | |
Add tool quick-select to tile editor | |||
2021-10-14 | Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar | Rémi Verschelde | |
2021-10-14 | Merge pull request #53783 from V-Sekai/gltf-restore-anims | Rémi Verschelde | |
2021-10-14 | Fix bilinear TextureProgressBar with nine patch enabled | floppyhammer | |
2021-10-13 | GDScript: Access outer scope classes | Brian Semrau | |
2021-10-14 | Add tool quick-select to tile editor | kobewi | |
2021-10-13 | Restore gltf animation export after split. | K. S. Ernest (iFire) Lee | |
2021-10-13 | Merge pull request #53597 from Xeadriel/patch-1 | Rémi Verschelde | |
2021-10-13 | Merge pull request #53773 from nathanfranke/fix-license-character-encoding | Rémi Verschelde | |
2021-10-13 | Merge pull request #53772 from RandomShaper/fix_hash_map | Rémi Verschelde | |
2021-10-13 | Merge pull request #53765 from reduz/skeleton-remove-rest-influence | Juan Linietsky | |
Remove REST transform influence in skeleton bones | |||
2021-10-13 | Merge pull request #53759 from Chaosus/shader_new_builtins | Yuri Roubinsky | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Added few more built-ins to shader language | Yuri Roubinsky | |
2021-10-13 | Fix character encoding of Engine::get_copyright_info | Nathan Franke | |
2021-10-13 | Fix HashMap element copy leaving hash as zero | Pedro J. Estébanez | |
2021-10-13 | Add that elapsed_time in CharFXTransform resets when RichTextLabels text is ↵ | Xeadriel | |
changed Update doc/classes/CharFXTransform.xml Grammar fix Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com> | |||
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Merge pull request #53703 from groud/prevent_tiles_outside_texture | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Merge pull request #53761 from groud/fix_tilemap_memory_leak | Rémi Verschelde | |
2021-10-13 | Prevent tiles outside atlas texture | Gilles Roudière | |
2021-10-13 | Merge pull request #53750 from Klowner/dbus-error-leak | Rémi Verschelde | |
2021-10-13 | Merge pull request #53578 from RedHeadphone/patch-1 | Rémi Verschelde | |
2021-10-13 | Merge pull request #53747 from manueldun/trailSectionSubdivCrash | Rémi Verschelde | |
2021-10-13 | Merge pull request #53757 from groud/fix_undo | Rémi Verschelde | |
2021-10-13 | Merge pull request #53689 from reduz/remove-animation-transform3d-track | Rémi Verschelde | |
2021-10-13 | Fix TileMap memory leak | Gilles Roudière | |
2021-10-13 | Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances | Rémi Verschelde | |
2021-10-13 | Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop | Rémi Verschelde | |
2021-10-13 | Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky | Rémi Verschelde | |
2021-10-13 | Merge pull request #53322 from ↵ | Rémi Verschelde | |
williamd67/GPULightmapper-skip-smoothen-positions-flat-triangle | |||
2021-10-13 | Fix undo in inspector not working | Gilles Roudière | |
2021-10-13 | Merge pull request #53745 from KoBeWi/layerzzzzz | Rémi Verschelde | |
2021-10-13 | Merge pull request #53683 from Chaosus/vs_previews | Rémi Verschelde | |
2021-10-12 | free dbus errors when inhibiting freedesktop screensaver (prevents small ↵ | Mark Riedesel | |
memory leak) | |||
2021-10-12 | fix so the error macro uses the incomming parameter p_subdivision instead of ↵ | Manuel Dun | |
the class member | |||
2021-10-13 | Use z_index for TileMap layer darkening | kobewi | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. |