Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-29 | Merge pull request #541 from marynate/PR-fix-uv-xform | reduz | |
Fix FixedMaterial uv xform not working bug | |||
2014-06-29 | Merge pull request #542 from marynate/PR-fix-resource-name-update | reduz | |
Fixed resource name not updated when saved in resurce dock | |||
2014-06-29 | Merge pull request #546 from marynate/PR-fix-pin-project-segfault | reduz | |
Fix #526 segfault when pinning projects | |||
2014-06-29 | Merge pull request #549 from Felbo/master | reduz | |
Fixed mouse motion events with captured mouse mode in OS X | |||
2014-06-29 | Merge pull request #554 from marynate/PR-fix-platformer-demo | reduz | |
Fix 3d platformer demo texture display black on android devices | |||
2014-06-28 | Missing name on collada-imported materials | Juan Linietsky | |
2014-06-28 | Fix 3d platformer demo texture display black on android devices | marynate | |
2014-06-27 | Misc Fixes | Juan Linietsky | |
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo | |||
2014-06-26 | Fixed mouse motion events with captured mouse mode in OS X | James Emselle | |
2014-06-26 | Merge pull request #548 from Felbo/master | reduz | |
mouse_mode implementation on OS X. | |||
2014-06-26 | mouse_mode implementation on OS X | James Emselle | |
2014-06-25 | Fix pinning project segfault | marynate | |
2014-06-23 | Fixed resource name not updated when saved in resurce dock | marynate | |
2014-06-21 | Fix FixedMaterial uv xform not working bug | marynate | |
2014-06-19 | Import 3D Scene Improvements | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!! | |||
2014-06-17 | FineTune HDR and Other Stuff | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon) | |||
2014-06-17 | Merge pull request #508 from marynate/PR-more-gitignore | reduz | |
More gitignore | |||
2014-06-17 | Merge pull request #509 from marynate/PR-script-editor-replace-dialog | reduz | |
Script editor: Add selected text in replace dialog automatically | |||
2014-06-17 | Merge pull request #510 from marynate/PR-align-with-view | reduz | |
Align selected node with current view (3d editor) | |||
2014-06-17 | Merge pull request #512 from marynate/PR-fix-texture-preview-not-update | reduz | |
Fixed #185 Setting a new Texture for a Sprite node does not update preview | |||
2014-06-17 | Merge pull request #523 from marynate/PR-scenedock-filter-refine | reduz | |
Search filesystem by name or path | |||
2014-06-17 | Search filesystem by name or path; Remove extension filter; Use toolbutton ↵ | marynate | |
for clear search term | |||
2014-06-16 | More 3D Work | Juan Linietsky | |
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug | |||
2014-06-15 | Fixed #185 Setting a new Texture for a Sprite node does not update preview | marynate | |
2014-06-13 | Add align with view in 3d editor viewport (useful for aligning camera with | marynate | |
current view) | |||
2014-06-13 | Script editor: Put selected text in replace dialog automatically (unless ↵ | marynate | |
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog | |||
2014-06-13 | More gitignore | marynate | |
2014-06-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-06-11 | Light Baker! | Juan Linietsky | |
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published. | |||
2014-06-11 | Merge pull request #445 from Raventara/master | reduz | |
added XClassHint to windows in OS_X11::initialize | |||
2014-06-11 | Merge pull request #444 from marynate/PR-add-matrix32-get-scale | reduz | |
Add get_scale script binding to Matrix32 class | |||
2014-06-11 | Merge pull request #446 from marynate/PR-fix-scons-cstringio | reduz | |
Use cStringIO to write editor_icons.cpp | |||
2014-06-11 | Merge pull request #459 from marynate/PR-diracccess-dir-exists | reduz | |
Add DirAccess:dir_exist api | |||
2014-06-11 | Merge pull request #460 from marynate/PR-static-mingw-build | reduz | |
Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed. | |||
2014-06-11 | Merge pull request #475 from TheoXD/master | reduz | |
Return an error code when address/port already in use | |||
2014-06-11 | Merge pull request #476 from TheoXD/472_percent_visible | reduz | |
Made a uniform distribution of characters in Label::set_percent_visible(... | |||
2014-06-11 | Merge pull request #488 from marynate/PR-godot-java | reduz | |
More callbacks for Godot.SingletonBase (android) | |||
2014-06-11 | Merge pull request #490 from macramole/master | reduz | |
Set project name automatically when choosing path for new projects in project manager | |||
2014-06-11 | Merge pull request #496 from marynate/PR-scene-dock-search | reduz | |
Adding search box to scene dock(file system tab) | |||
2014-06-11 | Merge pull request #498 from marynate/PR-pm-favorite | reduz | |
Add pin/favorite projects in project manager | |||
2014-06-10 | Add pin/favorite projects in project manager | marynate | |
2014-06-10 | Allow run/edit multiple projects from project manager | marynate | |
2014-06-10 | Adding search box to scene dock(file system tab) | marynate | |
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects (recommit due problem with codeblocks tabs) | |||
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects | |||
2014-06-04 | Add more callback for Godot.java | marynate | |
2014-06-04 | Add RAW_ARRAY as valid paramter for java binding | marynate | |
2014-06-02 | Merge pull request #483 from voidplayer/voidplayer | reduz | |
FIX: forgotten bind to get_available_packet_count to be able to call get... | |||
2014-06-02 | FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵ | voidplayer | |
only if needed and avoid editor errors | |||
2014-05-31 | Made a uniform distribution of characters in Label::set_percent_visible() | Theo Hallenius | |