Age | Commit message (Collapse) | Author |
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-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
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Remove contrived JavaScript.eval() return types
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3.0beta - Fixed doesn't close open a file window bug
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Complete bc2e8d9 so that Windows can be built
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wrong function,
leading to unnecesary copy on writes and reduced performance.
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Bind InputEventGesture events.
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Fix a mistake in KinematicCollision docs
[ci skip]
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Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
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Fix a crash in get_static_property_type_indexed
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Fixes #13243
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Fix style error with MenuButton in default theme
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Allow to specify multiple resolution Android icons
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3.0 - Fix context menu of first node in a new scene
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Rename two-parameter arc-tangent function to atan in shader language,…
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Fix TileMap and TileSet ClassDB bindings
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is in GLSL.
Fixes #13214.
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Fixed not be able to unfold the last line
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reduce static memory usage
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fixes #13217
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Improved update for remote scene tree and remote object.
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Removed shape margin
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Changed documentation for RemoteTransform and RemoteTransform2D
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Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull request #12421
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Space override scratching when body is add to world
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request #12421
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