Age | Commit message (Collapse) | Author |
|
Rename `remove()` to `remove_at()` when removing by index
|
|
|
|
|
|
|
|
fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
|
|
|
|
|
|
|
|
printf() does not have a version that accepts std::string
as format string parameter.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This allows disabling the boot splash image while keeping the
background color.
|
|
|
|
Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
|
|
|
|
|
|
Fix wall acceleration in move and slide (3D)
|
|
|
|
Fix CharacterBody3D stuck in some advanced scenario
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
|