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2022-08-31Fix #65122: disambiguate_filenames freezeRedMser
2022-08-31Merge pull request #59919 from ↵Rémi Verschelde
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31Merge pull request #65092 from groud/inherited_scenes_tilesetsRémi Verschelde
2022-08-31Merge pull request #65120 from timothyqiu/flags-skipRémi Verschelde
2022-08-31enhancement: Rename declared property AnimationNodeTransition::input_count ↵Pierre-Thomas Meisels
to AnimationNodeTransition::enabled_inputs
2022-08-31Fixes inherited scenes not working in TileSet scenes collection sourcesGilles Roudière
2022-08-31Fix crash when toggling flag property valueHaoyu Qiu
2022-08-31Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangentRémi Verschelde
Fix vector type for signed tangent in mobile shader
2022-08-31Merge pull request #65095 from m4gr3d/update_get_current_dir_mainRémi Verschelde
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2Rémi Verschelde
Add a per-light volumetric fog energy property
2022-08-31Merge pull request #63394 from Calinou/curve-gradient-rename-interpolateRémi Verschelde
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31Fix vector type for signed tangent in mobile shaderBastiaan Olij
2022-08-31Merge pull request #65121 from timothyqiu/print-lineRémi Verschelde
Remove unnecessary `print_line` in RendererDummy
2022-08-31Merge pull request #62157 from ChronicallySerious/front-port-vcs-pluginRémi Verschelde
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31Remove unnecessary `print_line` in RendererDummyHaoyu Qiu
2022-08-30Merge pull request #65098 from bruvzg/msdf_modulateRémi Verschelde
Fix MSDF fonts color modulation.
2022-08-30Merge pull request #65094 from Faless/web/4.x_templates_refactorRémi Verschelde
[Web] Require threads, rtti, allow optimize=speed.
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
"sampling" is a more accurate term than "interpolating" for what's happening when using that function.
2022-08-30Merge pull request #64545 from asmaloney/doc-fstring-make_rstRémi Verschelde
[doc] Use f-strings throughout make_rst.py
2022-08-30Merge pull request #65089 from YuriSizov/editor-launch-bar-with-styleRémi Verschelde
Improve style and add contextual highlight to the editor launch pad
2022-08-30Merge pull request #65087 from TokageItLab/change-skeleton-3d-apiRémi Verschelde
Clean-up/change some Skeleton3D API
2022-08-31VCS: Improve VCS UI/UX by QoL changesTwarit Waikar
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way.
2022-08-31VCS: Replace usage of varray() by using callable_mp::bind()Twarit Waikar
2022-08-31VCS: Fix empty metadata items being moved across stagesTwarit Waikar
2022-08-31VCS: Load a GDExtension instead of Script + UI port from 3.5Twarit Waikar
2022-08-31VCS: Port Godot 3.5's VCS features to GDExtensionTwarit Waikar
2022-08-30Merge pull request #63552 from RedMser/file-dialog-disambiguateRémi Verschelde
EditorFileDialog: disambiguate recent/favorite items
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering.
2022-08-30[Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli
Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487).
2022-08-30Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde
2022-08-30Merge pull request #62717 from Chaosus/jps_pathfindingYuri Rubinsky
2022-08-30Merge pull request #59855 from KoBeWi/focus_thiefRémi Verschelde
2022-08-30Merge pull request #47744 from KoBeWi/press_F_to_play_exitRémi Verschelde
2022-08-30Fix MSDF fonts color modulation.bruvzg
2022-08-30Merge pull request #64554 from nongvantinh/material_are_not_appliedRémi Verschelde
2022-08-30Merge pull request #64327 from KoBeWi/_update_callableRémi Verschelde
2022-08-30Additional fixes to the Android `get_current_dir()` implementation.Fredia Huya-Kouadio
2022-08-30[doc] Use f-strings throughout make_rst.pyAndy Maloney
Based on discussion in #64230
2022-08-30Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bgRémi Verschelde
2022-08-30Merge pull request #65061 from ↵Ignacio Roldán Etcheverry
paulloz/dotnet/fix-godot_variants-with-empty-type-field C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30EditorFileDialog: disambiguate recent/favorite itemsRedMser
Similar to script editor, if two folders have the same name, they will now get a more descriptive name in the item list.
2022-08-30Improve style and add contextual highlight to the editor launch padYuri Sizov
2022-08-30Implement `AStarGrid2D` class with jump-point pathfindingYuri Rubinsky
2022-08-30Merge pull request #65078 from RandomShaper/git_hooks_extendRémi Verschelde
2022-08-30Clean-up/change some Skeleton3D APISilc Renew
2022-08-30Merge pull request #65072 from Mickeon/try-tween-float-castRémi Verschelde
2022-08-30Change _redraw_callback to callable_mpkobewi
2022-08-30Fix build issue after #64377 and #64701Rémi Verschelde
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`