Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-15 | Merge pull request #25000 from staddy/master | Rémi Verschelde | |
Fixed typo in StreamTexture::is_pixel_opaque | |||
2019-01-15 | Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque | Stanislav | |
Fixes #24946 | |||
2019-01-14 | Use GLES2 approach to vertex shading in GLES3, which has been more ↵ | Juan Linietsky | |
developed. Fixes #21852 | |||
2019-01-14 | Implement black margins in GLES2, which was missing, fixes #24556 | Juan Linietsky | |
2019-01-14 | Defer activated signal after tree has been traversed. | Juan Linietsky | |
2019-01-14 | Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in | Rémi Verschelde | |
GLES2: Make Nvidia flicker workaround opt-in | |||
2019-01-14 | wtf | Juan Linietsky | |
2019-01-14 | Added a flag to specify an exported node path must be supplied from scene ↵ | Juan Linietsky | |
root, fixes #24412 | |||
2019-01-14 | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde | |
It has a big impact on 2D and text rendering performance (cf. #24466) so the solution seems worse than the bug it aims to work around. It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" for those who need it and have a simple enough game for the performance drop not to be an issue. Fixes #24466. | |||
2019-01-14 | Use SceneTreeDock to replace particles node properly, fixes #24162 | Juan Linietsky | |
2019-01-14 | Hide visible popups by default if visible when entering tree, unless on ↵ | Juan Linietsky | |
editor. Fixes #24737 | |||
2019-01-14 | Hide worldenvironment settings not relevant in GLES2. Fixes #23281 | Juan Linietsky | |
2019-01-14 | Removed ancient code for set_edited that was doing nothing. | Juan Linietsky | |
2019-01-14 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-01-14 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-14 | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky | |
2019-01-14 | Merge pull request #24981 from akien-mga/property-editor-rid | Rémi Verschelde | |
Add EditorPropertyRID as read-only label showing RID | |||
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky | |
2019-01-14 | Do not allow flushing while already flushing the message queue. Added to ↵ | Juan Linietsky | |
help track bugs in ProgressDialog in editor. | |||
2019-01-14 | Do not allow adding tasks while in the middle of flushing a message queue | Juan Linietsky | |
2019-01-14 | Add EditorPropertyRID as read-only label showing RID | Rémi Verschelde | |
Fixes #24827. | |||
2019-01-13 | Merge pull request #24939 from Rubonnek/null-editor-icon-fix | Rémi Verschelde | |
Fixed null editor icon crash | |||
2019-01-13 | Fixed null editor icon crash | Wilson E. Alvarez | |
Fixes #24932 | |||
2019-01-13 | Merge pull request #24964 from godotengine/revert-24897-master | Rémi Verschelde | |
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray" | |||
2019-01-13 | Revert "fixed invalid implementation of Plane::intersects_segment and ↵ | Rémi Verschelde | |
Plane::intersects_ray" | |||
2019-01-11 | Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66 | Rémi Verschelde | |
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix. | |||
2019-01-11 | Merge pull request #24897 from GlaDos28/master | Rémi Verschelde | |
fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray | |||
2019-01-12 | fixed invalid implementations of Plane::intersects_segment and ↵ | Evgeny Savelyev | |
Plane::intersects_ray | |||
2019-01-11 | Merge pull request #24918 from akien-mga/gles2-has-egl | Rémi Verschelde | |
GLES2: Clarify why we exclude debug code on iOS | |||
2019-01-11 | Merge pull request #24921 from KidRigger/pr-fix | Rémi Verschelde | |
Fixed infinite loop at end of video. | |||
2019-01-12 | Fixed infinite loop at end of video. | Anish | |
A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552 | |||
2019-01-11 | GLES2: Clarify why we exclude debug code on iOS | Rémi Verschelde | |
Supersedes and closes #24873. | |||
2019-01-11 | Merge pull request #24914 from volzhs/export-split | Rémi Verschelde | |
Use HSplit to resize presets and options panel on Export window | |||
2019-01-11 | Merge pull request #24913 from volzhs/export-ios-template | Rémi Verschelde | |
Make export valid when setting custom packages for iOS | |||
2019-01-12 | Use HSplit to resize presets and options panel on Export window | volzhs | |
2019-01-12 | Make export valid when setting custom packages for iOS | volzhs | |
even no templates installed. all others export work as this already. | |||
2019-01-11 | Merge pull request #24912 from bruvzg/macos_fix_mouse_speed | Rémi Verschelde | |
[macOS] Fix missing mouse move event speed. | |||
2019-01-11 | [macOS] Fix missing mouse move event speed. | bruvzg | |
2019-01-11 | Merge pull request #24904 from Naryosha/patch-2 | Rémi Verschelde | |
Fix error explanation in core_bind Thread::_start_func | |||
2019-01-11 | Merge pull request #24903 from Naryosha/patch-1 | Rémi Verschelde | |
Docs: fix arg name of toggled signal in BaseButton | |||
2019-01-11 | Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix | Rémi Verschelde | |
Fix UndoRedo operations for the new features in the Polygon2D UV Editor | |||
2019-01-11 | Fix error explanation in core_bind Thread::_start_func | Poommetee Ketson | |
2019-01-11 | Docs: fix arg name of toggled signal in BaseButton | Poommetee Ketson | |
arg was renamed in #15530 but the description wasn't updated | |||
2019-01-10 | Fixes to auto triangle editing in BlendSpace2D | Juan Linietsky | |
2019-01-10 | Fix UndoRedo operations for the new features in the Polygon2D UV Editor | Michael Alexsander Silva Dias | |
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵ | Juan Linietsky | |
probably many recent bugs using GraphEdit | |||
2019-01-10 | Revert "Node: make _generate_serial_child_name manipulate numbers as String" | Rémi Verschelde | |
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66. | |||
2019-01-10 | Merge pull request #24877 from neikeq/issue-24280 | Rémi Verschelde | |
Fix properties being lost when reloading placeholder GDScript instance | |||
2019-01-10 | doc: Sync classref with current source + AUTHORS edit | Rémi Verschelde | |
2019-01-10 | Merge pull request #24886 from akien-mga/animatedtexture-frame-properties | Rémi Verschelde | |
Fix showing AnimatedTexture frame_* properties in editor |