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2019-01-15Merge pull request #25000 from staddy/masterRémi Verschelde
Fixed typo in StreamTexture::is_pixel_opaque
2019-01-15Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaqueStanislav
Fixes #24946
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more ↵Juan Linietsky
developed. Fixes #21852
2019-01-14Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky
2019-01-14Defer activated signal after tree has been traversed.Juan Linietsky
2019-01-14Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-inRémi Verschelde
GLES2: Make Nvidia flicker workaround opt-in
2019-01-14wtfJuan Linietsky
2019-01-14Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky
root, fixes #24412
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
It has a big impact on 2D and text rendering performance (cf. #24466) so the solution seems worse than the bug it aims to work around. It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" for those who need it and have a simple enough game for the performance drop not to be an issue. Fixes #24466.
2019-01-14Use SceneTreeDock to replace particles node properly, fixes #24162Juan Linietsky
2019-01-14Hide visible popups by default if visible when entering tree, unless on ↵Juan Linietsky
editor. Fixes #24737
2019-01-14Hide worldenvironment settings not relevant in GLES2. Fixes #23281Juan Linietsky
2019-01-14Removed ancient code for set_edited that was doing nothing.Juan Linietsky
2019-01-14i18n: Sync translation template with current sourceRémi Verschelde
2019-01-14i18n: Sync translations with WeblateRémi Verschelde
2019-01-14Was not properly re-setting light uniforms, fixes #24976Juan Linietsky
2019-01-14Merge pull request #24981 from akien-mga/property-editor-ridRémi Verschelde
Add EditorPropertyRID as read-only label showing RID
2019-01-14Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky
2019-01-14Do not allow flushing while already flushing the message queue. Added to ↵Juan Linietsky
help track bugs in ProgressDialog in editor.
2019-01-14Do not allow adding tasks while in the middle of flushing a message queueJuan Linietsky
2019-01-14Add EditorPropertyRID as read-only label showing RIDRémi Verschelde
Fixes #24827.
2019-01-13Merge pull request #24939 from Rubonnek/null-editor-icon-fixRémi Verschelde
Fixed null editor icon crash
2019-01-13Fixed null editor icon crashWilson E. Alvarez
Fixes #24932
2019-01-13Merge pull request #24964 from godotengine/revert-24897-masterRémi Verschelde
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray"
2019-01-13Revert "fixed invalid implementation of Plane::intersects_segment and ↵Rémi Verschelde
Plane::intersects_ray"
2019-01-11Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66Rémi Verschelde
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix.
2019-01-11Merge pull request #24897 from GlaDos28/masterRémi Verschelde
fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray
2019-01-12fixed invalid implementations of Plane::intersects_segment and ↵Evgeny Savelyev
Plane::intersects_ray
2019-01-11Merge pull request #24918 from akien-mga/gles2-has-eglRémi Verschelde
GLES2: Clarify why we exclude debug code on iOS
2019-01-11Merge pull request #24921 from KidRigger/pr-fixRémi Verschelde
Fixed infinite loop at end of video.
2019-01-12Fixed infinite loop at end of video.Anish
A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552
2019-01-11GLES2: Clarify why we exclude debug code on iOSRémi Verschelde
Supersedes and closes #24873.
2019-01-11Merge pull request #24914 from volzhs/export-splitRémi Verschelde
Use HSplit to resize presets and options panel on Export window
2019-01-11Merge pull request #24913 from volzhs/export-ios-templateRémi Verschelde
Make export valid when setting custom packages for iOS
2019-01-12Use HSplit to resize presets and options panel on Export windowvolzhs
2019-01-12Make export valid when setting custom packages for iOSvolzhs
even no templates installed. all others export work as this already.
2019-01-11Merge pull request #24912 from bruvzg/macos_fix_mouse_speedRémi Verschelde
[macOS] Fix missing mouse move event speed.
2019-01-11[macOS] Fix missing mouse move event speed.bruvzg
2019-01-11Merge pull request #24904 from Naryosha/patch-2Rémi Verschelde
Fix error explanation in core_bind Thread::_start_func
2019-01-11Merge pull request #24903 from Naryosha/patch-1Rémi Verschelde
Docs: fix arg name of toggled signal in BaseButton
2019-01-11Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fixRémi Verschelde
Fix UndoRedo operations for the new features in the Polygon2D UV Editor
2019-01-11Fix error explanation in core_bind Thread::_start_funcPoommetee Ketson
2019-01-11Docs: fix arg name of toggled signal in BaseButtonPoommetee Ketson
arg was renamed in #15530 but the description wasn't updated
2019-01-10Fixes to auto triangle editing in BlendSpace2DJuan Linietsky
2019-01-10Fix UndoRedo operations for the new features in the Polygon2D UV EditorMichael Alexsander Silva Dias
2019-01-10Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵Juan Linietsky
probably many recent bugs using GraphEdit
2019-01-10Revert "Node: make _generate_serial_child_name manipulate numbers as String"Rémi Verschelde
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66.
2019-01-10Merge pull request #24877 from neikeq/issue-24280Rémi Verschelde
Fix properties being lost when reloading placeholder GDScript instance
2019-01-10doc: Sync classref with current source + AUTHORS editRémi Verschelde
2019-01-10Merge pull request #24886 from akien-mga/animatedtexture-frame-propertiesRémi Verschelde
Fix showing AnimatedTexture frame_* properties in editor