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2020-08-27Merge pull request #41557 from Yetizone/master_small_typoRémi Verschelde
rasterizer_rd.cpp: Correct small typo
2020-08-27rasterizer_rd.cpp: Correct small typoYetizone
2020-08-27Merge pull request #39440 from simpuid/custom-profilersRémi Verschelde
Debugger Plugins in Godot
2020-08-27Merge pull request #40302 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D Incorrect Preview Bounds
2020-08-27Merge pull request #41550 from ↵Rémi Verschelde
godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression"
2020-08-26Merge pull request #41549 from ↵Rémi Verschelde
godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26Revert "Fix virtual keyboard height regression"Fredia Huya-Kouadio
2020-08-26Merge pull request #41548 from ↵Rémi Verschelde
godotengine/revert-40806-android-keyboard-cleaning Revert "Move PopupWindow logic to GodotEditText on Android"
2020-08-26Revert "Disable virtual keyboard focus adjustment on Android"Fredia Huya-Kouadio
2020-08-26Revert "Move PopupWindow logic to GodotEditText on Android"Fredia Huya-Kouadio
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-25Merge pull request #41511 from KoBeWi/dynamite_fontRémi Verschelde
Accept DynamicFontData for Fonts
2020-08-25Accept DynamicFontData for FontsTomasz Chabora
2020-08-25Merge pull request #41500 from bruvzg/mac_ds_use_after_freeRémi Verschelde
[macOS] Fix heap use-after-free in DisplayServer.
2020-08-25Merge pull request #41501 from akien-mga/revert-40781-41025Rémi Verschelde
Revert "Check if global class file still exists before registering it"
2020-08-25Merge pull request #41138 from ↵Rémi Verschelde
EricEzaM/open-inspector-section-on-drag-and-drop-hover Added ability to unfold editor sections when dragging and dropping.
2020-08-25[macOS] Fix heap use-after-free in DisplayServer.bruvzg
2020-08-25Revert "Check if global class file still exists before registering it"Rémi Verschelde
And revert follow-up regression fix "Remap script path when registering class." After the regression fix, the original issue is valid again so it's better to go back to the previous state. This reverts commits e264ae20d2a828201a50868b3af334a3f8c8a37c and fceb64827ea50364f34f4ba9db3910602d1911bf.
2020-08-25Merge pull request #41085 from SekoiaTree/masterRémi Verschelde
Fixed node scaling arrows being wrong
2020-08-25Merge pull request #40443 from SkyLucilfer/PluralsSupportRémi Verschelde
Added plurals and context support to Translation
2020-08-25Merge pull request #41497 from lyuma/assimp_set_pose_fixRémi Verschelde
Fix regression in FBX import caused by Skeleton3D
2020-08-25Added ability to unfold editor sections when dragging and dropping.Eric M
Also added editor setting to control the delay used before unfold occurs.
2020-08-25Fix regression in FBX import caused by Skeleton3DLyuma
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR. This should have had no effect, however it turns out assimp was assigning to the pose property. This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-25Fixed node scaling arrows being wrongSekoiaTree
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25Merge pull request #41461 from Calinou/ci-platforms-emojiRémi Verschelde
GitHub Actions: Prepend emoji to platform names for easy visual grepping
2020-08-24Merge pull request #41476 from nekomatata/subviewport-node-compatibilityRémi Verschelde
Add Viewport/SubViewport node compatibility
2020-08-24Merge pull request #41469 from madmiraal/fix-41397Rémi Verschelde
Ensure node's area tree signals are disconnected when clearing monitoring, even if nodes are no longer in the tree.
2020-08-24Merge pull request #41485 from neikeq/issue-41433Rémi Verschelde
C#: Fix 'Parameter toolsPath cannot be null' error
2020-08-24C#: Fix 'Parameter toolsPath cannot be null' errorIgnacio Etcheverry
2020-08-23Add Viewport/SubViewport node compatibilityPouleyKetchoupp
2020-08-23Merge pull request #41238 from MarianoGnu/gdscript-export-resourceGeorge Marques
Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-23GitHub Actions: Prepend emoji to platform names for easy visual greppingHugo Locurcio
2020-08-23Ensure node's area tree signals are disconnected when clearing monitoring,Marcel Admiraal
even if nodes are no longer in the tree.
2020-08-22Merge pull request #41428 from madmiraal/fix-python-styleRémi Verschelde
Fix new black style check failures in various files.
2020-08-21Fix new black style check failures in various files.Marcel Admiraal
2020-08-21Merge pull request #41425 from Calinou/doc-2d-sprite-animationRémi Verschelde
Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21Merge pull request #41423 from KoBeWi/NEXT.FRAMERémi Verschelde
Mention that body_set_state is deferred
2020-08-21Link to 2D Sprite animation tutorial in relevant class documentationsHugo Locurcio
2020-08-21Merge pull request #41376 from Calinou/improve-editor-property-selectorRémi Verschelde
Improve search and display in the editor property/method selector
2020-08-21Mention that body_set_state is deferredTomasz Chabora
2020-08-21Merge pull request #41363 from Calinou/test-add-gradientRémi Verschelde
Add a test suite for Gradient
2020-08-21Merge pull request #41387 from skyace65/CollisionShapeDocRémi Verschelde
Update CollisionShape2D doc
2020-08-21Merge pull request #41405 from skyace65/Line2DRémi Verschelde
Clarify points in Line2D doc
2020-08-20Update CollisionShape2D docskyace65
2020-08-21Merge pull request #41379 from hazarek/patch-1Rémi Verschelde
Fixes GDScript UTI
2020-08-21Merge pull request #41410 from neikeq/no-bom-on-csproj-creationRémi Verschelde
C#: Save newly created csproj files without BOM
2020-08-21Clarify points in Line2D docskyace65
2020-08-21Merge pull request #41409 from neikeq/fix-null-in-msbuild-loggerRémi Verschelde
C#: Fix null exception in our MSBuild logger
2020-08-21Merge pull request #41411 from neikeq/fix-rare-wrong-proj-assembly-pathRémi Verschelde
Mono/C#: Fix editor using wrong project assembly path in rare cases
2020-08-21C#: Save newly created csproj files without BOMIgnacio Etcheverry