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2023-01-24Sync C# Dictionary with CoreRaul Santos
- Implement `ICollection` methods explicitly. - Add `Merge` method. - Add `RecursiveEqual` method. - Update documentation.
2023-01-21Merge pull request #70773 from KoBeWi/lectorRémi Verschelde
Add range iterator to LocalVector
2023-01-21Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_programRémi Verschelde
Add "Open in External Program" option
2023-01-21Merge pull request #71819 from Riteo/certified-musl-momentRémi Verschelde
Make PIE relocation detection glibc-only
2023-01-21Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITORRémi Verschelde
Remove editor dependencies from ColorPicker
2023-01-21Merge pull request #70294 from KoBeWi/treedulateRémi Verschelde
Add a method to get global modulate
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Add range iterator to LocalVectorkobewi
2023-01-21Add "Open in External Program" optionkobewi
2023-01-21Make PIE relocation detection glibc-onlyRiteo
Musl doesn't compile with it, and by looking online I think that this is a glibc only thing.
2023-01-21Merge pull request #71814 from mihe/binary-resources-settingRémi Verschelde
Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21Merge pull request #65726 from KoBeWi/celllessRémi Verschelde
Don't print error in `get_cell_tile_data()`
2023-01-21Merge pull request #71687 from reduz/support-script-class-name-in-efsRémi Verschelde
Support script global resource name in EditorFileSystem
2023-01-21Merge pull request #71806 from ↵Rémi Verschelde
EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21Merge pull request #71797 from reduz/cleanup-shader-parameter-remapRémi Verschelde
Clean up shader parameter remap
2023-01-21Merge pull request #71707 from peastman/scaleRémi Verschelde
Collision detection supports uniform scaling
2023-01-21Remove redundant definition of `convert_text_resources_to_binary`Mikael Hermansson
2023-01-21Support script global resource name in EditorFileSystemJuan Linietsky
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21Fix 3D editor Perspective/Ortho shortcut inconsistencyEric M
2023-01-21Clean up shader parameter remapJuan Linietsky
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21Merge pull request #63667 from AntonioDell/bugfix/63549Rémi Verschelde
fix(editor): Remove some MeshLibrary editor updates
2023-01-21Merge pull request #68002 from dogboydog/csharp_build_exit_codeRémi Verschelde
Exit editor with non-zero return code if --build-solutions fails
2023-01-21Merge pull request #71730 from reduz/fix-altgr-stuckRémi Verschelde
Fix AltGR getting stuck on Windows right Alt-Tab
2023-01-21Merge pull request #71683 from reduz/fast-script-class-inheritance-checkRémi Verschelde
Implement a quick script inheritance check
2023-01-21Merge pull request #71396 from reduz/fix-broken-userdirRémi Verschelde
Fix cases of broken user:// paths.
2023-01-21Merge pull request #71390 from reduz/fix-json-as-resourceRémi Verschelde
Fixes to JSON as resource
2023-01-21Merge pull request #71345 from reduz/support-metadata-multi-node-editRémi Verschelde
Support metadata in MultiNodeEdit
2023-01-21Merge pull request #71220 from reduz/prevent-opening-windows-console-filesRémi Verschelde
Prevent opening Windows console files
2023-01-21Merge pull request #71021 from reduz/prevent-physics-callback-removalRémi Verschelde
Error when removing a physics node during a physics callback
2023-01-21Merge pull request #71798 from reduz/fix-editor-redrawRémi Verschelde
Fix constant editor redraw after shortcut
2023-01-21Fix constant editor redraw after shortcutJuan Linietsky
Introduced by me by mistake on #71328. Fixes #71652.
2023-01-21Merge pull request #71781 from awardell/lsp_update_exportsRémi Verschelde
call update_exports from LSP didSave function
2023-01-21Merge pull request #71790 from TokageItLab/fix-atreee-transition-maxRémi Verschelde
Fix maximum limit of AnimationNodeTransition input count in the inspector
2023-01-21Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hintRémi Verschelde
Fix typo in hint when using removed built-in textures
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21Fix max limit of AnimationNodeTransition input count in the inspectorSilc Renew
2023-01-20Fix type in hint when using removed built-in texturesPrecisionRender
2023-01-20call update_exports from LSP didSave functionAdam Wardell
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D ↵clayjohn
canvas renderer
2023-01-21Merge pull request #71772 from clayjohn/GLES3-liRémi Verschelde
Assign light indices after sorting in OpenGL renderer
2023-01-20Assign light indices after sorting in OpenGL rendererclayjohn
This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20Merge pull request #70913 from ↵Rémi Verschelde
Maran23/4-x-some-more-missing-properties-to-godot-converter Added more missing properties/methods to the Godot converter
2023-01-20Merge pull request #71646 from Vilcrow/android-export-genname-checkRémi Verschelde
[Android export] Added validation of the project name when using $genname in the 'Unique Name' field.
2023-01-20Merge pull request #71752 from vnen/no-gdc-exportRémi Verschelde
Remove references to compiled GDScript in export
2023-01-20Merge pull request #71753 from Maran23/4-x-input-map-converterRémi Verschelde
Add InputMap conversion to Project Converter
2023-01-20Merge pull request #71766 from LinuxUserGD/LinuxUserGD/masterRémi Verschelde
Exclude atomic lib under FreeBSD using LLVM [4.x]
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
Sort decals and lights based on camera origin
2023-01-20Merge pull request #71705 from clayjohn/RD-surface-freeRémi Verschelde
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20Merge pull request #71764 from clayjohn/texture-bindingRémi Verschelde
Decrement texture_binding count when using screen textures
2023-01-20Merge pull request #71760 from Chaosus/vs_proximity_rangeClay John
Fix code generation for ProximityRange node in visual shader