Age | Commit message (Collapse) | Author |
|
Fix possible crash at NativeScript::get_base_script
|
|
|
|
Fix format ignores case in placeholder
|
|
|
|
Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
|
|
|
|
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
|
|
fixed a branch on uninitialised data in gui/tree
|
|
Added a new MIDIDriver class
|
|
Few fixes for editor tab in editor settings
|
|
GLTF2 Bones are now named and their parents are correct.
|
|
Opens the menu with the same parent on mouse focus
|
|
|
|
|
|
removed redundant strlen calculation from String::substr
|
|
Improve VisualScript UX
|
|
* Prototype faster function call ux.
* Work on general search ux.
* Able to create nodes from search.
* Show class for variables but not methods.
* Get actions search working.
* Descriptions now show for both methods and properties.
* Enable zooming on mouse wheel up and down.
* Make the drag trigger on right mouse button.
* Search now shows for action visual script nodes.
* Able to search visual node names.
* Search works better.
* Change zooming scale to hide artifacts better.
* Remove zoom changes
* Select from base should check properties too like the other functions.
* Seq_connect flag is needed to set sequence lines correctly.
* Remove comment
* Code cleanup with function names and arguments.
* Use brief description for search descriptions.
* Clean and fix bug with input nodes connecting with sequence lines.
* Add a warning and fix some edge conditions with sequence into data lines and vice versa.
* Don't search functions when pulling from a sequence node.
* Don't show actions when pulling from a data line.
* Set set and get properties.
* Convert visual script operators to the correct type
* Create a function preset finds only functions.
* Singletons can now find functions.
* Add shift-a for generic search.
* Add brief descriptions for Visual Script nodes.
* Search boxes can now filter names.
* Add bigger hit zones to node connect.
* For the drop zones, make all the rect2 areas the same size.
* Function names in visual script node should be lower case so that search works better.
* Use the convention of capitalize() for set, set, visual script nodes and methods.
* Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search
* Make type_cast use the connecting node's type and remove use of found variable.
* Fix case where you call an instance's call function where it becomes an invalid call.
* Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections.
* Make the window bigger.
* Make connect_data and connect_seq more robust.
* Add icons to search items.
* Add vs constructors in shift-a menu.
* Operators, builtins and constructors show type name. Fix several problems with port connections.
* In shift-a mode search everything.
* Code cleanup
* Work on autocompleting the type.
* Use type guess in action creation.
* Check if type hint string exists in object variables when generating the visual script search.
* Add the hint to SceneTree.
* Add original type detection.
* Make type casting great again. This puts the type casted base type as the data output type string hint.
* Pass the type in a VisualScriptFunctionCall too.
* Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string.
* Make sure the instance is passed in VisualScriptPropertySet.
* Restore search on the node's type.
* Remove dependencies from graph_edit.
* Remove dependencies from property_selector and name the class visual_script_property_selector.
* Extract hot zones into a function.
* Move hot_zones constants into default theme.
* Bigger capture zones.
* Clean messy port_grab_distance variables.
* Remove RMB functionality.
* Remove memory leak on showing visual script descriptions.
* Read the port_grab_distance constants on enter tree and theme changed.
|
|
Fix CanvasItem's search for a CanvasLayer
|
|
Fix OpenGL buffer depth for per pixel transparency support (Windows)
|
|
Add support for bilinear bars in TextureProgress
|
|
Open all files in script editor
|
|
Fix and make Tween node less confusing
|
|
Add an AppStream metadata file
|
|
Rename 'Discard Instancing' to 'Make Local'
|
|
Fixed Bucket Fill tool
|
|
Fix loading PO files with missing newline after last msgstr
|
|
|
|
Tilemap editor: Fix crash introduced in #17582
|
|
|
|
Fix example code for EditorImportPlugin
|
|
|
|
|
|
This also adds a few more fields to the AppStream file to improve
desktop integration.
|
|
Fix grid missing lines. Fixes: #20246
|
|
Ability to add Resource from FileSystem Dock
|
|
Fixes #20375.
|
|
reduce clang warning spam
|
|
|
|
SCons: Keep default platform lib extensions in LIBSUFFIXES
|
|
respective 2D counterparts to be more consistent and to include more useful methods.
RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse
PhysicsDirectBodyState:
- Added apply_central_impulse
Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse
PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse
Also fixed some small bugs along the way
|
|
Expose 'modulate' set/get in TileSet resource
|
|
|
|
Add ability to import projects via ZIP archive.
|
|
Mono: Add Dictionary and Array classes
|
|
|
|
Image trilinear scaling + Optimization
|
|
|
|
|
|
Soft body
|
|
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
|