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2021-11-17Fix `randfn` in visual scriptsYuri Roubinsky
2021-11-17Merge pull request #55056 from RandomShaper/fix_crash_instantiateRémi Verschelde
2021-11-17Fix crash when loading scene instance after node vanished from parentPedro J. Estébanez
2021-11-17Merge pull request #55054 from KoBeWi/marginalized_iconRémi Verschelde
2021-11-17Merge pull request #49793 from Chaosus/expose_randfnRémi Verschelde
2021-11-17Mention how to add margins to Button's iconkobewi
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-17Merge pull request #55049 from Xwdit/fix_signal_disconnectRémi Verschelde
2021-11-17Fix the exceptions in signal disconnectionXwdit
Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17Merge pull request #55018 from ↵Rémi Verschelde
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17Merge pull request #55039 from BastiaanOlij/fix_gdnative_array_indexRémi Verschelde
Fix array access in gdextensions
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-16Merge pull request #55036 from nekomatata/bvh-fix-updateCamille Mohr-Daurat
Fix physics BVH pairing for teleported or fast moving objects
2021-11-16add input validation for set_modification_countKodi
update error macros for set_modification_count
2021-11-17Fix array access in gdextensionsBastiaan Olij
2021-11-16Fix physics BVH pairing for teleported or fast moving objectsPouleyKetchoupp
Updating the broadphase to find new collision pairs was done after checking for collision islands, so it was working in most cases due to the pairing margin used in the BVH, but in case of teleported objects the narrowphase collision could be skipped. Now it's done before checking for collision islands, so we can ensure that broadphase pairing has been done at the same time as objects are marked as moved so their collision can be checked properly. This issue didn't happen in the Octree/HashGrid because they do nothing on update and trigger pairs directly when objects move instead.
2021-11-16Merge pull request #53867 from Calinou/rename-sgn-macroRémi Verschelde
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
This matches the name of the GDScript function (except it's uppercase here).
2021-11-16Merge pull request #53298 from ↵Rémi Verschelde
NathanLovato/GDQuest/animation-bezier-editor-ui-improvements
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference
2021-11-16Fix style issue after #54148Rémi Verschelde
2021-11-16Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crashRémi Verschelde
2021-11-16Merge pull request #54167 from ↵Rémi Verschelde
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-16Merge pull request #54422 from ibrahn/project-manager-nophysRémi Verschelde
2021-11-16Merge pull request #55019 from bruvzg/macos_crash_handlerRémi Verschelde
[macOS] Fix crash handler not printing function names on M1 Macs.
2021-11-16Merge pull request #54926 from Chaosus/fix_debugger_resetRémi Verschelde
2021-11-16Merge pull request #54880 from benjarmstrong/wasapi_input_fixRémi Verschelde
2021-11-16[macOS] Fix crash handler not printing function names on M1 Macs.bruvzg
2021-11-16Merge pull request #55010 from Calinou/shader-editor-tweak-builtin-colorRémi Verschelde
2021-11-16Fix crash in audio callback when recording audioBenjamin Armstrong
2021-11-15Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio
The new color is more distinguishable from other variables and symbols.
2021-11-15Fix debugger tab which don't resetting after pressing clear buttonYuri Roubinsky
2021-11-15Merge pull request #54992 from RandomShaper/drop_android_db_settingRémi Verschelde
2021-11-15Revert "Load assets before enabling editor plugins"Rémi Verschelde
This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246. Fixes #52968, fixes #52995.
2021-11-15Merge pull request #54970 from theoway/moving_nodes_under_comment_nodeRémi Verschelde
2021-11-15Merge pull request #54953 from ↵Rémi Verschelde
Calinou/animation-editor-use-different-icon-eased-keys
2021-11-15Merge pull request #54991 from akien-mga/dehardcode-docs-branch-urlRémi Verschelde
2021-11-15Merge pull request #54952 from Calinou/doc-editorpathsRémi Verschelde
2021-11-15Use a different icon for eased keyframes in the animation editorHugo Locurcio
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor.
2021-11-15Document the EditorPaths classHugo Locurcio
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15Drop pointless Android depth buffer settingPedro J. Estébanez
2021-11-15Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actionsRémi Verschelde
2021-11-15Merge pull request #54983 from sboron/fix-monoRémi Verschelde
2021-11-15Merge pull request #43072 from KoBeWi/point_to_angleRémi Verschelde
2021-11-15Fix mono build after invalid rename of `KEY_READ`Stefan Boronczyk
Follow-up to #51684.
2021-11-15Merge pull request #54981 from Calinou/doc-giRémi Verschelde