Age | Commit message (Collapse) | Author |
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Remove vsgdnative loader on exit
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Fixes 2D bones selection
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New contributors added to AUTHORS:
@clayjohn, @lupoDharkael, @supagu, @timoschwarzer, @Xrayez
Thanks to all contributors and donors for making Godot possible!
[ci skip]
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[Regression] Hides error_label of state machine on the first time.
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Added interface for GDNative Videodecoder.
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Fix a nested ysort invalid memory read again
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Travis: Use pip to install SCons on OSX
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Not sure why we switched from homebrew to scons-local anymore,
but pip should work just fine and is recommended by upstream.
Downloads of scons-local from SourceForge were quite iffy, so
this should help avoid CI errors due to not having downloaded
SCons successfully.
Setting Python's user binary PATH seems necessary on Travis/OSX
as per travis-ci/travis-ci#5030 (confirmed that 'scons' is not
in PATH without it).
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Fixes #24755
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AnimationNodeTransition name begins from 0
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Fix "Whole Words" and "Match Cases" checkbox behavior in "Find in Files"
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Update IME text only for focused input controls.
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Fix strip out spaces while generating serial number for node name
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Don't use -ffast-math or other unsafe math optimizations
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and added "state" string for default name not to confuse it as number
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Match case check box was used for whole words as well as match case.
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Godot supports many different compilers and for production releases we
have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers
all do slightly different things with -ffast-math and it is causing
issues now. See #24841, #24540, #10758, #10070. And probably other
complaints about physics differences between release and release_debug
builds.
I've done some performance comparisons on Linux x86_64. All tests are
ran 20 times.
Bunnymark: (higher is better)
(bunnies) min max stdev average
fast-math 7332 7597 71 7432
this pr 7379 7779 108 7621 (102%)
FPBench (gdscript port http://fpbench.org/) (lower is better)
(ms)
fast-math 15441 16127 192 15764
this pr 15671 16855 326 16001 (99%)
Float_add (adding floats in a tight loop) (lower is better)
(sec)
fast-math 5.49 5.78 0.07 5.65
this pr 5.65 5.90 0.06 5.76 (98%)
Float_div (dividing floats in a tight loop) (lower is better)
(sec)
fast-math 11.70 12.36 0.18 11.99
this pr 11.92 12.32 0.12 12.12 (99%)
Float_mul (multiplying floats in a tight loop) (lower is better)
(sec)
fast-math 11.72 12.17 0.12 11.93
this pr 12.01 12.62 0.17 12.26 (97%)
I have also looked at FPS numbers for tps-demo, 3d platformer, 2d
platformer, and sponza and could not find any measurable difference.
I believe that given the issues and oft-reported (physics) glitches on
release builds I believe that the couple of percent of tight-loop
floating point performance regression is well worth it.
This fixes #24540 and fixes #24841
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support.
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Make tooltips display for nested resources
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RandomPCG randf/randd functions typos fix
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Use 'release_debug' for mono export templates
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This fixes the previously wrong PR
Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.
This fixes #24752
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little fix to function types
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PulseAudio driver will now change the device if the default system device changes
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Repair String lstrip and rstrip.
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Use 'release_debug' for mono export templates
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Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.
This fixes #24752
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Background: lstrip and rstrip were broken by changes to String in:
0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd
which removed it's access to Vector::find(CharType).
Moved Vector's find up into CowData so it can be shared by Vector and String.
Added String::find_char using CowData::find.
Implemented rstrip and lstrip using find_char.
Added a few tests for String rstrip and lstrip.
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Release freeze is now active, only major bug fixes will be considered.
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Misc fixes to source strings.
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Move scrolls in the StateMachine editor inside the panel
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Fix state machine scroll
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Update Bullet physics to commit 126b676
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makerst.py refactor.
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Thanks @PJB3005
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Add process_mode property to Camera2D
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Add missing documentation for @GDScript
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Fix font kerning
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