Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-23 | Merge pull request #47261 from KoBeWi/filterdropper | Rémi Verschelde | |
Allow to drop files on filtered scene tree | |||
2021-03-23 | Merge pull request #47284 from DarkKilauea/fix-moment-of-inertia | Rémi Verschelde | |
[Godot Physics]: Correct typo in moment of inertia calculations. | |||
2021-03-22 | [Godot Physics]: Correct typo in moment of inertia calculations. | Josh Jones | |
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent. | |||
2021-03-23 | Merge pull request #43366 from Calinou/doc-surfacetool-method-order | Rémi Verschelde | |
Make the expected method calling order in SurfaceTool more explicit | |||
2021-03-23 | Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates | Rémi Verschelde | |
Add unit tests for export templates | |||
2021-03-23 | Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo | Rémi Verschelde | |
Fix PhysicalBone gizmo not showing | |||
2021-03-23 | Merge pull request #45234 from madmiraal/rename-phashtranslation | Rémi Verschelde | |
Rename PHashTranslation to OptimizedTranslation | |||
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-23 | Merge pull request #45562 from aaronfranke/core-modules-real_t | Rémi Verschelde | |
Use real_t in GridMap and VariantParser | |||
2021-03-23 | Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc | Rémi Verschelde | |
More detailed documentation for KinematicBody safe collision margin | |||
2021-03-23 | Merge pull request #46735 from fabriceci/fix-dialog-translation | Rémi Verschelde | |
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887) | |||
2021-03-23 | Merge pull request #47255 from Calinou/fix-windows-tablet-setting-name | Rémi Verschelde | |
Fix feature tag casing in the Windows pen tablet project setting name | |||
2021-03-22 | Merge pull request #47226 from fabriceci/improve-rayshape-2D | Rémi Verschelde | |
Bring the Raycast2D improvements to Rayshape2D | |||
2021-03-22 | Merge pull request #47180 from YeldhamDev/popupmenu_width_fix | Rémi Verschelde | |
Fix wrong width with PopupMenus on first opening in the editor | |||
2021-03-22 | Merge pull request #47271 from Shatur95/remove-hardcoded-names | Rémi Verschelde | |
Remove hardcoded names in generated objects | |||
2021-03-22 | More detailed documentation for KinematicBody safe collision margin | PouleyKetchoupp | |
2021-03-22 | Merge pull request #34587 from ↵ | Rémi Verschelde | |
YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource | |||
2021-03-22 | Remove hardcoded names in generated objects | Shatur95 | |
2021-03-22 | Merge pull request #47268 from reduz/keep-import-mode | Rémi Verschelde | |
Add a "keep" import mode to keep files as-is and export them. | |||
2021-03-22 | Add a "keep" import mode to keep files as-is and export them. | Juan Linietsky | |
2021-03-22 | Add unit tests for export templates | Gordon MacPherson | |
2021-03-22 | Merge pull request #47166 from reduz/improve-scene-import | Rémi Verschelde | |
Improved 3D Scene Importer | |||
2021-03-22 | Fix PhysicalBone gizmo not showing | PouleyKetchoupp | |
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor. | |||
2021-03-22 | Allow to drop files on filtered scene tree | kobewi | |
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-22 | Fix feature tag casing in the Windows pen tablet project setting name | Hugo Locurcio | |
Feature tags are case-sensitive. | |||
2021-03-21 | Make the expected method calling order in SurfaceTool more explicit | Hugo Locurcio | |
2021-03-21 | Bring the Raycast2D improvements to Rayshape2D | fabriceci | |
2021-03-21 | Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations | Rémi Verschelde | |
FBX Import: Normalize rotation quaternions | |||
2021-03-21 | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter | |||
2021-03-21 | Merge pull request #47206 from nathanfranke/add-root-null-check | Rémi Verschelde | |
[4.0] Add Root Null Check | |||
2021-03-20 | Add Root Null Check | Nathan Franke | |
2021-03-21 | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | |
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. | |||
2021-03-21 | Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition | Rémi Verschelde | |
Improve Completion Panel Position in Shader Editor | |||
2021-03-21 | Merge pull request #46938 from dreamsComeTrue/pick-track-improv | Rémi Verschelde | |
Make Animation's SceneTreeDialog filter nodes properly | |||
2021-03-21 | Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer | Rémi Verschelde | |
Add additional index checks to COLLADA importer | |||
2021-03-20 | Merge pull request #47191 from Faless/js/4.x_force_mime | Rémi Verschelde | |
[HTML5] Fix loading when mime-type is missing. | |||
2021-03-20 | Merge pull request #46740 from KoBeWi/🎵🎵🎵 | Rémi Verschelde | |
Fix audio player not resetting after wav finishes | |||
2021-03-20 | Merge pull request #46966 from qarmin/faster_release | Rémi Verschelde | |
Allow to not optimize release build | |||
2021-03-20 | Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix | Rémi Verschelde | |
Fix GodotPhysics solver with kinematic body set to report contacts | |||
2021-03-20 | Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation | Rémi Verschelde | |
Fix kinematic angular velocity calculations | |||
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde | |
SoftBody support in GodotPhysics 3D | |||
2021-03-20 | Merge pull request #47139 from nekomatata/concave-backface-collision | Rémi Verschelde | |
Disable backface collision with ConcavePolygonShape by default | |||
2021-03-20 | Merge pull request #47195 from W4RH4WK/fbx-check-bone-map-access | Rémi Verschelde | |
FBX Import: Check bone map access for valid cluster target node id | |||
2021-03-20 | Fix audio player not resetting after wav finishes | kobewi | |
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-20 | FBX Import: Check bone map access for valid cluster target node id | Alex Hirsch | |
fix #47184 | |||
2021-03-20 | Merge pull request #47193 from ↵ | Rémi Verschelde | |
jmb462/prevent-resizing-minimap-bigger-than-GraphEdit Prevent resizing minimap bigger than GraphEdit (Fix #47189) | |||
2021-03-20 | Merge pull request #47186 from timothyqiu/project-icon-size | Rémi Verschelde | |
Fix project icon size in Project Manager | |||
2021-03-20 | Merge pull request #47192 from Faless/js/4.x_editor_version | Rémi Verschelde | |
[HTML5] Fix editor version numbering. |