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2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
This makes it clearer that this property is only about physics FPS, not rendering FPS. The `physics_fps` project setting was also renamed to `physics_ticks_per_second` for consistency.
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit
2021-08-10Merge pull request #51411 from clayjohn/VULKAN-blinn-phongRémi Verschelde
[4.0] Make Blinn and Phong specular modes take albedo into account
2021-08-10Merge pull request #51027 from fabriceci/improve-move-and-slideRémi Verschelde
Add properties to CharacterBody for more move_and_slide options
2021-08-10Merge pull request #49417 from Bhu1-V/gsoc-cmd-pltRémi Verschelde
Command Palette For Godot
2021-08-10Merge pull request #51474 from aaronfranke/organize-viewportRémi Verschelde
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10Merge pull request #51473 from KoBeWi/some_crash_fix_idkRémi Verschelde
Fix crash when parsing Dictionary
2021-08-10Merge pull request #51017 from vnen/extension-fixesRémi Verschelde
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-10Fix crash when parsing Dictionarykobewi
2021-08-10Add properties to CharacterBody for more move_and_slide optionsfabriceci
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
Fix 3D moving platform logic
2021-08-10Merge pull request #51470 from akien-mga/windows-share-denynoRémi Verschelde
FileAccessWindows: Add missing share.h include
2021-08-10FileAccessWindows: Add missing share.h includeRémi Verschelde
Follow-up to #51430.
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
Move code for looking_at to Basis
2021-08-10Merge pull request #51467 from Chaosus/fix_aaRémi Verschelde
Fix incorrect border width of antialiased lines
2021-08-10Merge pull request #51464 from hpnrep6/mesh-disable-deprecatedRémi Verschelde
Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh
2021-08-10Merge pull request #51436 from Calinou/tonemap-clamp-negative-colorsRémi Verschelde
Clamp negative colors regardless of the tonemapper to avoid artifacts
2021-08-10Merge pull request #51417 from clayjohn/Vulkan-horizon-soRémi Verschelde
Add horizon specular occlusion
2021-08-10Merge pull request #51430 from mhilbrunner/windows-filesRémi Verschelde
2021-08-10Merge pull request #51463 from SaracenOne/assign_path_fixRémi Verschelde
Assign embedded text resource path earlier to prevent error on embedded scripts
2021-08-10Fix incorrect border width of antialiased linesYuri Roubinsky
2021-08-10Merge pull request #21922 from aaronfranke/doubleRémi Verschelde
Some work on double-precision support
2021-08-10Enclose unused components in DISABLE_DEPRECATEDhpnrep6
2021-08-10Assign embedded text resource path earlier to prevent error on embedded scripts.SaracenOne
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
Same thing that was already done in 2D, applies moving platform motion by using a call to move_and_collide that excludes the platform itself, instead of making it part of the body motion. Helps with handling walls and slopes correctly when the character walks on the moving platform. Also made some minor adjustments to the 2D version and documentation. Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09Make Blinn and Phong specular modes PBRclayjohn
2021-08-10Merge pull request #51454 from nathanfranke/follow-up-snamesRémi Verschelde
Follow-Up Add SNames to get theme icon
2021-08-09Follow-Up Add SNames to get theme iconNathan Franke
2021-08-09Some work on double supportAaron Franke
2021-08-10Merge pull request #51453 from Blackiris/fix-new-inherited-scriptRémi Verschelde
Fix infinite loop when creating a newly inherited GDScript file
2021-08-09Rename GDNative call error enum values to use GDNATIVE prefixGeorge Marques
To make sure it does not clash with other libraries.
2021-08-09Fix infinite loop when creating a newly inherited GdScript fileJulien Nguyen
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
Fix applied rotation from moving platforms in move_and_slide
2021-08-09Merge pull request #51294 from aaronfranke/double-timeRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
When synchronizing CharacterBody motion with moving the platform using direct body state, only the linear velocity was taken into account. This change exposes velocity at local point in direct body state and uses it in move_and_slide to get the proper velocity that includes rotations.
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #49753 from aaronfranke/render-server-floatsRémi Verschelde
Handle both 32-bit and 64-bit floats for tangents and weights in RenderingServer
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
Use real_t in 3D nodes
2021-08-09Merge pull request #51097 from Faless/mp/4.x_spawnableFabio Alessandrelli
[Net] MultiplayerAPI remote scene spawning/despawning.
2021-08-09Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-iconRémi Verschelde
Change PrismMesh editor icon to look like a prism.
2021-08-09Change PrismMesh editor icon to look like a prism.John Wigg
2021-08-09Clamp negative colors regardless of the tonemapper to avoid artifactsHugo Locurcio
Color artifacts could be visible when using negative lights with the Filmic and ACES tonemapping operators, as these did not clamp negative colors.
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09[Net] Basic extensible MultiplayerAPI spawn/despawn.Fabio Alessandrelli
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances.
2021-08-09[Core] Expose ResourceLoader.get_resource_uid.Fabio Alessandrelli
2021-08-09Merge pull request #51427 from omar-polo/platform-detect-openbsdRémi Verschelde
automatically detect openbsd as platform=linuxbsd
2021-08-09automatically detect BSDs as platform=linuxbsdOmar Polo