Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-28 | construct transform from transform2d bug | clayjohn | |
2018-11-18 | Increase number of image loaders (why was it this low..), fixes #19037 | Juan Linietsky | |
2018-11-18 | If using relationship lines (now default) hide guides. | Juan Linietsky | |
2018-11-18 | Make sure inbetween lines in inspector can't be clicked, fixes #19014 | Juan Linietsky | |
2018-11-18 | Ensure multinode undo redo merges ends for operation, fixes #19010 | Juan Linietsky | |
2018-11-18 | Make sure RMB also works for resource editor in inspector, fixes #18994 | Juan Linietsky | |
2018-11-18 | Merge pull request #23801 from bruvzg/macos_disable_wantslayer_on_pre_mojave | Rémi Verschelde | |
[macOS] Disable setWantsLayer on macOS < 10.14 | |||
2018-11-18 | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky | |
2018-11-18 | Make sky and ground energy do something, fixes #18856 | Juan Linietsky | |
2018-11-18 | Skeleton2D was missing transform notification, fixes #18719 | Juan Linietsky | |
2018-11-18 | Massive speed up on deleting nodes, fixes #18673 | Juan Linietsky | |
Also makes the editor exit faster | |||
2018-11-18 | [macOS] Disable setWantsLayer on macOS < 10.14 | bruvzg | |
2018-11-18 | Merge pull request #23798 from Faless/socket_ipv4_wildcard_fix | Rémi Verschelde | |
Properly accept wildcard when binding IPv4 socket. | |||
2018-11-18 | Properly accept wildcard when binding IPv4 socket. | Fabio Alessandrelli | |
Also never return null for is_ipv4 to avoid crashes due to engine bug. (better to get an error and a broken socket then seeing your game crash) | |||
2018-11-18 | Document use of spaces in ConfigFile | Juan Linietsky | |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde | |
Use hint_color when getting shader default params | |||
2018-11-18 | Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2018-11-18 | Merge pull request #23789 from vnen/gdscript-empty-class-bug | Rémi Verschelde | |
Check for valid values when checking for class members | |||
2018-11-18 | Merge pull request #23788 from vnen/gdscript-builtin-is | Rémi Verschelde | |
Allow primitives to be compared to Object types with `is` | |||
2018-11-18 | Merge pull request #23787 from marcelofg55/pulse_uneven_fix | Rémi Verschelde | |
Fix distorted sound with PulseAudio and uneven channels | |||
2018-11-18 | Merge pull request #23771 from Faless/fix_release_export | Rémi Verschelde | |
Always initialize VariantCall return_type. | |||
2018-11-18 | Merge pull request #23777 from ↵ | Rémi Verschelde | |
workless/23772_second_parameter_input_action_press Fixed the default value and documentation for Input.action_press() from commit 8c45282 | |||
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-11-17 | Check for valid values when checking for class members | George Marques | |
- Check if GDScript was compiled correctly before checking its functions and properties. - Check if native class name is actually set before looking for it in the ClassDB. | |||
2018-11-17 | Allow primitives to be compared to Object types with `is` | George Marques | |
2018-11-17 | Fix distorted sound with PulseAudio and uneven channels | Marcelo Fernandez | |
2018-11-17 | Fixed the default value for Input.action_press() from commit 8c45282 | Davide Baldo | |
2018-11-17 | Always initialize VariantCall return_type. | Fabio Alessandrelli | |
The return_type is used by the GDScript parser (and possibly other scripting languages), so it MUST be initialized at least. It could be initialized to Variant::NIL in release, but I see no reason for not setting the actual value. See similar issue in 95dfa5b . | |||
2018-11-17 | Merge pull request #23748 from groud/fix_drag_and_drop_canvas_items | Rémi Verschelde | |
Fixes drag and drog of image files on scaled nodes | |||
2018-11-17 | Merge pull request #23767 from marcelofg55/fix_is_playing | Rémi Verschelde | |
Fix AudioStreamPlayer2D/3D::is_playing right after a play() | |||
2018-11-17 | Fixup to previous commit, missed one occurrence | Rémi Verschelde | |
2018-11-17 | EditorSettings: Rename invert_y-axis to invert_y_axis for consistency | Rémi Verschelde | |
No other option uses a dash in its identifier. | |||
2018-11-17 | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde | |
Exposing more of bullets 6DOF spring constraints | |||
2018-11-17 | Fix AudioStreamPlayer2D/3D::is_playing right after a play() | Marcelo Fernandez | |
2018-11-16 | Avoid duplicate visility changed notification, fixes #18160 | Juan Linietsky | |
2018-11-16 | Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangent | Juan Linietsky | |
Adding mikkt tangent support to CSG objects | |||
2018-11-16 | Fix Squish decompression, closes #18109 | Juan Linietsky | |
2018-11-16 | Clearing history increments version, else it does not generate an asterisk ↵ | Juan Linietsky | |
on modification if the scene was just saved. Fixes #18027. Still I feel this line was commented for a reason. If you bisect a bug and find this commit, let me know. | |||
2018-11-16 | Fix shader bug likely introduced recently. | Juan Linietsky | |
2018-11-16 | Do not allow controls in ignore mouse to get focus via their children, fixes ↵ | Juan Linietsky | |
#17955 | |||
2018-11-16 | Merge pull request #23746 from DrNochi/bug/issue-#23332 | Rémi Verschelde | |
Prevent "Property not found: ..." warning when creating/importing a project | |||
2018-11-16 | Merge pull request #23745 from ibrahn/fix-bullet-mainshape-ub | Rémi Verschelde | |
Fix some undefined behaviour in Bullet module. | |||
2018-11-16 | Fixes drag and drog of image files on scaled nodes | groud | |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky | |
2018-11-16 | Check if setting exists to prevent warning | DrNochi | |
Fixes #23332 | |||
2018-11-16 | Merge pull request #23685 from Kanabenki/add-store-csv-line | Rémi Verschelde | |
Add store_csv_line method for File | |||
2018-11-16 | Fix some undefined behaviour in Bullet module. | Ibrahn Sahir | |
Nulling mainShape when it's deleted to avoid double free. Initialising vector in inertia calculation to work around bug in bullet. | |||
2018-11-16 | Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree | Rémi Verschelde | |
Fix CanvasLayer trying to re-stack while out of tree | |||
2018-11-16 | Merge pull request #23735 from pshe94/master | Rémi Verschelde | |
Use VScrollBar when calculating horiz. offset in ScrollContainer | |||
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), ↵ | Juan Linietsky | |
fixes #17776 |