Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-26 | Android: Properly validate `godot_project_name_string` for Android special chars | Rémi Verschelde | |
Fixes #52659. | |||
2021-10-26 | Another rename for makerst.py | Rémi Verschelde | |
2021-10-26 | Merge pull request #54179 from aaronfranke/make-rst | Rémi Verschelde | |
2021-10-26 | Merge pull request #54249 from lyuma/gltf_padding_fix | Rémi Verschelde | |
2021-10-26 | Merge pull request #54245 from manueldun/nullParamAddMod | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-26 | Merge pull request #53973 from nabfrew/nabf/light_hight_documentation | Max Hilbrunner | |
Clarify lighting height documentation | |||
2021-10-25 | gltf: Fix validation errors due to chunk padding and empty skins. | Lyuma | |
GLB chunk padding length calculation was backwards and missing for the BIN chunk. Fixed error caused by "skins":[] when no skins were present. Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength. | |||
2021-10-25 | Added error macro to ensure non null parameter | Manuel Dun | |
2021-10-25 | Merge pull request #54240 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-fix-validate-property | |||
2021-10-25 | Fix properties being displayed when they shouldn't in DirectionalLight3D | Hugo Locurcio | |
The parent `_validate_property()` wasn't called, which led to shadow properties being visible even if shadows were disabled on a DirectionalLight3D node. | |||
2021-10-25 | Merge pull request #54232 from akien-mga/mbedtls-pr4819-fix-certs-parsing-speed | Fabio Alessandrelli | |
mbedtls: Backport upstream PR 4819 to fix certs parsing speed | |||
2021-10-25 | Merge pull request #54084 from reduz/node3d-rotation-options | Rémi Verschelde | |
2021-10-25 | Merge pull request #54147 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-only-show-relevant-properties | |||
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Only show relevant properties in the DirectionalLight3D inspector | Hugo Locurcio | |
Some split distance properties are unused depending on the current shadow mode. Also, Blend Splits can only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits. This also moves the Fade Start property to be located after the split properties. This avoids intertwining "conditional" properties with a property that's always available. | |||
2021-10-25 | mbedtls: Backport PR 4819 to fix certs parsing speed | Rémi Verschelde | |
Fixes engine startup time regression described here: https://github.com/godotengine/godot/issues/43351#issuecomment-847466783 | |||
2021-10-25 | Fix GCC 12 `-Werror=type-limits` in animation compression code | Rémi Verschelde | |
Fixup to #54050, CI's GCC builds didn't catch it. | |||
2021-10-25 | Merge pull request #54228 from JFonS/fix_shadow_disabling | Rémi Verschelde | |
2021-10-25 | Fix shadow disabling settings | jfons | |
Fixes the SHADOW_CASTING_SETTING_OFF setting in GeometryInstance3D and the "shadows_disabled" render mode in spatial materials, which were not working before. | |||
2021-10-25 | Merge pull request #54050 from reduz/animation-compression | Rémi Verschelde | |
2021-10-25 | Merge pull request #54223 from miraz12/fix-cast-llvm-warning | Rémi Verschelde | |
2021-10-25 | Merge pull request #54221 from bruvzg/remove_base_size | Rémi Verschelde | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-25 | Fixed implicit conversion of uint32_t to uint8_t in `image` | Anton Christoffersson | |
2021-10-25 | Merge pull request #54206 from akien-mga/clang-format-no-error-unknown | Rémi Verschelde | |
2021-10-25 | clang-format: Enable `--Wno-error=unknown` for compat with older versions | Rémi Verschelde | |
This prevents errors when encountering options which have been defined in newer versions of clang-format, and are invalid in the YAML for the old version. Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown` was added). Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images). | |||
2021-10-25 | Merge pull request #54203 from object71/fix-collections-modules-py | Rémi Verschelde | |
2021-10-24 | Merge pull request #53707 from Calinou/action-editor-default-enable-physical | Rémi Verschelde | |
2021-10-25 | Fix import for collections Mapping | Hristo Stamenov | |
Mapping and other "abstract base classes" were moved after python 3.3 from collections to collections.abc Python 3.3 is long gone and a newer version of python won't support this code. | |||
2021-10-24 | Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust | Rémi Verschelde | |
2021-10-24 | Merge pull request #54193 from ↵ | Rémi Verschelde | |
object71/fix-changing-particle-amount-is-not-reflected Fix changing particle amount is not reflected | |||
2021-10-24 | Merge pull request #54130 from raulsntos/csharp-exports | Rémi Verschelde | |
Keep order for C# exported members | |||
2021-10-24 | Setting the visible multimesh instance to -1 so that they are updated ↵ | Hristo Stamenov | |
correctly on set_amount. When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty. This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change. | |||
2021-10-24 | Merge pull request #54189 from Rubonnek/fix-argcount-spinbox | Rémi Verschelde | |
2021-10-24 | Fix max argument count on AnimationTrackEdit spinbox | Wilson E. Alvarez | |
2021-10-24 | Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion | Rémi Verschelde | |
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor` | |||
2021-10-24 | Rename "makerst.py" to "make_rst.py" | Aaron Franke | |
2021-10-23 | Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning | Rémi Verschelde | |
2021-10-23 | Merge pull request #54120 from zaevi/fix_null-ref_crashes | Rémi Verschelde | |
2021-10-23 | Merge pull request #54145 from zedutch/Fix-tree-notification-crash | Rémi Verschelde | |
2021-10-23 | Merge pull request #54155 from madmiraal/fix-54091 | Rémi Verschelde | |
Fix Gradle builds not excluding excluded tasks | |||
2021-10-23 | Fix primary clipboard warning | ConteZero | |
2021-10-23 | Fix Gradle builds not excluding excluded tasks | Marcel Admiraal | |
2021-10-23 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 4010bb9af051cfd2ad53f8e923c35d347d549319) | |||
2021-10-23 | Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport | Hugo Locurcio | |
This allows for quicker FOV adjustments compared to using the View menu. | |||
2021-10-23 | Merge pull request #54144 from zedutch/fix-filesystem-sort | Rémi Verschelde | |
2021-10-23 | Fix possible crash when calling Tree.notification from _ready | Robin Arys | |
2021-10-23 | Fix newly created files not sorted correctly | Robin Arys | |
2021-10-23 | Merge pull request #54141 from timothyqiu/bbcode-parse | Rémi Verschelde | |