Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-20 | Merge pull request #413 from marynate/PR-decouple-skeleton-mesh | reduz | |
Add 'mesh/skeleton' property to MeshInstance | |||
2014-05-20 | Merge pull request #415 from marynate/PR-auto-editor-icons-cpp | reduz | |
Auto generate editor_icons.cpp to make it easy to update editor icons | |||
2014-05-20 | Merge pull request #432 from marynate/PR-fix-screen-button-null-texture | reduz | |
Fix potential null exception in screen button without texture assigned | |||
2014-05-20 | Merge pull request #434 from marynate/PR-fix-script-editor-scroll | reduz | |
Fix script editor scrollbar disappear issue | |||
2014-05-21 | Fix script editor scrollbar disappear issue | marynate | |
2014-05-20 | Fix potential null exception in screen button without texture assigned | marynate | |
2014-05-14 | A bit of everything: | Juan Linietsky | |
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes. | |||
2014-05-14 | Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵ | marynate | |
there're icon changes | |||
2014-05-13 | Auto generate editor_icons.cpp to make it more easy to update editor icons | marynate | |
2014-05-13 | Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ↵ | marynate | |
child parent constraint | |||
2014-05-12 | Merge pull request #409 from marynate/PR-help-seach-exact-method | reduz | |
Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog | |||
2014-05-13 | User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵ | marynate | |
dialog | |||
2014-05-12 | Merge pull request #408 from marynate/PR-string-right | reduz | |
Make String::right count from pos instead of pos+1 | |||
2014-05-13 | Make String::right count from pos instead of pos+1 | marynate | |
2014-05-11 | Merge pull request #392 from marynate/PR-delete-without-confirm | reduz | |
Shift+Del to delete nodes without confirmation | |||
2014-05-11 | Merge pull request #393 from marynate/PR-2d-key-move | reduz | |
Tune 2d editor arrow key move mode | |||
2014-05-11 | Merge pull request #397 from marynate/PR-line-edit-drag-n-drop | reduz | |
Fix LineEdit selected text drag and drop behavior | |||
2014-05-11 | Fix LineEdit selected text drag and drop behavior: move instead of duplicate ↵ | marynate | |
selected text; maintain selection after drag and drop. | |||
2014-05-10 | Change key move behavior of canvas item editor to ignore zoom level; Add | marynate | |
alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode | |||
2014-05-10 | Shift+Del to delete nodes without confirmation | marynate | |
2014-05-08 | Merge pull request #386 from marynate/PR-scene-tree-align-eye-icon | reduz | |
Make visibility icon always last to display in scene tree | |||
2014-05-09 | Make visibility icon always last to display in scene tree | marynate | |
2014-05-08 | Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor | reduz | |
Fix crash in editor when open new scene in editing | |||
2014-05-08 | Merge pull request #381 from marynate/PR-scene-tree-icons | reduz | |
Add lock and group icon to scene tree editor | |||
2014-05-08 | Fix crash in editor when open new scene in editing | sanikoyes | |
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash) | |||
2014-05-08 | Add lock and group icon to scene tree editor | marynate | |
2014-05-07 | Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fix | reduz | |
call during autocompletion | |||
2014-05-07 | remove degud output | jonyrock | |
2014-05-07 | call during autocompletion | jonyrock | |
2014-05-06 | Merge pull request #375 from marynate/PR-2d-editor-F-key | reduz | |
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor | |||
2014-05-06 | Merge pull request #374 from marynate/PR-code-complete | reduz | |
Add auto code completion (without press Ctrl+Space manually) | |||
2014-05-06 | Press F key in 2d editor to center view to selected node | marynate | |
Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability | |||
2014-05-06 | Add auto code completion (without press Ctrl+Space manually) | marynate | |
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option | |||
2014-05-06 | Merge pull request #373 from marynate/PR-contextual-help | reduz | |
Contextual help for Script Editor | |||
2014-05-06 | Implement Shift+F1 as contextual help hotkey for script editor; There's | marynate | |
one bug that when jump to help tab first time, the scroll position is wrong. | |||
2014-05-06 | Update EditorHelp to response help request other than class; Make sure ↵ | marynate | |
EditorHelpSearch dialog popup with search results | |||
2014-05-06 | EditorNode consume F1 key only when Shift or Command key not pressed at the ↵ | marynate | |
same time | |||
2014-05-06 | Add get_word_under_cursor() method to TextEdit | marynate | |
2014-05-06 | Start working on script editor help | marynate | |
2014-05-05 | Merge pull request #371 from SystemFail/master | reduz | |
fix z-buffer issues on x11/mesa | |||
2014-05-06 | fix z-buffer issues on x11/mesa | Deviance | |
2014-05-04 | Another small fix | Juan Linietsky | |
2014-05-04 | mini-fix | Juan Linietsky | |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky | |
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. | |||
2014-05-02 | Merge pull request #331 from jonyrock/pair_symbols_tool | reduz | |
pair symbols tool basic imp | |||
2014-05-02 | Merge remote-tracking branch 'upstream/master' into pair_symbols_tool | jonyrock | |
2014-05-02 | Fixes to constants in scope | Juan Linietsky | |
2014-05-01 | Merge remote-tracking branch 'upstream/master' into pair_symbols_tool | jonyrock | |
2014-05-01 | -Fixes to OpenSSL compilation (more) | Juan Linietsky | |
-Fix bug in GDScript, now static functions can call static functions. | |||
2014-05-01 | -OpenSSL Fixes | Juan Linietsky | |